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Category: Default Posted on 2008-04-28 07:24:20 Add to Bookmark

Niko Bellic, Grand Theft Auto IV's bruiser from the former Eastern Bloc, is a stone-cold couch potato, a desperate online dater with dead-on aim, and a chronic websurfer who could kill you in a hand-to-hand Krav Maga brawl. Fresh off the boat, he's an illegal immigrant pursuing the dual American dreams of quick money and mass multimedia consumption in the most vibrant, dynamic, and entertainment-packed playground in console videogame history: Liberty City. The civil engineers at Rockstar Games have upgraded this burg's infrastructure since we visited seven years ago in GTA3, adding basic cable (hours of programming Niko can watch on safe-house TVs), an in-game Internet rich with blogs, parody websites -- even e-mail spams -- and such star attractions as [spoiler deleted] performing stand-up comedy as well as a gentleman's club filled with G-stringed strippers who buzz your controller's vibration motors as they grind Niko's lap. (If you must wear sweatpants when you play, please don't share your joypad.)

The upshot: Liberty City is no longer just a place you explore outdoors, looking for stunt jumps or the thrill of a six-star wanted level after riling up the LCPD during mis

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Category: Default Posted on 2008-04-28 07:17:11 Add to Bookmark

LOS ANGELES (AP) — There's no Burger King tie-in or special flavor of Mountain Dew. No commercial directed by Peter Jackson, or even an action figure.

The run-up to "Grand Theft Auto IV" has been considerably less ballyhooed than last year's over-the-top "Halo 3" debut. Yet when "GTA IV" parks on store shelves on April 29, the latest entry in the controversial video game franchise could be the most lucrative launch in entertainment history — and one that many people may not even know about.

Analysts predict Take-Two Interactive Software and Rockstar Games' open-world, action-driving game will easily top last year's record-breaking $300 million first-week sales of Microsoft and Bungee Studios' first-person shooter "Halo 3" — and without a similar marketing bonanza.

With the launch of "GTA IV" on both the Xbox 360 and PlayStation 3, Rockstar is seemingly steering in one direction: the downlow.

"Rockstar wants to control the message all the time," says Sam Kennedy, editorial director for the gaming site 1UP.com. "They want this to be seen and perceived exactly the way they want. That's why — outside of the official tra

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Category: Default Posted on 2008-04-28 07:00:50 Add to Bookmark

PC gaming doesn't necessarily need fixing. The industry is raking in money, and don't let anyone tell you differently. However, with the demise of Games for Windows/Computer Gaming World magazine, the popularity of consoles, and games that once might have been PC-only appearing on said consoles, sometimes exclusively, a lot of myopic dorks are calling for PC gaming's funeral.

PC gaming is doing fine. Just ask Blizzard.

But if you really, really think it needs an overhaul, there are some aspects in which certain industry professionals seem to have their heads up their wazoos. PC gaming doesn't need to be fixed, but it does need some maintenance work to keep on running smoothly. Here are some areas that could use attention.

OEMs: Stop Using Intel Onboard Graphics
This should be obvious. Yeah, Intel graphics solutions are cheap. And trust me, unsuspecting consumers who think they're getting powerful, up-to-date computers get what they pay for. Simply said, they're crap for games, unless the games are limited to Puzzle Quest and Peggle. If someone who unwittingly bought an Intel graphics-crippled system grew curious about, say, The Witcher or Gears of War, said consumer is out of

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Category: Default Posted on 2008-04-28 06:55:25 Add to Bookmark

Gamers like to complain. I like to complain too. When you care about something, of course you are the first person to point out its problems and what needs fixing. Most of the time, we assume that fixing those things is somebody else's job, but actually there's a lot that we can all do to make gaming better for everyone – it isn't all just on us developer-types.

So, here is my personal list of things we can all do to make gaming a better experience.

One: Don't act like a jerk online.
This is probably the biggest one. Few other hobbies or sports lead to as much swearing, abuse and general yobbish behaviour as online gaming. Give someone a mouse and keyboard and an anonymous Internet account and watch the sparks fly. We've all seen people in online games act like a jerk, and to be honest we have probably all lost it once or twice ourselves, but it doesn't have to be that way. Rule of thumb; don't do anything in an online game you wouldn't do if it was real-life game. Do you hurl abuse when you lose at tennis? I hope not. Don't respond to abuse with more abuse.

Two: Confront bad behaviour online
If someone joins an online game with a racist or homophobic name, or hurls such abuse,

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Category: Default Posted on 2008-04-15 02:31:48 Add to Bookmark

The First Person Shooter (FPS) genre is weaved into the fabric of PC gaming's history and development. These games are what drive the development of the most cutting edge technology, form the backbone of tournament level eSports, and typify gameplay innovation at the highest level. My recent bout with Frontlines, the latest addition to the genre, left me wanting, to say the least, and prompted me to do a little thinking about where the genre came from.

