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Permanent Deaths in MMOs, Good or Bad?

Category: Default Game: Default Posted on Aug 19, 2008 11:43 am


Permanent Deaths in MMOs, Good or Bad?

  
This is a reply article to Neramaar’s article: Perma-Death and Time Travel - The Ironic Truth.

The article is about permanent deaths in MMOs games and how the game experience will be so different from the original MMOs that we have today. I say, Perma-Deaths for the win. I will now talk about the advantages and disadvantages of this great new idea that will make games selling off the roof.

 The Good:

  • Make games more exciting and fearful for even experienced players will be watching their backs every now then.
  • It is something new and fresh as Neramaar said in his article.
  • Tons of new ideas come with perma-death which I will talk about later on the article.
  • A PK system on a game with perma-death will be heart-pounding. Risking yourself to go in a high level area would take lots of guts
The Bad:
  • A person with anger issues and sensitive individuals who dislikes dying will probably not enjoy the game very well, in my opinion.
  • Starting all over from scratch will suck, especially when your level is very high and your character has nice equipments.
  • Will definitely not work in some MMOs that we have today where you can’t dodge attacks by moving.
  • Item Mall with attack boosts and defense boost will be unfair for those who don’t have money to buy those.
My Ideas:
  • We definitely can’t have a level 70 raiding a level 30 village can we? So PK/PVP system will have a level limit so the one you are killing will have a chance to fight back.
  • New movement controls such as crouch, double jump, and dodge roll.
  • Player killer’s names will be put somewhere in towns.
  • A system where you can get points or money for defeating a wanted pker.
  • Must be level 10 or higher to PVP and PK, so we don’t have beginning players being slaughtered in the first town.
  • God will let you transfer items to a new character. Only some items.
  • Able to loot a dead character’s body. (Hehehe…) Now wouldn’t that be a pain in the ass having some one in your party looting your body and takes your nicest things? Rare items can’t be looted. Only money and normal items. (But it will still suck)
  • When you die after…let’s say after level 30 and then you were reborn. Your appearance will change to whether you were a good or evil person in your first life. (Like maybe have a halo floating on top of your head or horns growing out of your head.) Then if you reach like level 70 then died, you are reborn with a devil wing or an angel wing.
  • A town system where you can buy a home. (Actually any game with this would be nice).
  • If you are a pker, there will be a limit to how many people you can kill per day or in weeks. But if attacked, you can attack back.

I know, my article isn’t as pretty as Neramaar with his Photoshop, so =P to you. And if you think some of my ideas aren’t very good, please state which and why.

That’s all for now, later.

Happy leveling to whatever game you are playing. (Hahah that rhymed...)

Thanks Neramaar for the awesome article.


- John

comments ( 11 )

biff10426
Post Time : Mar 26,2009 6:23 am

Do you realise how many people would turn into recluse's realizing that if they got killed it was perma?  No one would play a game like that, MMORPG at least. 

 

There's ways to kind of sort of have that, but not perma.  Check this shit out:

 

I had an idea for a persistant, Left4Dead-esque MMOFPS/RPG.  Among other things you got at least two basic stats, HP and say Constitution.  HP is just like any other Shooter, you hit zero, you die.  You respawn fine, but you lose some Constiution.  Con takes a while to increase, or can be recovered by someone using their Medic/Doctor skill on you.

 

Anyways, if you die and your Con hits zero, that character is dead.  His stats are carried over to a new character, but you lose some points in skills/stats and so on.  You're also given a randomly generated name; so it's very close to perma death, just not as extreme.

furiosknight
Post Time : Aug 21,2008 6:38 am
Yeah your right, but permadeath's even worst... though... I loved your ideas!!
Invasion
Post Time : Aug 20,2008 11:13 pm
24/7 Permanent death with a level system = Game will fail indefinitely.

If game devs want a perma death aspect to their games they have 2 choices:
1. Organized PvP system where players agree to duke it out without any assistance, and the winner gets the losing character (not the account) along with all the equips and loot on it. Pretty much like attaining ownership to an opponent's car when he loses to you in a race.
2. Dedicated "Free for all" zone where players get to kill anything and everything that moves, as and when they like. corpses are fully lootable. Dead characters will be revived with only whatever remains unlooted from the corpse. Kill & rob.

