ajthebaka
His Home
His Blog

You Are Processed Meat

*Wow, it's been a while. Winging it, more of a vent but I guess that's what half of the stuff on MMOsite is posted for, anyways.*

 

Processed meat. Every slice of it goes through a specific, pre-planned, constantly monitered procedure of grinding, preserving, and packaging. It wasn't until recent that I had discovered how much I have in common with sausage when I am playing a modern MMORPG. Thousands of players just like me, being put through the same quests, same gear, same monsters, same "challenges", we're all just minced pig sliding down a conveyor belt., and as per usual, a single game has brought this to my attention: Ether Saga Online.

I started as a Yaoh, in a relatively small town carved from a few trees in which my tutorial phase would take place. It wasn't long before I was sent out to fight monsters, and it was right there, once I saw the monster fields, that I should have known I'd be writing this in the end. The field itself was absolutely swarmed with at least one hundred mobs, probably even more (Well I'm not gunna actually count!). What's worse, I was the only person in the area, which killed my attempt to rationalize it as making sure there's enough to kill for everyone. I mowed through the mobs easily. I was already disappointed in the game.

But I pushed on. I attempted to find what was good, I joined a clan and contributed many resources to it, I crafted items over and over to get them just right, I did multiple dungeon runs with both my clan and pugs, but nothing could keep me in and quit at about level 36 (And if you want to argue with me on, "You didn't play long enough", I have . But this isn't supposed to be a review of Ether Saga Online, rather it was a single trait that inspired me to write this.

The monster fields. Every area outside of town was swarmed with hundreds of monsters, wandering about without reason or purpose. I was given quests to kill fourty of them, sure, but then I get perhaps five quests that assign me to kill that same monster forty times each, and the kill credits didn't count to each one, rather the one quest on the top of the list. That's right, some of the monsters I ended up having to kill at least 200 times.

But in the end, this isn't a problem with ESO, but a problem with MMORPGs in general. I am sent to location x to mindlessly grind for ten hours, then sent to location y to mindlessly grind for ten more hours. This repeats itself for a year then you hit max level (WHAR TEH REAL GAIM IS!!!1). Top games such as WoW are also culprits, in the end I am just performing the same monotonous task, clicking an enemy and watching it die in PvE (What does deserve praise is Blizzard's and many other P2P game company's ability to mix up the PvE here and there, but I digress). No matter what the enemy looks like, no matter what their graphic model or their fighting method, I am performing the same task. Going to the same location everyone else at my level did, doing the same thing they did, for the same NPCs they did. Just going down the meaty conveyor belt like the last person and the person before him and so on.

I know some of this is inevitable. Not everyone's experience can be completely different, but what the majority of MMORPGs are lacking is (For perhaps the millionth time) FREEDOM. Freedom doesn't mean choosing your class or its spec. It doesn't mean going to location z instead of location x to do the same grinding. It means there is a wide open world, players can affect it even if it's a relatively slight change such as erecting a village, we aren't forced to do the same thing as everyone else to progress, our characters exist for different purposes.

It's time to shut down the meat packaging plant, developers, and give us a GAME.

 

***

 

Reread the article a few times myself, and decided to finally write a shorter story of what I mean by freedom. I was once playing this text-based online game years ago, and did I have a blast with it, even though it was just a free trial. I had started out in a town, lost because I couldn't quite figure out my map. As I wondered around, I spotted a man talking with this old woman. She chuckled a bit, and handed him a shield. I then encountered this woman myself, hoping that she was giving away freebies of some sort, but she shooed me off. I turned to the man who had been talking to her earlier, and inquired about his shield. I forgot what he said, but we soon became travel mates. He had promised to give me a tour of the town and said he would show me where I could sharpen my fighting skills. He taught me a bit as we walked, and we had entered a small shop to purchase a few provisions.

The visit was cut short by a large gang of monsters, that quickly swept my friend off his feet and took him away! I panicked, and had decided to ask for assistance. I don't remember how, or who the person was (Probably a game master), but what I do remember is that I had rung a special bell I had obtained when I started playing, and was teleported to a magnificent castle. I was asked to wait outside, and eventually the gates had swung open. In the middle of the courtyard sat a powerful man, who beckoned me over and asked what was troubling me. I explained the situation, and desperately begged for answers as to how I could find my friend. He told me the situation could only benefit him, and that in due time I was sure to meet him again. Even though the answer was vague, I thanked him and he teleported me back to town.

Once again I was left there, alone and confused. I wandered about a bit again, until another man had approached me, and suspiciously asked me if he could assist me in any way. I asked him where I could hone my fighting skills or where I could get a weapon, and he promised he would help, and grabbed my arm! He dragged me to an opening to a sewer, and we went down. He let go of my arm, and told me to stay close. I did as I was told, and I followed him. We encountered a few rats which he easily vanquished, along with a tiny bit of assistance from me, earning me my first experience points. However, it seemed we did not come down here to fight rats, as we continued to spelunk the sewers.

We had stopped in a dark room that I cannot accurately describe due to the weak memory of it. It was empty, short him and I. I asked him again what we were doing down here, and he didn't reply. All he did was pull out his sword, and stare at me. I asked him again, but once again he didn't respond and, still fixed on me, fell in to a combat position. I panicked, and ran from the room immediately. I do not remember if he chased me, but I had then gotten lost in the sewers, and hit a dead end. It was there that the sewer rats had overpowered and finished me.

