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Category: Default Posted on Nov 06, 2008 Add to Bookmark

 

Joymax, an independent developer and publisher of interactive entertainment for the global market, became the first Korean game developer to host the Game and Game World Championship (GNGWC) qualifying tournament in Egypt and Turkey. The tournaments took place within Silkroad Online, the historical fantasy MMORPG. These regional competitions for the GNGWC 2008 were sponsored by Korea SW Promotion Agency (KIPA) and KT. In Egypt, over 1,500 players in 50 internet cafes participated in the tournament, which was organized into two rounds. The top 30 players earned a place in the international finals, which will be held in Korea. To add to the success of the event, a record-setting 12,500 Turkish players participated in the tournament, designating them as the largest contingent of Silkroad Online players in the world.  “We chose to hold tournaments in Egypt and Turkey because their passion and enthusiasm for Silkroad Online was immediately evident to us,” said Joe Cho who is in charge of Joymax’s Global Business Team. “The support that players from both countries have shown was essential to making these regional tournaments a resounding succe
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Category: Default Posted on Nov 02, 2008 Add to Bookmark

 

The last ticket holder for GNGWC 2008 that will be held in Ilsan Kintex, Korea, on coming November 16, has been decided. The winners for the last ticket to GNGWC 2008 have been selected in Quest Hall, Harajuku, Tokyo, Japan, that happened on 25th.  GNGWC 2008 is taking place for the third time. It is a global game competition having only Korean online games. Japan’s regional round had three games total for the competition: SD Enternet’s ‘Navy Field’, Onnet’s ‘Shot Online’ and Ndoors’ ‘Atlantica.’ The regional round began with Director Joo Gi hwan’s speech, who is from KIPA’s Contents department. His speech is followed by a circus team, Crew JKT. Its performance indeed heated up the atmosphere.  SDEnternet’s Navy Field had the greatest number of participants (each team had 20 players.) Each round was played by 20 players versus another 20 players. Their play showed how good strategies Japanese players have in general. For the final match, 4 teams were competing with each other. It was interesting to see that 2 teams (OS-V1, OS-V2) from the same Guild made to the final match.
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Category: Default Posted on Oct 26, 2008 Add to Bookmark

Final tournament for Korean online game in Japan will be held.

Final tournament in Japan for the third year 'World game festival GNGWC 2008' will take place on coming 25th. Participants will strive for tickets to the GNGWC 2008 world finals.

This coming finals in Japan follows the regional finals that took place in Germany, Singapore, US, Brazil and Korea. Representatives from six different continents will come together on November 16 for world championship that is sponsored by Korea SW Industry Promotion Agency (KIPA) and KT.

Japan is well-known for excellent games. Not only video games but Internet online and mobile games recently became popular as well.

Japanese Yano Research Institute Ltd. announced on February 21 that Japanese online game market has increased from 30.7 billion Yen in 2004 to 82 billion Yen in 2007. It is also expected to grow up to 160 billion Yen in 2011. This research shows that game publishing industry has increased from 27.8 billion Yen in 2004 to 80.2 billion Yen which is a remarkable 400 % increase.

Japan's fever for online game has influenced Korean online game market. A great number of Korean online games are becoming popular in Japan.

Th

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Category: Default Posted on Oct 26, 2008 Add to Bookmark

 

4STORY Online: Maiden Voyage  After 3 Pre-OBTs, 4Story onlinewill start its open beta on 20th Oct. 2008 06:00 PM (PST).  Officially launching the open, 4story online added several new features as below.We have updated early tutorial quests and letter quests in the early stages for the newcomers. In addition, we have modified images of the named boss monsters & items, localizing errors, and fixed the bug of monsters’ movements and map problems. And also improved the skill effect More fun, better performance, unbelievable experiences are waiting for the gamers.As a commander, the guild master should protect their own members with RSCS (Real Time Command System, which is the first trial on MMORPG) for success in RVR. 4Story online is the 3rd MMORPG made by Zemi Interactive, which is also the maker of Traiva and Dragongem. 4Story is a free massively multiplayer online role playing game. Now, it’s time to enjoy 4Story online~!  
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Category: Default Posted on Oct 19, 2008 Add to Bookmark

A company which excels in making Internet flash contents, Climbx(Represetative, Kim Seong-sun and Woo Jong-ho, www.climbx.com), with its famous product, Flash Egg, has been selected as one of the global service platform(GSP) users by Korea SW Industry Promotion Agency(KIPA). And it will soon appear on GSP official website, www.gamengame.com on mid October.

GSP is aimed to improve competitive power in global market by establishing and utilizing public infrastructure, in order to send out Korean online games to abroad. Through this GSP project, a lot of prominent domestic online games are introduced abroad and the outcome is positively increasing every year.

Climbx is a professional in developing Internet flash contents. They have been aiming to make inroads to foreign markets from the very beginning.

Flash does not require users to install or download the program. Therefore it makes them easier to access. It has a big potential market since 'Wakfu', a MMORPG flash game developed by Ankama Studio who made 'Dofus', has become one of the four most popular online games in Europe. They are ambitious to become a world best flash contents developer in that sense.

