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[BDass]Cora Tier 1 Force Reavers

Category: Default Game: Default Posted on Mar 13, 2007 8:20 pm


1
Dark
Exertion: Increases attack speed for melee skills
  • Dark Basic
  • cost 30 FP
  • target self or same race
  • cooldown 1 second
  • lvl bonus=increased duration, Faster attack speed
It increases the closerange attack speed of the target. It doesn't affect skills, regardless of what the description says. It only affects the attack speed of all normal closerange weapon attacks.

Sacrifice: Converts HP into FP
  • Dark Basic
  • cost 60 HP
  • target self or same race
  • cooldown 1 second (description of 2 seconds is wrong)
  • lvl bonus=more FP given, hp drop stays at 60
It gives FP to the target, but always draws from your own HP. You could use this spell to give away FP to others, scavenging from your own HP pool. But why this would be of any advantage is beyond me.

Rush: Decreases force cooldown time
  • Dark Basic
  • cost 30 FP
  • target self or same race
  • cooldown 1 second
  • lvl bonus=increased duration, faster cooldown
It is supposed to make your spells cooldown faster, but I haven't noticed much of an increase at all. Perhaps when I GM it it'll be noticeable.
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1
Fire
Prism Beam: Shoots the target with a powerful beam
  • Fire Basic
  • cost 30 FP
  • target Monster or another race
  • cooldown 6 seconds
  • lvl bonus=increased damage
This one effects only the target and does not draw agro on surrounding mobs. It can miss and be dodged.

Pentacle: Area of effect fire attack
  • Fire Basic
  • cost 75 FP
  • target Monster or another race (adjacent)
  • cooldown 6 seconds
  • lvl bonus=increased damage
Casting this spell will make you run up to stand adjacent to your target, it will then fire and will effect all mobs or enemy races adjacent to you. It is a circle area of effect with you at the center.

Fireball: Attacks the target with a blazing fire ball
  • Fire Basic
  • cost 60 FP
  • target Monster or another race
  • cooldown 6 seconds
  • lvl bonus=increased damage
For twice the FP of Prism Beam you get a spell that does 50% more damage. It also has an AOE extending in a cone behind the target. Since it is an AOE it cannot be dodged and never misses.

Flash Beam: Attacks the target with a light beam
  • Fire Basic
  • cost 90 FP
  • target Monster or another race
  • cooldown 6 seconds
  • lvl bonus=increased damage
This is your traditional AOE attack spell. It hits the target and all surrounding mobs and other races. It can't be dodged and never misses. It will draw agro from any mob that isn't currently attacking someone else.
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1
Water
Ice Shard: Attacks the target with a shard of ice
  • Water Basic
  • cost 30 FP
  • target Monster or another race
  • cooldown 6 seconds
  • lvl bonus=increased damage
Like Fire's Prism Beam, this one effects only the target and does not draw agro on surrounding mobs. It can miss and be dodged.

Mist Shot: Attacks the target with an icy mist
  • Water Basic
  • cost 60 FP
  • target Monster or another race
  • cooldown 6 seconds
  • lvl bonus=increased damage
Like Fire's Fireball, for twice the FP of Ice Shard you get a spell that does 50% more damage. It also has an AOE extending in a cone behind the target. Since it is an AOE it cannot be dodged and never misses.

Blind Sight: Temporarily blinds the target
  • Water Basic
  • cost 30 FP
  • target another race
  • cooldown 6 seconds
  • lvl bonus=increased duration
This debuff reduces the range at which the victim can see objects in the game, just like the visibility range slider in the options menu. It can miss and be dodged. You can only lvl this debuff by casting it on a player from another race, it cannot target a monster.

Weakness: Decreases the target's defence power
  • Water Basic
  • cost 30 FP
  • target another race
  • cooldown 6 seconds
  • lvl bonus=increased duration, enhanced defense reduction(-20-80%)
This debuff decreases the defense power of the target. It can miss and be dodged. It does not affect the dodge ability or shield block ability of the target. You can only lvl this debuff by casting it on a player from another race, it cannot target a monster. Increased lvling of spell increases the defense drop.
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1
Earth
Vain Break: Attacks the target with a powerful compound shot
  • Earth Basic
  • cost 30 FP
  • target Monster or another race
  • cooldown 6 seconds
  • lvl bonus=increased damage
Like Fire's Prism Beam, this one effects only the target and does not draw agro on surrounding mobs. It can miss and be dodged.

Fetor: Area effect poison
  • Earth Basic
  • cost 90 FP
  • target Monster or another race
  • cooldown 6 seconds
  • lvl bonus=increased damage
Like Fire's Flash Beam, this is your traditional AOE attack spell. It hits the target and all surrounding mobs and other races. It can't be dodged and never misses. It will draw agro from any mob that isn't currently attacking someone else.

Soul Blind: Removes the target's ability to use any force buffs
  • Earth Basic
  • cost 30 FP
  • target another race
  • cooldown 6 seconds
  • lvl bonus=increased duration
This debuff prevents the target from casting force buffs on any target. It can miss and be dodged. You can only lvl this debuff by casting it on a player from another race, it cannot target a monster. This is only useful when cast on a bellato, as accretians don't use force.

Soul Mute: Removes the target's ability to use force debuffs
  • Earth Basic
  • cost 30 FP
  • target another race
  • cooldown 6 seconds
  • lvl bonus=increased duration
This debuff prevents the target from casting force debuffs on any target. It can miss and be dodged. It does not affect the dodge ability or shield block ability of the target. You can only lvl this debuff by casting it on a player from another race, it cannot target a monster. This is only useful when cast on a bellato, as accretians don't use force.
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1
Wind
Energy Ball: Attacks the target with a shot of energy
  • Wind Basic
  • cost 30 FP
  • target Monster or another race
  • cooldown 6 seconds
  • lvl bonus=increased damage
Like Fire's Prism Beam, this one effects only the target and does not draw agro on surrounding mobs. It can miss and be dodged.

Whirlwind: Area effect attack using an intense whirlwind
  • Wind Basic
  • cost 75 FP
  • target Monster or another race
  • cooldown 6 seconds
  • lvl bonus=increased damage
Like Fire's Pentacle, casting this spell will make you run up to stand adjacent to your target, it will then fire and will effect all mobs or enemy races adjacent to you. It is a circle area of effect with you at the center.

Skill Thaw: Removes the most recently applied skill buff from the target
  • Wind Basic
  • cost 30 FP
  • target another race
  • cooldown 6 seconds
  • lvl bonus=None
Like it's description, this debuff will remove the skill buff most recently used by the target. It will never miss and cannot be dodged. You can only lvl this debuff by casting it on a player from another race, it cannot target a monster.

Force Extract: Removes the most recently applied force buff from the target
  • Wind Basic
  • cost 30 FP
  • target another race
  • cooldown 6 seconds
  • lvl bonus=None
Like it's description, this debuff will remove the skill buff most recently used by the target. It will never miss and cannot be dodged. You can only lvl this debuff by casting it on a player from another race, it cannot target a monster.
 

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