First off, the FPS genre is pretty huge. It covers everything from RPG/FPS games like System Shock to tactical oriented games like America's Army to plain old deathmatchingin Unreal. All of these types of FPS's have their own charm, but I want to consider them all in their own niches to be able to focus the conversation down to a specific style of gameplay that I love. It's the big, multiplayer, team-based games that that I think provide the richest, most intense online experiences and I want to highlight the games that developed that genre specifically. Here are the key titles in the evolution of the Team Multiplayer FPS:


Doom, 1993


Gave us: First networked multiplayer gameplay
Any talk about FPS's is going to include Doom, and I'
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Category: Default Posted on 2008-04-15 02:26:44 Add to Bookmark

Videogames, despite the insistence of a few vocal tools, exist for more than the simple gratification of violent and criminal desire. But let's pretend they don't for a second. While an awful lot of felonies have been explored in the gaming space -- and a few even have games named after them (Grand Theft Auto, Murder Death Kill) -- it might come as a pleasant revelation that we haven't yet gotten around to delving into every single nook and cranny of human depravity. Sure, we've got games dedicated to murder, arson, rape, racketeering, and even war crimes, but there are still a few devious stones left unturned.... 5. Tax Evasion
Tax Evasion"All right, so it's kind of hard to imagine how this one could be much fun, but it's even harder not to mention it around this time of year when the temptation weighs so heavily on us all. Press the X button to take unauthorized deductions for personal expenses on a business tax return! Swing the Wii Remote to overestimate the value of property donated to charity! Quarter-circle-forward+low punch to set up an offshore residence! Yeah, it comes off as somewhat less than thrilling. 4. Embezzlement
EmbezzlementNow we're getting somewhere. Well, OK, it'd still a

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Category: Default Posted on 2008-04-09 07:23:46 Add to Bookmark

Holy irony, Batman! People who play violent games online actually feel relaxed after they have played a round of bloody fun.

This according to new research discovered by Develop Magazine, which found that a sampling of 292 World of Warcraft players, ages 12-83 years, were more likely to feel calm or tired after playing a round of the popular online game.

"There were actually higher levels of relaxation before and after playing the game as opposed to experiencing anger but this did very much depend on personality type," said Jane Barnett, who headed the Middlesex study. Translation: If you're an aggressive jackass before you play a video game, you'll still be one after; and video games don't magically turn peaceful people into violent offenders.

Barnett added the research will help develop an emotion and gaming questionnaire to help distinguish the type of gamer who is likely to transfer their online aggression into everyday life.

We at GamePro believe the questionnaire will also help weed out blatant media-hungry opportunists who have used the relatively young video game genre as a platform for blatant self-promotion.

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Category: Default Posted on 2008-04-08 01:26:17 Add to Bookmark

This concept art for Fallout 3, which we mentioned once before, shows Washington D.C. reduced to ashen rubble. The highly-anticipated sequel to the classic "wander the wasteland and have sex with mutant hookers" RPG is slated for a Fall 2008 multi-platform release. The story is not directly related to the one from Fallout 2, but it takes place in the same world. In 2077, nuclear war destroys most of America, forcing the survivors to hide out in underground vaults that protect them from radiation, mutants and other bad stuff. More art below.

No game play footage has been released, though the official site has a cool teaser trailer. Developer Bethesda has revealed that "America's First Choice in Post Nuclear Simulation" will take place in first or third-person POV and features a huge explorable world along with the series' trademark character creation and advancement system. When you leave your home vault to find your missing father, you'll face moral choices in addition to the pausable real-time combat system. Should you negotiate with those raiders, or just shoot them? Should you pimp your wife out for cash, or earn it yourself? Tough call.

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Category: Default Posted on 2008-04-07 12:28:06 Add to Bookmark

The first time I saw GlaDOS in Portal, I was overcome with a distinct sensation that I was in the presence of someone in pain. Troubled. At the very least, immense frustration. At first I wasn’t sure if it was the gyrations of the physical construct of GlaDOS, or if it was the tone of voice, or even the shape of the giant computer hanging from the ceiling itself. I recall pointing out to my wife that there were distinct similarities to a woman hanging upside down, but it was hard to put my finger on just what it was that made me think that. Of course, I didn’t have a lot of time to stop and stare; I was fighting for my (or Chell’s) life.

The second time I played through I turned the director commentary on, and got confirmation by way of a description of the things they attempted to make GlaDOS look like as they were making the game. What turned the light bulb on was the line “Botticelli’s Venus hanging upside down, but we decided to go with something else and use some feminine lines within the structure.” I’m paraphrasing; it’s late and I don’t feel like booting up the game again to get the quote exactly right. The spirit is there in the paraphrase, though, because I think they went

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Category: Default Posted on 2008-04-07 12:22:41 Add to Bookmark

An Australian woman is facing child abduction charges in the US after trying to bring her 17-year-old World of Warcraft boyfriend back to Oz.

Tamara Broome, a 31-year-old university student, was arrested on June 26 after she flew from Adelaide to the boy's home in Greenville, North Carolina to pick up her internet beau.

Broome allegedly had an online relationship with the boy for more than a year, which began in the online game World of Warcraft. The two had also exchanged copious amounts of email and even discussed marriage.

The Azerothian love-affair has sent Broome to Pitt County Detention Centre where she will get a July 11 court date. Police have seized her laptop computer and charged Broome with attempting to abduct a child. If convicted she will face more than two years in a US jail. Broome is currently being held on a $2.35m bond.

(WoW equipment could not be seized by authorities, as it is soulbound.)

Tamara Broome

Tamara Broome

According to Australian news sources, Broome's relatives allege the teenager's parents set her up, even springing for the [air fare] to frame her.

But Pitt County Sheriff detectives call the allegations "ridiculous," claiming they will not discuss who front

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