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The Gray Areas of Responsible Gaming

Category: Online Games Game: Default Posted on Nov 11, 2008 10:30 pm


Allow me to start this article with a short story. This uneventful situation happened a couple of days ago, one that sparked interest in writing this article.

I visited a game store to browse through their "old games" bin, meaning discounted prices on games released in 2004 or earlier. I was lucky enough to snag Clive Barker's Undying and Thief: Deadly Shadows for half their original prices. I approached another rack and found the Online Games section. I was feeling lucky, seeing a boxed set of Final Fantasy Online (with all the expansions) was on sale for 30% less the actual price. I continued browsing for new stuff like some PSP and NDS games before I decided to pay for what I got. It was then I had noticed a boy, probably 10 years old, and his father enter the store. I saw the little kid reach for Grand Theft Auto: Vice City. I quote from the child: "I wanna play this, daddy. I saw <insert some name here> play and it's fun!" The dad gave some money and notioned this child to send the game to the counter. I, being the courteous one, let the child first in the cashier before me. What followed after piqued my interest. The sales guy didn't accept the child's attempted purchase of GTA, naturally because the kid was underaged to play the game, more so, buy it. And here comes the dad, asking what's wrong. The sales guy told the dad he cannot allow such a purchase, on the defense of the age restriction of the game. The dad, of course a natural buyer, goes on rebuttal with the quote "The customer is always right." The sales guy stood by his decision, making the child cry. The dad, now infuriated, stated that he will be buying the game, and not the kid. I quote a statement from the dad: "I'm sure I am old enough to buy and play this game!" The sales guy could not contest anymore and thus accepted the purchase. The game was bagged with its receipt stapled. The dad took the bag and gave it to his son just to make the kid stop crying.

This is probably the second time I saw something like this. The first  time was when a parent came barging in [a different game store] complaining to the manager about the decline of sale to her child. The manager explained the violent content of the game, but fell to deaf ears.

See the pattern here? In order to keep the customer "happy," retailers would sell the games to their parents. What's even more appalling is the fact that parents are also sueing retailers  for not selling the games to their kids.  If retailers do experience such a  confusing situation,  what more for online games?  The  online  world is littered with numerous free -to-dowload and free-to-play  games. As smart as kids can be, it's safe to assume that  children as young as 5 or 6 years old can browse the internet or play games. They can easily explore  sites like MMOsite for downloadable content,  register using  their parents' email, and play. Let's not underestimate the intelligence of these children. They learn fast, and they apply what they've learned even faster. For all we know, a little child can stumble upon Requiem: Bloodymare's website, indicate a random false birthday,  download the game without permission, and play despite the age restrictions. Unlike retailers and other human beings, a website's registration form is easy to fool with false information like age or name.  

There are two different sides to responsible gaming: Playing and Not Playing. Each takes many  forms, many ways on convincing you to take this side or the other, prolly through ads or a ratings board like ESRB. But that doesn't mean they decide for you. As far as we know,  within responsible gaming lies a black and white stereotype with a gray area in between... where neither Requiem is  bloody-hell gory nor Hello Kitty is  truly worksafe. That's what makes it all the more chilling, not because they control us... but because  they don't. They are best meant to be outside forces, giving us options, leaving us to decide. Many of us can declare Requiem or 2Moons as "mildly violent," or say that Hello Kitty is too violent for its target audience. You see, we cause these stereotypes. It is through our views and decisions that gives each and every individual game the reputation they deserve. 

So what does that say about our society? There might be truth to the notion that any game a child, or anyone of us here, plays has the possibility to affect our psyche in one way or another, resulting in either a constructive or destructive conclusion. But I am sure that we, the older and more veteran players, are supposed to raise these kids -- not the Lich King, not an NPC named Bob, not Pip Boy, and not even Hello Kitty. We have the common sense in knowing right from wrong because we were raised that way. We are, in one way or another, responsible for these children, and with that, make sure that they too know right from wrong. Insisting that a child play a game that has been deemed too mature for him/her is not the best proof of responsibility, however...

comments ( 13 )

furiosknight
Post Time : Nov 13,2008 3:23 pm

Parents, your should not let your kid play games that you aren't comfortable seeing your child play.

Kids, ESRB is there, check the statistics on the back label and see for yourself what's right.

The world works so well when rules are followed... but who follows them?

AkatsukiSwordmaster
Post Time : Nov 12,2008 5:44 pm

Pretty sweet article.

I know what your saying how parents are responsible for the kids, very true and yet the media will always blame the game itself. When the problem is those people that raised their kids to do that. Right when you got that article recommended a while back, i knew you would be making sweet articles in the future. Thanks.

Awesome Grammar!! Too many articles without proper grammar in here. >.> If I was a english teacher I give you A++

Andaleon replied at 6:54 pm Nov 12,2008
More articles to come, don't worry! XD and thank you very much too! :D
ajthebaka
Post Time : Nov 12,2008 11:48 am

Augh, I see that happen all the time. When I'd go to Gamestop often, and hang around for up to an hour with a friend or two, play demos, browse, etc (dorky I know, but whatevs xD), I'd always see kids ages 6-8 browsing the xbox and playstation games and picking the mature rated games and actually buying them. But adults are always too stubborn to listen to others, especially people younger than themselves, because for some reason we are just always wrong...