All of this actually happened in that game. The only NPC mentioned in the story was the woman. Though I did not see any of this happen, it was all descriptively written in the text box, the only numbers that appeared were the damage points the rats and I had taken. We were unable to whisper each other, a feature not available in an attempt to keep the game's intended feel, and it worked beautifully. The player did grab my arm and take me to the sewers, regardless of my consent., and I never did find out if he was trying to kill me, but I felt it was safe to assume. After my death, I respawned in town and had stopped playing permanently, deciding that since it was only a free trial, I might as well not get used to it. This happened many years ago, could have been four or five...

Freedom. I felt freedom while playing that game. If only I could remember it's name, I'd probably play it again...

2
Like it
Tags:
Article Url:
http://my.mmosite.com/1f1c4d96ad716874b3ed8c6888b168e1/blog/item/888660d6f5405183a08a3abc3d6c8e30.html

Related articles

Read More

Comment ( 7 )

LaBunny says
Post Time : May 31,6:30 am

Ah well, freedom... it's possible to do, maybe for big companys like Blizzard, but for any other small fries I don't see it. I wouldn't wonder if that text game you described wouldn't exist anymore, because it's too expensive to run such a thing.

 

Actually we do have the "processed meat" in alot of media, movies, books, are all the same thing. Even real life is some sort of processed meat, we all start as baby, we get a name, most go to school, some goes study, then get a job and so on...

ajthebaka replied at 6:19 pm Jun 08,2009
That's what I have games for. I'm escaping my IRL grind XD
Jethropogi says
Post Time : May 23,4:17 pm

i played ether saga for 3 weeks and the highest lvl i ever reached is 17. i hate the grind! its boring, and it makes my eyes hurt!

chaosXfire says
Post Time : May 05,7:13 am

great article. I get it,

'I need to make a potion. Go kill 20 nondescript monsters at point x. And don't forget to take 10 of their horns. When you're done I'll give you a sword. You're done with me, so go talk to that guy outside, he wants you to kill 40 nondescript monsters at point y. Keep doing this until you reach level 30, then go to city z, where you will meet a guy who asks you to kill 60 nondescript monsters outside the city.'

or the other usual, 'Please deliver this letter to NPC a, at city x, who'll tell you to give a package to NPC b at city y two miles away, who'll tell you to give back a letter to NPC a all over again.'

It would be great if quests had more variety. And that quests aren't so boring that we feel no sense of accomplishment.

chaosXfire says
Post Time : May 05,7:09 am

great article. I get it,

'I need to make a potion. Go kill 20 nondescript monsters at point x. And don't forget to take 10 of their horns. When you're done I'll give you a sword. You're done with me, so go talk to that guy outside, he wants you to kill 40 nondescript monsters at point y. Keep doing this until you reach level 30, then go to city z, where you will meet a guy who asks you to kill 60 nondescript monsters outside the city.'

or the other usual, 'Please deliver this letter to NPC a, at city x, who'll tell you to give a package to NPC b at city y two miles away, who'll tell you to give back a letter to NPC a all over again.'

It would be great if quests had more variety. And that quests aren't so boring that we feel no sense of accomplishment.

SephirothII says
Post Time : May 03,10:09 pm

I totally agree all MMo's these days are the same..Its all based on grinding...doing the same thing over and over again,,a thing i Hate,its useless,its boring,and it doesnt put "fun" in a game.Mmo's need a Storyline..and no i dont talk about *Hey My basket of bread has been stolen by goblins,Revenge me and kill 50 goblins,come back here to get 1000xp* And the next quest would be the same thing but being brought in a slightly different way ( exchange goblin for Evil bunny's ) .No i mean a Real story like Final Fantasy( one of the best games i ever played) which can hold your attention for hours,days,weeks,months and you keep coming back becasue you want to know how the story unfolds.Besides a story,Cutscenes in one of these games would be nice to see for a change aswell,but thats just my opinion i just love to watch a 5 min cutscene where the story unfolds.But Grinding 40 or 80 of the same monsters is not fun...not even close,if i would say its more comparable with Work.The same goes for the amount of money one can earn in games,it usually takes you HOURS of doing the same thing over and over again so you can get that little extra money to buy that sword...and then your broke again..so again HOURs of doing the same thing over and over again but now to get that special piece of armor..which turns out to be shit when you buy it.Money need to be earned in a more simple way,not by Having to make use of the cashshop,or By grinding the same kind of "boss" for hours in a row,day after day.And people play games to escape reality for a while and have FUN in a game...and that is something developers seem to forget.

bottled321 says
Post Time : May 03,10:37 am

Great Article nd having played Ether Saga online only to find out it was a Grindfest thought the same thing .but Tactical MMorpgs are Exceptions like  to this is a game called dofus. Comparing that too flyff there are so many different equipments to fit your needs tons of different builds 12 classes and they also have a wide vairety of monsters. Atlantica online (i have played it once for like an hour) Probably requires different Tactics to get out of hard spots in battles in PVP, So thats why in my opinion Tactical MMO's are best.

Whereas In Flyff you have to wear a Pangrill set at lvl 45 to 55 then at st 55-65 you then have to wear some other sets ( i dont know its name) now if you go to a bigginers area you'll see alot of clones unless you go to the Cash shop to buy anything

Mingnon says
Post Time : May 03,9:20 am

 

Very wonderful article. I know the feeling, having to wade through pools of monsters just to get anywhere.

I also like the idea of the kind of freedom described in the other part. It's a pipe dream, but maybe that level of interaction would be implemented into a graphical MMO... just maybe with the right people.


Leave your words