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A Talking Statue Called: NPCCategory: Game Industry Posted on 2008-08-23 02:05:32 Add to Bookmark |
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Here finally I arrived at a place called “town” in an MMORPG world. And there they are… the citizen of this town. Standing there, whether it’s day or night, rain or sunny, never left their place. They never walk to any part of the town. You know exactly where to find them. No social life, no need for food. They can’t leave their places, so even if they had a problem, they would need your help to do it for them. Including delivering items to other citizen. And they are called NPC.
Well that statements, are not originally come from my mouth. It’s from one of my friend. And I have to agree with him. Most of today MMORPG design their NPC as a talking statue in a place that they called town.
The illustration above is not an actual GE conversation with NPC. I’m just giving a sample of nowadays typical NPCs and how quest is sound weird because of their “busy” reasons.
When I played Ultima series, there’s an event and quest, where I have to follow a man, pay attention to his social life, search for some place that he visit before, and take away an item from there. The man that I followed |
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