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Joymax Builds a Silk Road to Egypt and TurkeyCategory: Default Posted on Nov 06, 2008 Add to Bookmark |
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Joymax, an independent developer and publisher of interactive entertainment for the global market, became the first Korean game developer to host the Game and Game World Championship (GNGWC) qualifying tournament in Egypt and Turkey. The tournaments took place within Silkroad Online, the historical fantasy MMORPG. These regional competitions for the GNGWC 2008 were sponsored by Korea SW Promotion Agency (KIPA) and KT. In Egypt, over 1,500 players in 50 internet cafes participated in the tournament, which was organized into two rounds. The top 30 players earned a place in the international finals, which will be held in Korea. To add to the success of the event, a record-setting 12,500 Turkish players participated in the tournament, designating them as the largest contingent of Silkroad Online players in the world. “We chose to hold tournaments in Egypt and Turkey because their passion and enthusiasm for Silkroad Online was immediately evident to us,” said Joe Cho who is in charge of Joymax’s Global Business Team. “The support that players from both countries have shown was essential to making these regional tournaments a resounding succe |
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Winner for the last ticket to GNGWC 2008 decidedCategory: Default Posted on Nov 02, 2008 Add to Bookmark |
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The last ticket holder for GNGWC 2008 that will be held in Ilsan Kintex, Korea, on coming November 16, has been decided. The winners for the last ticket to GNGWC 2008 have been selected in Quest Hall, Harajuku, Tokyo, Japan, that happened on 25th. GNGWC 2008 is taking place for the third time. It is a global game competition having only Korean online games. Japan’s regional round had three games total for the competition: SD Enternet’s ‘Navy Field’, Onnet’s ‘Shot Online’ and Ndoors’ ‘Atlantica.’ The regional round began with Director Joo Gi hwan’s speech, who is from KIPA’s Contents department. His speech is followed by a circus team, Crew JKT. Its performance indeed heated up the atmosphere. SDEnternet’s Navy Field had the greatest number of participants (each team had 20 players.) Each round was played by 20 players versus another 20 players. Their play showed how good strategies Japanese players have in general. For the final match, 4 teams were competing with each other. It was interesting to see that 2 teams (OS-V1, OS-V2) from the same Guild made to the final match. |
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Final Champion of Korean Online Games held in JapanCategory: Default Posted on Oct 26, 2008 Add to Bookmark |
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Final tournament for Korean online game in Japan will be held. |
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4STORY Online: Maiden VoyageCategory: Default Posted on Oct 26, 2008 Add to Bookmark |
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4STORY Online: Maiden Voyage
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The nation's best flash professionals are sent out abroadCategory: Default Posted on Oct 19, 2008 Add to Bookmark |
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A company which excels in making Internet flash contents, Climbx(Represetative, Kim Seong-sun and Woo Jong-ho, www.climbx.com), with its famous product, Flash Egg, has been selected as one of the global service platform(GSP) users by Korea SW Industry Promotion Agency(KIPA). And it will soon appear on GSP official website, www.gamengame.com on mid October. |
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GNGWC 2008, South American regional finals to be held in BrazilCategory: Default Posted on Oct 09, 2008 Add to Bookmark |
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South American regional finals for Korean online game competition, GNGWC 2008, will be held in Sao Paulo, Brazil, on October 5. |
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GNGWC 2008, regional finals to be held in KoreaCategory: Default Posted on Oct 09, 2008 Add to Bookmark |
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'A global game festival, GNGWC 2008', that is held by Korea SW Industry Promotion Agency (KIPA) and is sponsored by KT, its most competitive regional finals in Korea will begin at Yongin (Yongin Youth Training Center) on 28th this month. US final round has just come to an end with a great success on 20th. |
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Korean games stood out in the largest European game exhibitionCategory: Default Posted on Aug 27, 2008 Add to Bookmark |
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| GC 2008 is the largest European game exhibition. GC had GNGWC 2008 during its exhibition which was a Korean game tournament participated by gamers from all over the world. Korean games had a great opportunity to establish a good reputation. GNGWC 2008 was held on 21st in GC exhibition hall. It had its regional finals including Online Silk Road and three other games. GNGWC also had a program to advertise leading Korean online games. A great number of gamers and audience were excited about Korean online games. Gamers displayed their abilities during the competition. Regional players who have been selected on GNGWC will move onto final to strive for world championship that is held in November, in Korea. Especially, among the preliminary participants, two players from the same guild among the three European representative players made to the finals for Shot Online. These two players respectively ranked the first and third place after showing confidence during the preliminary and regional finals. The first placed player is a guild master of a famous guild that has many prominent players. He made to the finals last year as well, but unfortunately, he could not participa | ||
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Turn-base Battle MMORPG 'Atlantica' will be now revealed in coming JulyCategory: Default Posted on Aug 05, 2008 Add to Bookmark |
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NDoors plans to get feedback from users and run a test to check stability of its own developed MMORPG game, Atlantica(http://atlantica.gamengame.com), in July, before it begins servicing internationally. |
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Turn-based Strategic MMORPG, ‘Atlantica’ is about to be revealed in JulyCategory: Default Posted on Jul 24, 2008 Add to Bookmark |
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NDOORS Corporation plans to gather users’ feedback and test stability in July with respect to its piece of work, ‘Atlantica’ which is a MMORPG game that will give worldwide services.
“MMORPG Atlantica was created by Producer Kim, Taegon who wanted a change from the original MMORPG.”
Producer Kim, Taegon who has 15 years of game producing experience have produced ‘Atlantica’ to grow out of original MMORPG. That is why Atlantica has a very unique style: Turn-base method and business management like strategy. We aimed to attract 20 plus male adults and let users to be more accessible to the game. That brought us to a conclusion that hunting games have many limits.
“Turn-base method is the basis of Atlantica’s battle strategy.”
Turn-base method is the basis of Atlantica’s battles. A user takes charge of a troop that is composed of a hero and a number of soldiers to fight with monsters. A user can have 8 soldiers maximum and have to decide how to assault in 30 seconds. It is interesting to see that outcome of a battle is often determined by stationing 9 characters including the hero in a 3x3 box. |
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