Climbx's 'Fl

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Category: Default Posted on Oct 09, 2008 Add to Bookmark

South American regional finals for Korean online game competition, GNGWC 2008, will be held in Sao Paulo, Brazil, on October 5.

GNGWC 2008 regional rounds have been finished in Europe, Southeast Asia, US and Korea. South American and Japanese rounds are coming soon. South American regional finals will take place in Sao Paulo, the capital of Brazil. Brazil is a rising market for online games since there has been a rapid expansion of Internet infrastructure recently.

GNGWC 2008 is sponsored by Korea SW Industry Promotion Agency (KIPA) and KT. It is intended to promote excellent Korean online games and help Korean online game companies to make inroads into Brazilian market.

This year's GNGWC South American regional finals have three games: Shot Online(Onnet), Silk Road (JoyMax) and Atlantica(Ndoors) players who survive the regional rounds will make to the world finals that will take place in Korea.

Survivors will compete against other representatives from 6 different countries at G-Star, Kintex, Ilsan, Korea, on November 16.

Director Taek-min Kwon from KIPA which sponsors GNGWC 2008 said, "Recently there has been a diversification of export markets. It used to be leaning to Asia

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Category: Default Posted on Oct 09, 2008 Add to Bookmark

'A global game festival, GNGWC 2008', that is held by Korea SW Industry Promotion Agency (KIPA) and is sponsored by KT, its most competitive regional finals in Korea will begin at Yongin (Yongin Youth Training Center) on 28th this month. US final round has just come to an end with a great success on 20th.

GNGWC 2008 had its regional rounds in Europe, Southeast Asia and US. The remaining rounds will be held in Korea, Brazil and Japan which will take place on September 28, October 4 and October 25 respectively. The final round for GNGWC will happen in Korea on November 16 following the regional finals in Japan.

GNGWC 2008 has gamers from 6 different continents where they get together to compete for world championship by playing Korean online games. Gamers have to survive an online preliminary and offline finals in order to play as a representative of each nation or continent. Shot Online (Onnet), Atlantica (Ndoors) and Navy Field (SD Enternet) are the ones that have been selected as official games in Korea round.

This coming Korea round is expected have a lot of Korean gamers since all of its official games are made in Korea. It will be a big festival for gamers and their families.

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Category: Default Posted on Aug 27, 2008 Add to Bookmark

GC 2008 is the largest European game exhibition. GC had GNGWC 2008 during its exhibition which was a Korean game tournament participated by gamers from all over the world. Korean games had a great opportunity to establish a good reputation.  GNGWC 2008 was held on 21st in GC exhibition hall. It had its regional finals including Online Silk Road and three other games. GNGWC also had a program to advertise leading Korean online games.  A great number of gamers and audience were excited about Korean online games. Gamers displayed their abilities during the competition. Regional players who have been selected on GNGWC will move onto final to strive for world championship that is held in November, in Korea.  Especially, among the preliminary participants, two players from the same guild among the three European representative players made to the finals for Shot Online. These two players respectively ranked the first and third place after showing confidence during the preliminary and regional finals. The first placed player is a guild master of a famous guild that has many prominent players. He made to the finals last year as well, but unfortunately, he could not participa
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Category: Default Posted on Aug 05, 2008 Add to Bookmark

 

NDoors plans to get feedback from users and run a test to check stability of its own developed MMORPG game, Atlantica(http://atlantica.gamengame.com), in July, before it begins servicing internationally.

Atlantica has been the only game that fared well through the first half of the year. After gauging its success in domestic market, Atlantica is now ready to take the air to markets abroad.

Producer Kim Taegon who has been taking charge of Atlantica confidently told us that Atlantica is fascinating enough to attract foreign users. He also said that usually after developing a game manpower are reallocated to produce new games. However, as for Atlantica, more workers are recruited to complement its contents.

The Atlantica troop, with its leader, Producer Kim, is about to land on foreign markets starting from North America that is followed by Europe and Southeast Asia.

We asked NDoors by letter regarding their preparation to penetrate North American market.


Q : What feedback did foreign users give with regard to Atlantica?

A : We posted CG Trailer Movie on a teaser site to get feedback from users in North America. Because Atlantica was on a teaser site, that means it has not been f

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Category: Default Posted on Jul 24, 2008 Add to Bookmark

NDOORS Corporation plans to gather users’ feedback and test stability in July with respect to its piece of work, ‘Atlantica’ which is a MMORPG game that will give worldwide services.

 

 “MMORPG Atlantica was created by Producer Kim, Taegon who wanted a change from the original MMORPG.”

 

Producer Kim, Taegon who has 15 years of game producing experience have produced ‘Atlantica’ to grow out of original MMORPG. That is why Atlantica has a very unique style: Turn-base method and business management like strategy. We aimed to attract 20 plus male adults and let users to be more accessible to the game. That brought us to a conclusion that hunting games have many limits.

 

“Turn-base method is the basis of Atlantica’s battle strategy.”

 

Turn-base method is the basis of Atlantica’s battles. A user takes charge of a troop that is composed of a hero and a number of soldiers to fight with monsters. A user can have 8 soldiers maximum and have to decide how to assault in 30 seconds. It is interesting to see that outcome of a battle is often determined by stationing 9 characters including the hero in a 3x3 box.

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