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[BDass]Cora Tier 2 Force Reavers

Category: Default Game: Default Posted on Mar 13, 2007 8:23 pm


2
Dark
Might: Increases target's force ability
  • Dark Expert
  • cost 60 FP
  • target self or same race
  • cooldown 1 second
  • lvl bonus=increased duration, increased force power
It increases the damage of all damage spells cast by the target.

Broad Outlook: Increases target's force attack radius
  • Dark Expert
  • cost 60 FP
  • target self or same race
  • cooldown 1 second
  • lvl bonus=increased duration, increased force range
This further increases your spell range beyond what bonus to range you get from wearing force armor. It hasn't yet been determined if this increases the radius of AOE attacks.

Increase Speed: Increases target's speed
  • Dark Expert
  • cost 60 FP
  • target self or same race
  • cooldown 1 second
  • lvl bonus=increased duration, increased movement speed
The most requested buff by all non-spiritualists. It increases your movement speed beyond any bonus given by wearing range armor. But do us all a favor and don't cast a low level (read <6) on someone unless they ask for it.
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2
Fire
Flame Arrow: Attacks the target with a flaming arrow
  • Fire Expert
  • cost 60 FP
  • target Monster or another race
  • cooldown 12 seconds
  • lvl bonus=increased damage
The more damaging equivalent to Prism Beam. This one effects only the target and does not draw agro on surrounding mobs. It can miss and be dodged.

Circle of Fire: Area effect circles of fire
  • Fire Expert
  • cost 150 FP
  • target Monster or another race (adjacent)
  • cooldown 12 seconds
  • lvl bonus=increased damage
The more damaging equivalent to Pentacle. Casting this spell will make you run up to stand adjacent to your target, it will then fire and will effect all mobs or enemy races adjacent to you. It is a circle area of effect with you at the center.

Inferno: Attacks the target with an explosive shot
  • Fire Expert
  • cost 120 FP
  • target Monster or another race
  • cooldown 12 seconds
  • lvl bonus=increased damage
The more damaging equivalent to FireBall. For twice the FP of Flame Arrow you get a spell that does 50% more damage. It also has an AOE extending in a cone behind the target. Since it is an AOE it cannot be dodged and never misses.

Swarm: Attacks the target with multiple light beams
  • Fire Expert
  • cost 180 FP
  • target Monster or another race
  • cooldown 12 seconds
  • lvl bonus=increased damage
The more damaging equivalent to Flash Beam. This is your traditional AOE attack spell. It hits the target and all surrounding mobs and other races. It can't be dodged and never misses. It will draw agro from any mob that isn't currently attacking someone else.
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2
Water
Frost Arrow: Attacks the target with a frozen projectile
  • Water Expert
  • cost 60 FP
  • target Monster or another race
  • cooldown 12 seconds
  • lvl bonus=increased damage
Like Fire's Prism Beam, this one effects only the target and does not draw agro on surrounding mobs. It can miss and be dodged.

Aqua Blade: Attacks the target with a powerful ice blade
  • Water Expert
  • cost 120 FP
  • target Monster or another race
  • cooldown 12 seconds
  • lvl bonus=increased damage
Like Fire's Fireball, for twice the FP of Frost Arrow you get a spell that does 50% more damage. It also has an AOE extending in a cone behind the target. Since it is an AOE it cannot be dodged and never misses.

Elemental Burn: Decreases the target's elemental resistance
  • Water Expert
  • cost 60 FP
  • target another race
  • cooldown 6 seconds
  • lvl bonus=increased duration, larger elemental resist penalty
This debuff decreases all 4 elemental resistance stats of the target. Good to cast right before your flurry of damaging attack spells. It can miss and be dodged. You can only lvl this debuff by casting it on a player from another race, it cannot target a monster.

Power Drain: Reduces the target's attack/force abilities
  • Water Expert
  • cost 60 FP
  • target another race
  • cooldown 6 seconds
  • lvl bonus=increased duration, larger attack/force power penalty
This debuff decreases the amount of damage the target can inflict by any means: close, ranged, or force spells. It can miss and be dodged. It does not affect the dodge ability or shield block ability of the target. You can only lvl this debuff by casting it on a player from another race, it cannot target a monster.
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2
Earth
Tectonic Might: Attacks the target with a destructive shard of rock
  • Earth Expert
  • cost 60 FP
  • target Monster or another race
  • cooldown 12 seconds
  • lvl bonus=increased damage
Like Fire's Prism Beam, this one effects only the target and does not draw agro on surrounding mobs. It can miss and be dodged.

Toxic Bane: Area effect attack using fungal poison
  • Earth Expert
  • cost 180 FP
  • target Monster or another race
  • cooldown 12 seconds
  • lvl bonus=increased damage
Like Fire's Flash Beam, this is your traditional AOE attack spell. It hits the target and all surrounding mobs and other races. It can't be dodged and never misses. It will draw agro from any mob that isn't currently attacking someone else.

Desolate: Removes the target's ability to use any skill buffs
  • Earth Expert
  • cost 60 FP
  • target another race
  • cooldown 6 seconds
  • lvl bonus=increased duration
The evolution of Soul blind does the same thing, but for skill buffs. It can miss and be dodged. You can only lvl this debuff by casting it on a player from another race, it cannot target a monster.

Ensnare: Removes the target's ability to run
  • Earth Expert
  • cost 60 FP
  • target another race
  • cooldown 6 seconds
  • lvl bonus=increased duration
This debuff switches the target's move mode to walk instead of run. It also prevents the run mode from being engaged until the debuff has expired. It can miss and be dodged. It does not affect the dodge, shield block, attack, or spell casting ability of the target. You can only lvl this debuff by casting it on a player from another race, it cannot target a monster.
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2
Wind
Electric Bolt: Strikes the target with lightning
  • Wind Expert
  • cost 60 FP
  • target Monster or another race
  • cooldown 12 seconds
  • lvl bonus=increased damage
Like Fire's Prism Beam, this one effects only the target and does not draw agro on surrounding mobs. It can miss and be dodged.

Air Blast: Area effect attack using a condensed blast of air
  • Wind Expert
  • cost 150 FP
  • target Monster or another race
  • cooldown 12 seconds
  • lvl bonus=increased damage
Like Fire's Pentacle, casting this spell will make you run up to stand adjacent to your target, it will then fire and will effect all mobs or enemy races adjacent to you. It is a circle area of effect with you at the center.

Purge: Removes any imposed force debuffs
  • Wind Expert
  • cost 60 FP
  • target self or same race
  • cooldown 1 second
  • lvl bonus=none (see below)
A friendly self-debuff. It will remove the most recent debuff applied to the target. You can only lvl this debuff by having it actually remove a debuff. Casting it on a target without any debuffs will cost you the 60 FP, but will not give you any skill xp, pt, or...anything beneficial. It will only remove 1 debuff at a time from the target. It is supposed to only work on same or lower lvl buffs(like revealer), but this is broken and it works on all lvl buffs.

Revealer: Allows you to see enemies who are using invisibility buffs
  • Wind Expert
  • cost 60 FP
  • target self or same race
  • cooldown 6 seconds
  • lvl bonus=increased duration
A buff for the elements! This buff allows you to see a cloaked individual in your field of vision, regardless of lvl.
 

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