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Aritcle
This is my first article, so please don't judge me really harshly. I'm just expressing my opinion. And if you say, "Who cares about your opinion?", then let me just say that I care about my opinion
.Here are some things MMORPGS overuse:
1. Skimpy, half naked girls
Maybe you've never seen an MMORPG with girls with skimpy armor or clothes on, or maybe you have. I'm sick of all the skimpiness and revealing nature of those girls. I see them everywhere. A good example is the Perfect World International advertisements, with the elf and all. And the advertisements for Evony are too revealing as well. I understand it's to draw people in, but really! Think of something else other than that dirty, ecchi, and disgusting fanservice.
2. Grinding

Who hates grinding? I do. Yes, I have lived for many years with grinding in DOMO, but that's about as much as I can take. You spend hours of your life, trying to level up your character. But for what? Money? Fame? Friends? Items? To get a life? Of course, the answers vary according to the person. What if you want an item and it took your 4 months to get it. Then they come out with a new patch, and the item you worked so hard to get is turned into dust compared to another new, and better item. Also, money gets spent so eaily, so what's the point of trying to gain more money by grinding your life away when you know it's gonna be gone again? Maybe the grinding system should be more carefully made and changed by producers of future MMORPGs.
3. Cash Shops

You know, in my whole life of gaming, I've never seen a MMORPG without a cash shop or an offer to upgrade your account for more benefits and priveliges and other things. Once you see that, you just feel so obligated to spend your whole wallet on that stuff from that certain cash shop. And then, once you spend all your money, and brag in front of your friends, something new comes out in the cash shop and it's better than the stuff you just bought. Then you buy the new stuff again, and the cycle goes on and on. Sure, it's to gain money for updates and patches for the game, but couldn't they charge less for the stuff? For example, Maplestory. That's a game heavily-based on the cash shop. You buy an item limited to 6 months for $2.99 or $5.99(depending on the item) and then it's gone after 6 months. You basically just wasted that precious money on limited time items for a virtual character. Sure, if it was a permanent item, then it would be worth your money. But unfortunately, not a lot of items on Maplestory are permamanent. Nor are they on other MMORPGs. The thing I'm saying is don't succumb to the cash shop items so often, or you're gonna live your life as a hobo. Also, game producers and developers need to find another substitute method for their money-making if the cash shop method fails.
Tags: overuse mmorpgs cash shop grinding girls
Ariticle url: http://my.mmosite.com/blog/938fb396c06ee12488d47500c85c01f6/blog/item/5a1187142ad9a658c192a9b3e7aab528.html

