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You Got a Master Key

Category: Default Game: All games Posted on Oct 18, 2008 4:42 pm


Ever hear the expression that goes something along the lines of “Once you’ve tried one, you’ve tried them all”? Browsing through the list of MMO’s on MMOSite.com, and reading up on a lot of different games, they all seemed to be just about the same. Sure, the graphics change slightly, there is some long-winded story to it that graces one of the web pages that no one really stops to bother reading, and the names of the classes may slightly vary…but in reality, they are all basically the same. The same boring and grinding MMORPG that we see everyday, just slapped with different labels.



Now before you decide to light the torches and chase me into the night chanting about how much of a heathen I am for saying this, let me clarify. Yes, I understand there are different types of MMO’s out there. There are board game types, there are RPG types, there are gunner types, and there are PVP types. Yes, I understand that it’s an unfair assessment to group together and stereotype games…blah, blah, blah, but please, hear me out. The point of this blog isn’t to complain about who rips off who in the gaming world. There hasn’t been an original idea in games since Pong, so I’m not even going to fret over that. I have no intention of taking a side with the WoW Fanatics or the WAR Hammerers…I’m just saying…Once you’ve played one type of MMO…you’ve basically played them all for that category.



The game play has just about the same idea. You create a character and grind on monsters to level up. Leveling up gives you access to more skills, in which you can kill more things….to get more skills…which in which you can kill more things…to get more skills….Ok, you get. The generic job classes also don’t differ much, no matter how much you re-word the title they are given. Mages blow things up, Healers heal, Range is Ranged DPS, and Warriors tank. Of course, there are some games out there that offer expanded job classes that narrows down their specific field of study with the use of talent trees, sub-classes, or job evolution…but you still get the idea. You don’t pick a rogue class to tank nor do you pick a healer for assassination attempts. You just don’t. Many gamers who have played these types of games may switch games around, but feel at home with maybe just one or two types, like how I prefer ranged DPS because it gives me sort of a lack of reasonability. I don’t have to run much, move that often, and I’m out of harms way from enemies who rely on melee (which are most).



This all came to mind as I was playing Florensia today and noticed at the beginning of the game, I was often prompted with a help menu every time I clicked something ‘new’. It really got on my nerves…Yes I get it. The BAG icon is for items, the BOOK icon are skills, the FACE icon are my stats….duh. The starter quest involve doing simple, and I personally think rather self-explanatory, things such as equipping your weapon or slotting a skill technique to your hot bar menu….also a lengthy explanation of explaining what a hot key bar was….It was almost as if I started Windows Vista.


The point of this blog? Well, for all you game creators out there, take a note from a player. If you’re going to make a game that falls into a category of games that have already been out for a rather long time, give some type of optional tutorial. It’ll save people who already have master keys some time and a headache of trying to go through painfully slow starting that might turn them away.

comments ( 14 )

NoGoodNamesLeft
Post Time : Nov 04,2008 7:14 am

Originality is a rarity, 'nuff said.

nickelpat
Post Time : Oct 27,2008 6:50 pm
Everything is the same when you get to the deepest bowels of it, it's numbers strung together to flip circuits on and off in a certain order that, in the end, creates a picture. Just like everything is made out of atoms.

But, the small changes are what make the game experience different. And yes, WAR did do different things, many things. Although now that I know how you're looking at games, you're NEVER going to find one you consider 'new'. Because they all are competitive, use controls, are single or multiplayer, and have more advanced graphics.

Get ready to disappointed for a long time to come.
Lawful
Post Time : Oct 22,2008 1:22 am
Well there are some games like Wonderland and Legend of the Golden Plume where you can beat the grind i guess since in Wonderland thers a botting remote control wich you receive for a quest in the early levels so you can leave your character on a spawn overnight with it and that takes care of your necesity to grind the day away so you can further on your other things to do the next day ... and believe me thers alot you can do in wonderland besides grinding ^^. Also the Legend of the golden plume has theyr pet system where pets are actually stronger than the master himself if bought up correctly, so you can just sit down in a spawn with aggresive monsters and leave your pet in aggressive mode so he kills anything in sight. And if i remember correctly i think Sword of The New World (Grando Espada) had a similar system.
nickelpat
Post Time : Oct 20,2008 6:45 pm
If you believe that once you've played one game in a certain 'type' of MMORPG, you are certainly not only wrong, but missing a lot of great games. Take... Lord of the Rings Online and WoW for example. They're both fantasy, PvE centric games but they're so different from each other. Warhammer Online and Guild Wars? Both PvP centric but VREY different.

You also say that there's been NO gaming innovations since Pong. Where have you been or what have you been doing? How about Space Invaders, which recorded scores to a leaderboard. Neverwinter Nights, one of the first Online/Multiplayer RPGs. Maybe Doom, one of the first critically acclaimed First-Person Shooters. Adventure for the Atari 2600, one of the first dungeon-crawler RPGs. That Atari itself, home consoles in a whole. How about newer games like Crysis which introduced innovation into the FPS genre and also innovated the ENTIRE video graphics industry. Or Grand Theft Auto which pretty much spawned it's one new genre. Star Wars Galaxies innovated the MMORPG genre, introcuding fast paced combat that many games have taken from.

I am sorry, but this article is based on little more than an opinion, one that, I believe, can easily be proven quite wrong. Even though opinions cannot really be right or wrong, this one, doesn't stand on much.

