Top 10 MMOs that left a mark in gaming industry
I'm really happy that my previous con event went out well, but then again this has nothing to do with this article I am going to post.
Before I post this article I'm already expecting a lot of trolls, I mean what I'm about to discuss are the top 10 mmos that "i think" have left a mark through out the gaming industry. Either they have done something first, changed some way on how to play, implement things better than the previous games or a total evolution of a game. These top 10 falls to one of those categories that we cannot forget. But still it doesn't mean all are good because both peak of fandom up to downfall will be shown too. Well, on some games and not all.
Again, this is just based on the original article and if you think you disagree, feel free to make your own top 10. I mean, there are lots of blog sites out there and no one is stopping you to write, right?
10 The Sims Online

When The Sims Online was first announced, it caused a great deal of excitement throughout the video game industry. The game that had become a phenomenon both inside gaming circles and in the world beyond, was going to be available to play online. No longer would players be restricted to interacting with their own creations and NPCs. Instead, they would be doing what the game itself simulates: interacting with other people. The IP alone, a popular video game franchise that was at the height of its popularity, should have meant success for the game.
The reality of the situation, however, was quite different. The end result of The Sims Online was that players found it underwhelming. It somehow failed to capture the elements of the original IP that made the game a best-seller and Will Wright a household name.
While the game actually managed to nearly six year existence, going through a branding change (briefly known as EA-Land), to finally be canned for good on August 1st, 2008, The Sims Online is widely viewed as one of the industry's big failures, made even more impactful on the genre as a whole by showing the MMO world that a strong IP alone is not enough to carry a game to success.
9 ToonTown Online

From the folks at Disney Interactive, it's easy for the more hardcore among MMO gamers to scoff and simply stroll by a title like Toontown Online when walking down the Memory Lane of the genre's history. What can be more difficult to remember are the doors that were opened by this game that were eventually walked through by games like Wizard 101, Free Realms, Fusion Fall and others that followed behind it.
Toontown Online introduced us all to the idea of MMOs for kids. Replacing the often brutal combat of most MMOs with comic gags, restricting chat to make it kid friendly and kid safe and generally creating an atmosphere that allowed parents to feel comfortable letting their young children spend time in an online world.
By popularizing the idea of children's MMORPGs, Disney Interactive was able to expand the audience for MMOs and push away from the often ultra-violent, fantasy setting reputation that had built up since the first MMOs were introduced in 1996.
8 EVE Online

When EVE Online debuted back in 2003, it did so with somewhere around 50,000 subscribers. Today, the space-based sandbox MMORPG boasts over 300,000 total subscribers.
While there are some who would scoff at those numbers and point to games like World of Warcraft and its 11 million subscribers as a true measure of success, calling EVE Online's comparatively meager 300,000 a failure, the players and developers of the game would beg to differ.
Regardless of what the future might hold for this game and its franchise, it has solidified its place in the MMO history books by defying the trend in MMO subscribers, especially for an independent project. Generally speaking, the number of subscribers that any given MMORPG sports is at or near its peak soon after launch. From there, it's a question of retention, with the scale fluctuating slightly throughout the life of the game but generally trending in the downward direction.
With EVE Online, the opposite has been true. Each year, the game has grown in population (paid subscribers) from the year before so that six years after its launch, it is still a thriving MMO in a very difficult and competitive market.
7 City of Heroes

For years, the MMORPGs were looked at as an extension of the fantasy-based RPG genre. In other words, any MMO worth its salt would include swords, elves, dragons and a host of other familiar conventions.
Eventually, the preconceptions surrounding MMOs slackened, and science fiction found its way in. it was a logical leap, with sci-fi and fantasy often lumped together in genre classification anyway. Then, along came Cryptic Studios and NCsoft back in April of 2004 with a new and some would say risky proposition in the form of City of Heroes, the genre's first superhero MMO.
The idea must have caught on because not only has City of Heroes grown to support a companion game, City of Villains, but at least two new titles in the form of Champions Online and the upcoming DC Universe Online have come up to help round out this genre to allow superheroes to take their place as staples in the MMO world right up there with ships and swords.
6 Darkfall

One of the most controversial MMOs ever launched, Darkfall did something that many thought impossible: It rose from the dead. Like the proverbial phoenix, the game rose from what many thought was long dead ashes.
The 2009 launch of Aventurine's game surprised many MMO followers, developers, players and journalists alike who, after eight years of announced development and an extensive media blackout lasting years, had dismissed the game as vaporware.
Whether you like the game, or hate the game, it is difficult to argue its place in the history of MMOs as what might possibly be its biggest surprise.
5 Dungeons and Dragons Online

