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Why WoW has yet to be beaten, And why it will be.
Category: Default Game: World of Warcraft Posted on Nov 28, 2008 12:03 pm
Now many of the blogs here have been about people putting in there 2 cents about what the next WoW killer will be and it is usually failed speculation. This may in fact be another one of those Blogs, but im going to attempt to address things a bit differently from what ive seen on this site before.
The new big upcoming mmo that everyone is talking about is Aion. Im about to tell you why Aion has the best chance of all the other mmo's to finally take down WoW. But first lets review a little about what has already happened. Before there was WoW, the biggest games out there were ncsofts lineage 1 and 2. Ive seen statistics that place both games at having around 4 million subscribers each. That was an amazing achievement considering most mmo's were considered a success if they had 100k players. Before blizzard created WoW they had already been laying the foundation for there foray into the mmo market by creating a very solid reputation among gamers for making excellent games. Most of us fondly recall our days playing starcraft, Diablo 2(or maybe even 1), and the warcraft series. They took an already popular license in the warcraft franchise, and built WoW on it. WoW was a mixture of all the things that had been proven succesful in other games and built on them. What it lacked in inovation it made up for in tried and true game desighn.
WoW Introduced players who had never played them before, the mmorpg. But for me, i found the game to be too cartoony(reminded me of the 80's disney cartoon:the gummi bears) and too much like what i had already experienced in previous mmo's which by this point i had grown tired of (grinding, waiting in line to quest, underpowered classes that didnt stand much chance in pvp, Gear based grind after max level grind to remain competitive. Kill x number of mob quests, narrowly focused class roles in groups). Despite all this WoW has been king of the hill in mmo's for years now with over 10 million players.
However behind the scenes at blizzard just before WoW's release, there was much discontent and jumping ship going on behind the scenes. Many of blizzards best and brightest where chafing at the direction the company had decided to go with the creation of WoW. They wanted to do something different. They wanted to inovate. And so 2 groups of Blizzard employees left blizzard to work on there own projects. One of the groups created Hellgate:london, which unfortunatly is now doomed to close and wasnt as succesful as they had hoped it would be.
The other group went on to form Arenanet, which released Guild Wars. Guild Wars had none of the previous problems that i didnt care for in most other mmo's, was made to run on low end systems, and had NO SUBSCRIPTION FEES!!! Now the game had nice looking graphics, and the most balanced pvp ever found in any mmo to date, and storyline driven quests. But its detractors have pointed to its being an entirely instanced game and resulting lack of immersion as a reason to prefer other games(usually WoW). Despite this Guild wars has over 5 million players making it just about the closest any game has come to aproaching WoW. Not bad for a new company with a completly fresh intelectual property and no previous fans from other games to come in.
More recently we have seen Age of Conan promise to be a WoW killer and fail miserably. Honestly i kind of figured this game wasnt going to do so well when i first saw it. It was way to hardware intensive to the point of rediculousness. Of course anyone running a brand new expensive radeon card and couldnt get more than 10 fps on an expensive($5k usd) dual core system need look no further than the sponsored by nividia logo on the games box to see what this game was all about. That and the graphics were good but not good enough to justify the insane video specifications. On top of that there wasnt nearly enough content to justify a 30 gigabyte client for an mmo. The lesson that should have been learned here is: You will never beat WoW with a game that requires a supercomputer to run.
Next we have Warhammer online. Now ill admit i like this game. But lets be honest about this right off the bat. This game while in my opinion has the potential to be better than wow. Its basically just the same engine in a slightly different skin. It looks better and has more of a pvp focus and a better comunity, but it is in most other respects just like WoW. Sadly this game also seems to be faultering as of this point. I wouldnt say WAR is a faliar, but i dont see it killing WoW anytime soon. Lesson learned: Your not going to beat WoW by being like WoW. People have Wow for that.
And now we have Aion. Now here is where it gets interesting and i have hope. Now as i had mentioned GW earlier on i bring it up here because they are planning a sequal to it. GW2 is coming and it promises to be everything we loved in GW but also addresses what its critics have complained about. This time its going to be a persistant world with different races and open world pvp complete with territory/resource control. All of this and still NO SUBSCRIPTION FEE.
Now your probably thinking "what the hell does this have to do with Aion?" You see Guild Wars is also published by ncsoft as will be GW2. Ncsoft knows already about gw2 and it having no monthly fee's. Now from a company's perspective on making money why would you release a game in competition with another one of your games when there is so much incentive for people to play the less expensive game? I suspect that it is because ncsoft has that much faith in aion being just that good that even given the choice of playing a likely to be excellent game, they believe people who have the money will feel it will be worth it to them to play aion.
There has been an information blackout for some time on GW2 despite that it is to be released in 2009 not long after Aion. This is a calculated move on there part to wow everyone with Aion first before people start hearing about GW2. Otherwise people would just hold off to play GW2 without giving Aion a chance. Remember this is ncsoft, they arent new to the mmo market. They have released many succesful games and before there was WoW, lineage 1 and 2 had its throne. It is for all these reasons that i believe that aion has the best chance of any of the games to at least come close to taking a large bite out of WoW. And if they dont, i suspect GW2 will. Im looking forward to both of them.
Tags: WoW Guild Wars Aion AoC WAR
Ariticle url: http://my.mmosite.com/blog/749d9e0cc9709130ac247fc553d1b531/blog/item/3dd889e00476e4309d68849a8c5e30f7.html