Thank You,

 - Eric
Lushy replied at 7:27 pm Oct 20,2008
Didn't pong pretty much sum up all the traits still used in gaming today? It was single or multiplayer, competitive, a graphically advanced for it's time, and most importantly, it gave players something to brag about. It used movement controls, reaction time, and created a need for a gaming skill. I never said that all games are the same either. I said that once you've played a few in the genre, you get the rest. There's nothing innovative about Lord of the Rings Online or War Hammer. It's the same things that have been out already for the past few year and there is hardly a learning curve anymore. I'm sure there are tons of games out there I haven't touched that are great games, but most of them share the same roots. Like I said, there are small differences, hell, maybe a few big ones, but it's basically all the same when you get to the meat of it.
ajthebaka
Post Time : Oct 20,2008 12:20 pm
...I did not really expect the article to take a turn about tutorials o.o;; I liked the beginning D: But a lot of articles on MMOsite state that part xD

I hate it when MMORPGs have no real final goal or anything, I need the game to have some sort of storyline to follow in which I take part of, or some sort of final boss not prefixed by months of grinding.

I wonder if it's possible to break the tanker/killer/healer/ranger tradition without destroying the need for a party...?
Lushy replied at 12:07 am Oct 26,2008
What I really miss is PSO. The mages were healers and serious powers. I like games that give you the choice to do a little bit of both party helping, but not cripple you if you want to play alone. On PSO, my Fomar (mage) had duel pistol...I think I'll play that again for awhile XD I really think that parties should be optional since, well, you don't and won't like everyone you meet. Not everyone is plays well and you should be forced to play with them to progress. It should be an enjoyable remix of people and not a pain in the ass.
lozen
Post Time : Oct 20,2008 9:12 am

the article started out nice but the conclusion led me to think a ....wth?

wow didnt know u were driving at an optional tutorial lol

well still nice an article

Lushy replied at 11:20 am Oct 20,2008
lol I faked a left then went right.
Hyuk
Post Time : Oct 19,2008 11:37 pm

Don't they know taking advice from their players is the best way to creating a better mmo? Or at least to save them from being apart from their product? so What makes them deaf ears? I really dont know...
However I feel losing faith to MMOs these days. just think about it, they are companies, the purpose they develop a mmo is just to make money, do the business. maybe the reason they rarely listen to players' voice is "the idea, it can't make money". Whatever, I think it's the biggest difference between video games and mmos. You dont have to worried about the features or gameplay in a video game because it is molded. But in a mmo...ok im lazy, it's just complicated...

Lushy replied at 5:49 am Oct 20,2008
What really kills me is when MMO's are artificially longer for the sake of being longer. You can beat a good RPG in under a week, grant you play it pretty obsessively,or any type of game for that matter. I think companies still struggle with ways to make a good game but a good one they can milk cash out of at the same time. It's hard to find a balance.
paupy
Post Time : Oct 19,2008 5:25 pm
or both xD or have a fetish for killing lol
AkatsukiSwordmaster
Post Time : Oct 19,2008 12:24 pm
nice article. Yeah after you played after 2 or 3 mmos, you would know what to do for future MMOs. Usually the first 5 levels, your running around telling people who you are then they give you a quest to kill stuff and they suddenly ask you to help them with 100 more things later on.
Lushy replied at 12:44 pm Oct 19,2008
I'm not too worried about those -kill- quest because the point is to introduce you to the map and skills...but quest that say 'the up arrow makes you go forward. Try it!" It's like...-_-;;
paupy
Post Time : Oct 19,2008 11:14 am
in holic rogues can tank well :P
Lushy replied at 12:43 pm Oct 19,2008
You know, you're right. Even in WoW a rogue can tank for a short period of time..but that's not why you make them. Either you like to Kill and/or have a fetish for leather...
Lawful
Post Time : Oct 19,2008 2:58 am

Pretty similar to Layce's grindfest blog discution.
But really, thats the main reason why i'm not really into playing anything and just stopped at Go.
Everytime i enter MMOSITE in hope to find a new worthy MMO its just like, click - seen that, click - been there, click - done that , click - all over again? bah fine , i'll come again next week  >.<

Lushy replied at 8:10 am Oct 19,2008
I think grindfest in MMO's are inevitable just because there is no real point to them. How do you -beat- a MMORPG to begin with? WoW introduced that new...um....list feature, which I guess is the best way too look at beating the game...
serverlatency
Post Time : Oct 18,2008 8:14 pm
 Cool, I didn't bother dl-ing Zu Online. Which saves a bunch of time since my net isn't exactly the fastest.
Lushy replied at 8:20 pm Oct 18,2008
lmao. It's a good game. In theory. But the In-game money is overruled with the Cash Shop Money...the quest are...like that too. Pretty though.
serverlatency
Post Time : Oct 18,2008 7:31 pm
 These days... I'm so sick of the same, I drop games at the first sight of a "fetch ten bones" quest written in poor english.
Lushy replied at 8:06 pm Oct 18,2008
Isn't that the first quest in Zu Online?
JoeShen
Post Time : Oct 18,2008 7:26 pm

Your words are true and trust they have not fallen on deaf ears. Keep hope I believe a great change is coming to the gaming world, a really great change!

Lushy replied at 8:18 pm Oct 18,2008
lol always good to know.