I wonder if the manager was there. I would have called him over. Whereas I don't believe violent games can make people violent, young kids can be influenced by that which they don't understand, they don't know right from wrong yet.

Andaleon replied at 6:57 pm Nov 12,2008
Some parents don't want to learn about raising their kids from other people, more so strangers. It's considered an insult to them. Hence you find such results like these...
Andaleon
Post Time : Nov 12,2008 7:07 am

Thank you for the diggs!

To the new readers, if you love it, digg it please  

Andaleon replied at 6:57 pm Nov 12,2008
Thank you for digging!!
AsianKitty
Post Time : Nov 12,2008 6:59 am

wow nice article...Xd

Andaleon replied at 6:57 pm Nov 12,2008
Thanks :D
Lawful
Post Time : Nov 12,2008 6:32 am
Yeh thats rite, parents could register up for theyr kids but with that said its the same issues as in your story and wouldn't be the fault of the any-age accessible net but the fault of the parent himself for not taking care, tho its up to them how theyr rising and educating theyr kinds anyways ^^
Andaleon replied at 6:58 pm Nov 12,2008
Yep still boils down to the parents' way of raising their child..
argent88
Post Time : Nov 12,2008 6:07 am

I've seen scenes like those, too, but the kids may watch real violence on tv and as you said it's easy to fool the internet.
Uhm... Olidata Jump PC wasn't a great success so I guess nowaday parents don't care much about how their children use the computer, but I'll add if their children drink, smoke, use drugs...
Another generation lost to itself in the good and in the bad ?
Hopefully more leaders, but heaven knows.

Back to the article, I don't think violent games have much influence in the behaviour of people, but surely we should be careful with kids, whatever it is.

Andaleon replied at 7:04 am Nov 12,2008
It depends on how you absorb the influence of the games. There are cases where they do "imitate" a game character... often resulting in unexpected conclusions. Ahh society...
kirikki
Post Time : Nov 12,2008 6:06 am

 really nice article and well~... i found it very entertaining in a way. i couldnt resist to laugh when i read the "story" part including the "dad". i mean i cant understand how can someone be so stupid to not understand that the particular game is NOT recommended at all for his child.

i remember my younger days when i was like 12 or so and wanted my first console~ with the game "Silent Hill". After i somehow made my parents go in the mall with me to buy it and they saw the game they were like.. "No way can you play this" and they didnt even by me the PS.. well yea like many children i got a bit angry or rather dissapointed but after a year or so i understood what they meant by it. Maybe i was just lucky to have a rare breed of "responsible parents" ^.^

all in together nice article you have there and as i stated before i find it quite good. keep up :3

Andaleon replied at 7:06 am Nov 12,2008
Well, the story is actually true, you have my word on that (even the discounts part XD). What makes me feel guilty is that I didn't do anything to educate the dad of the consequences. And thank you XD
Lawful
Post Time : Nov 12,2008 4:56 am
Thats why in some contries like Korea games require a (K)SSN wich won't allow a child to freely regiester and play whatever random games there are.
Andaleon replied at 5:15 am Nov 12,2008
Still quite ineffective. Kids can use the KSSN of their parents, and assume their parents' name during registration process. Or the parents themselves register for the kid.
Kastiknoriu
Post Time : Nov 12,2008 2:39 am

lol u think games are the issue kids here starts smoking from 1 grade wich they start at age of 7 drikning fro 10 most of the parents wold be happy if theyr kids wold stay home and play violent games were one of thos people that can't get more violent still this is article worth of being recommended and i agree pages are to easey to crack but how can u protect it from that happening add a warning and a question with something that only adults wold know btw where kids comes from dosn't work nearly ewery kid nowadays knows it :D anyway greap article  

Andaleon replied at 3:53 am Nov 12,2008
Thanks! :D
clarinetis
Post Time : Nov 12,2008 2:31 am

well... for me this is an important article.... many issues like this happen in my country and yet nobody paying any attention....

when the impact comes, people blame the game, developers, and sellers instead of the lack of responsibility of parrents....

i hope these 'parrents' can read and understand this article =p

Andaleon replied at 3:53 am Nov 12,2008
Many parents would use the game and the retailers as scapegoats for their failures in raising their child. All to avoid shame and guilt.
BunnyForever
Post Time : Nov 12,2008 1:45 am

Very interesting article. I saw a situation like you long time ago. I stopped by a game shop to buy some new games and saw a kid who wanna play Resident Evil 3. I told his dad that this game is not for a kid, it's kinda violent, but she still bought it. Wow, i wonder... That kid is too young to play such a game and his dad didn't care about that.

Andaleon replied at 3:47 am Nov 12,2008
Such situations are common in the gaming world. Most of the parents would prefer spoiling their gamer kids rather than foresee consequences of their actions.
flowerKitten
Post Time : Nov 11,2008 11:05 pm

This is a smart article, I highly recommend it for others.

you are good! keep it up.

Andaleon replied at 11:32 pm Nov 11,2008
I'm glad you loved it. Thank you! :D