I think that it's better to give the players more choices rather than taking them away. Power is nothing without control.
Layce
Post Time : Aug 20,2008 9:08 am
Talking about guts to play a perma-death game....I think I dont have one O.O I really scares of death when playing games like resident evil or diablo etc horror type which is perma-death. I always scared till shout when something coming out of sudden, not because it scares me, is because I was scare to be dead >< so if there is a perma-death mmo game better I find someone to accompany with...
AkatsukiSwordmaster replied at 12:56 pm Aug 20,2008
Aww. Well at times like this..thats why games developed the guild system and the buddy system. ^^

Not all people that will play perma-death games will be merciless killers.
furiosknight
Post Time : Aug 20,2008 7:58 am
Who knows!? Maybe it could attract players that like this idea of additional realism, but on the other side... it could cause players to die when they make a mistake, then there is no turning back. The player would have already lost interest. I'd say stick with unlimited lives, but with heavy punishment per death. Something like, if you die you lose 10% exp at your level, if you die again 20%, then keeps going...
AkatsukiSwordmaster replied at 12:53 pm Aug 20,2008
I really dont like losing experience when you die in our today's mmo. It can just destroy an 2 hours of pure grinding in a matter of seconds. and now you talk about 20% exp being lose. now that can make people lose interest right away.

lekaku
Post Time : Aug 20,2008 5:44 am

frankly i would have thought they will remove the level system in a perma death world.....cause a person with higher hp in this case will have the ability to live longer is he/she has alot of stats in con/sta or whatever you call it....i'd say AR(armour point) will be a nice addition to the traditional hp and defence ...and you can choose to concentrate on ar or hp or both

and ya i would say i have the same opinion as you on dodge moves to avoid damage and a whole different control system

like the article you based on said...the whole gameplay will change if the game is centred on perma death

AkatsukiSwordmaster replied at 6:39 am Aug 20,2008
Good idea there.

Yes, a level system might not work in a perma death game but who knows? No one ever tried releasing one.
aisu
Post Time : Aug 20,2008 3:27 am
Permadeath it could be trouble for PvP or Pk. And if the games is laggy worse it means one simple mistake of the company companies game it will cost them a lot... I think perma death are better in console games... but anyway nice article if only companies hear us.
AkatsukiSwordmaster replied at 6:37 am Aug 20,2008
Yeah. Playing a Perma-Death game with a slow computer will be pretty much suicide. Hmm...Companies might be able to think a good way to stop the lag issues in the future. Idk how, but with all the games they see that aren't getting good ratings, all of them are games with giant lag spikes.
Layce
Post Time : Aug 20,2008 1:23 am
It is a nice article too u know ^^ neat and tidy writing that makes me easy to read, so even no pictures or decoration but still a nice article =) Anyway back to the topic: I think that some of the idea u listed here has too much protection for a perma-death that makes me feel like somehow secure or death-proof that makes perma-death losing its meaning and purpose. Suppose perma-death is like real world death, there is no telling when u will die or who will kill u or where u will be killed, so everything is just a coincidence, faith and luck, which we never know what will happen at the next second in your life so thats why we live in fear for death. But I know that if there is no rules and law in a perma-death game then it will just scares people away so its kinda hard to take care between both. Anyway its just my opinion =)
AkatsukiSwordmaster replied at 6:50 am Aug 20,2008
Haha. Thanks.

Well, I wanted to give the game some flavour and a bit fair. If there is no level limit..then only the strongest survives which sounds really cool, but its a online game with thousands of players. Only those who has guts will play which not a lot of humans have since look at whats happening to our world today. So I wanted the game to be liked by everyone.
neramaar
Post Time : Aug 20,2008 12:04 am
Awww... you're making me blush. Hehe. Great response dude, and I mean great. You're a great writer dude and you're funny to boot! Love the ideas too, especially the Halo/Horns Fable style one, how much would that rock?! :D
AkatsukiSwordmaster replied at 6:33 am Aug 20,2008
Hahaha. no problem.
And thank you about the great writer. ^^ The halo/horns fable style WOULD rock. thanks for the idea man.
Dimsos
Post Time : Aug 19,2008 3:15 pm

They should read this one. Nice article buddy.

AkatsukiSwordmaster replied at 6:29 am Aug 20,2008
Thanks.

I really hope they do and listens to our suggestions. Cause whats better than making a game that your customers actually wants?
ajthebaka
Post Time : Aug 19,2008 2:18 pm
I seriously hope MMO companies see all of the things we all write here. These permadeath ideas everyone's coming up with could sprout a great game.
AkatsukiSwordmaster replied at 6:28 am Aug 20,2008
Yeah, there might a couple people who works for the companys that drops by in here that reads all our stuff.