Dungeons and Dragons Online launched in 2006 to less than glowing reviews both professional and player made with criticisms focusing on the instanced nature of the game and the subscription fee that came along with it, combine that with the extraordinarily high and varied expectations of a group of people who grew up with the franchise and the result was a game in trouble.
Recently though, D&D Online solidified its place in MMO history by successfully moving from a subscription online revenue model to a free-to-play item shop model.
The move, made nearly seamlessly, came at a time when the subscription vs. item shop debate among players was at its height. Meeting with very little initial criticism, probably given primarily to the fact that the game had been dismissed by many as "failed," the revamp seems to be having a positive effect on the game and its players, giving the struggling MMO a second change at life.
Turbine's move with DDO is already being discussed by players and developers alike as a way to bolster flagging subscription-based MMOs. Whether this comes to fruition as a common practice or not remains to be seen.
4 Ultima Online

Ultima Online's place in history was solidified a long time ago. While it may not have been the first MMO ever released, it has developed a reputation over the last decade plus if it life as the grandfather of the modern MMO.
UO may be the single MMO with the most overall influence on every game that came after it in its genre. Many of today's development talent, for example, played and loved the game and often get together to tell stories of the "good old days" when they come together at conventions and trade shows.
3 EverQuest
http://img130.imageshack.us/img130/2790/everquestonlineadventur.jpg
While Ultima Online may be the game that get a generation of fantasy RPG gamers into the idea of MMOs, EverQuest was the game that popularized the genre with the general gaming public and beyond.
It could be said that EverQuest, launched in 1999, was the genre's World of Warcraft before Blizzard ever even thought about making its way into the MMO industry. Known affectionately by players as "EverCrack," the original game finally brought the 3D perspective RPG to the online world.
Historically, EverQuest was the first MMO to really shout beyond the walls of the genre and out into the world of the general public, convincing games who were used to paying nothing beyond the price of a box to shell out for a monthly subscription and really gave birth to the MMO phenomenon, paving the way for the next big game, World of Warcraft, to be the massive success that it was.
2 Star Wars Galaxies

Most of the games on this list earned their place by doing something positive for the genre, and SOE's Star Wars Galaxies is no exception. The difference though is that while SWG's impact was a positive learning experience for the genre as a whole, their contribution was, in the end, anything but positive for those involved.
I won't waste your time or mine on explaining the nitty gritty details of the Galaxies NGE other than to say that when Sony Online Entertainment radically changed the design and function of their already pre-existing game, the entire industry took notice. It's a classic case of learning from the mistakes of others as players who were negatively impacted by the sudden and radical change rose up to very vocally berate the decision and even today, mere mention of this debacle sparks strong and passionate responses.
So, in the end, the entire industry now knows enough not to mess with the major design of a game post-launch and at the very least the makers of the next Star Wars MMO know enough to make it "feel starwarsy enough" the first time around.
1 World of Warcraft

It's not like we could have a conversation about history making MMORPGs without giving the top spot to the single most influential MMO ever created in Blizzard's World of Warcraft. For better or worse, this game in particular has become synonymous with the name of the genre.
When Blizzard set their eyes of making an MMO, they did so by examining the games that came before it, by looking at the very history that has been partially laid out in this list, and taking what their developers felt were the best and most successful aspects of each. They were, and continue to be, informed by what came before them.
When World of Warcraft subscription numbers began to roll out, with numbers in the millions that were unheard of before, the whole world took notice.
The success of World of Warcraft has expanded the MMORPG genre by making the space more appealing for major financial investment and today, in the era of WoW's dominance, we are seeing more MMOs produced than ever before.
Now, whether this fact is a positive or a negative in your books is entirely up to you. The undeniable fact is though, that no matter what you opinion is, you can't deny the mark that WoW has left and continues to leave on the world of MMOs.
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Well, for me I think why WOW is starting to downfall because of "some" players who says "wow clone" to every released MMO even if it's not a similar game to WOW. Also others that uses this word freely that don't even bother to see if it's really worthy to be called a clone.
Because of this, some new players doesn't want to try WOW anymore because it's making a bad impression thus leaving a mark of "players of WOW are all big-headed".
Comment ( 29 )
ARRETTEZ DE CRITIQUEZ,MERCI A TOI PRINCESS!
Article is ripped from mmorpg.com, this ***** needs to come up with her own ideas and stop stealing others..
this is a motherfucken blog article you noobs. If you don't like what you see here the author even said to gtfo and make your own top 10. So what is with the retarded hate? A lot of you have a troll complex even failing to read the starting paragraph. You just see the pictures and a few words below them. I'm from a third world country, where are you guys from? At least I can read and have an open fucking mind. And can use the internetz.
wow.. people still play Ultima online?
anyways i played a few of those listed that being WoW, ultima online, and dungoens and dragons..
i didn't btoher reading the article, i just read the game listed and one thing comes ot mind. wtf. where's runescape, where's ragnarok, where's eve, where's neverwinter nights, where's counter-strike, where's unreal tournament, second life, etc. there are tons of old games that left a mark in teh gaming industry whether it has failed or succeed. most of the game listed are modern games, you completed discard old games and other genres completely.
DDO is an "OK" game!! :)
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Yes, like everyone said, Ragnarok Online is missing. Hell, it was my very first MMO- and it was freaking huge back then. Throw out Sims Online and ToonTown (what in sweet heaven's name is that?!), replace it with some good MMOs, and you're done.
What the hell? The article is s$t and author is a dork. Have he played anything eirlier then year 2005? Where the hell is Lineage? Ragnarok Online? WTF even Doofus is more famous and more valuable to the genre then some jokes from the list. And *why* the hell WOW is pn the first place, then it must be Ultima Online, the ancestor for all the massive MMO?!
The Sims Online... Why not mention Habbo Hotel there? Oh, I know! THE MODERN TREND - DANCING MMO! Why not to include them???
The resolution - article is usless and fake, author - go drink some poison.
How the hell is ragnarok online not in here?? Or Lineage jeez and wtf toontown? Writer is a Fag
wow suck
genfar, thank you, Captain Obvious, but toontown didn't archieve nothing at all, that's for starters. And if I had to put a MMO in that ninth rank, it would be MOTHER FUCKING PLANETSHIFT, the first MMOTPSs/FPSs to be so complex. Any other kind of crapware is bullshit.
U R A RETARD fail as a writer
Darkfall developers (Tasos) did nothing but bullshit, lie, cheat gamers from when we first heard about it to date.
classic UO, fuck all that EA Games shit that destroyed Ultima Online.
You all know whats funny alot of people posting here is thinking this is a top 10 list of great games, from what I been reading and even rereading this isnt about what games was great to play and number one for its day its a list of games that either might have started a trend of MMO games, or like the darkfall one shacked people with it accualy getting released and made for play after it being considered preety much dead with how it went for years with no news or any signs of it being worked on. Honestly though Runescape was accualy the start of games using a free to play as a trial but without time limits, but just a limited game for free users, getting people to consider getting a membership for it or not, casue during the time it was in beta preety much all games I seen were pay to play or just free to play that was accepting donations, and games on the donations modles tended to fail alot from lack of support or just not being worked on to fix them ( games like Era Online for exsample. ) Plus as seen with Guest posting reason why I personaly don't check the annonomus posting option.
you fail at not including runescape, DAoC, Ragnorak......
runescape sucks now... but 9 years ago when it first came out... it was the BEST f2p mmorpg on the market next to TIBIA. It brought a whole new diverse crowd into mmorpgs. yes we were young when we started. i was 15, but it shaped my love for the mmo scene.
Dark Ages Of Camelot had/has the best PvP in any mmorpg.
so make your own list before you use shitty 13 year olds list of games that they thought shaped mmorpgs... without runescape or everquest or ultima online or dark ages... wow would not exist, or it would not of been such a hit. 3/4 of the rs community left for wow... so no rs meant no open doors for blizzard.
Number 9, 10, 5, and 6 did not leave their mark at all. Also you are missing number 3. DAoC, Asheron's Call, Everquest left more of a mark than 5,6,9, and 10 ever did.
Some of em make some sense, but some of those are just like... "lulz wut", as my friend would put it o.o also, Hello kitty scares me... no being in the world should act THAT innocent and pure! D;
City of Heroes?? ---> City of Generics
Couldn't you have made your own top ten instead of taking someone elses? Yes, I know you referenced it, but to be honest, this seems like the WOW-clone of articles. Lazy.
toontown online....lol cmon now....you can't even chat in that game the rating in the game is like rated G
should replace it with Ragnarok Online
Darkfall? Not a chanse, replace it with Aion!
Why am I not surprised that WoW did yet again get 1st position in a Top X?
Can you guys tell where WoW's bottom ends and your head starts?
What, so you pick shitty games instead of real facts?
9 is ToonTown Online!? What the fuck?! What about Ragnarok Online, Lineage 2, and more.
So the only thing original here is why you think World of Warcraft is failing? Oh, and the pictures.
Well for the whole WoW going downhill part, I just think its mainly how long its been out and how the whole blizzards change of staff is making the game really go downhill. All the WoW clone fanboys while annoying arn't really that big a deal just your ussual trolls. I personaly played Ultima Online for around 8 years total 4 on paid servers and 4 on free servers.
Not to mention I beta tested Hello Kitty Online on Ariea games site, honestly the game isn't a bad mmo game and is set up preety nice, just really isn't my gameing style of game ( even though I am a craft o holic in mmo game and this game is preety much nothing but about crafting. )
copy/paste from mmorpg.com?
Lol at toontown =P (children friendly games). My friends and I got drunk and played Hello Kitty online for 4 hours. I think I am scarred for life
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