CalebG
Revisit: Global Agenda
Category: Default Game: Global Agenda Posted on Feb 21, 2010 10:59 pm 1472Views 3Comments
Global Agenda has since launched, as as promised, here is a revisit of the game.
To bring people up to speed, Global Agenda is an MMOFPS, but unlike Planetside, it functions quite akin to WoW's Battlegrounds, where one enters a staging area, a virtual lobby if you will, and joined a queue for the various PvP and PvE matches.
To find out more, you can revisit my old article, Beta Look: Global Agenda.
Structure

Not much have changed with the basic structure; you still play the same few maps with random game modes for PvP and set PvE maps. But before you disregard everything else, please do note that the developers Hi Rez has since announced content update, starting with an open world area.
What does this mean? Simply put, it is a significant shift from what could be called a graphically represented lobby, room and matchmaking system. Players would soon be able to run around on a map, and see others running around while completing quests and objectives.
So you can be sure you will see a number of open world PvP options in the very near future!
Matchmaking
To answer poehser who asked a question in my previous article, yes, the matchmaking system has an America and Europe function. Matchmaking works just the way it should, and is as good as it gets. Though ultimately, it is based on the available players and their classes that are in the queue.
Which brings me to answer another comment in my previous article.
Gackt09 has commented in my previous post about certain classes being overpowered. However, I will have to disagree with him. All classes can be rather devestating if played right, though seldom the case, as everyone is still learning, no? Each class has their own unique role, which doesn't necessarily net them plenty of kills. A good player knows that and focuses on his role to win the game.
Combat

To further eleborate, GA is much like Team Fortress 2. If I looked at Team Fortress 2 the way Gackt09 looked at GA, I would say Snipers are totally overpowered because all it takes is one headshot. Soldiers have rockets. Pyros are severely underpowered because of the low damage they deal. Scouts and Medics can forget about killing anything.
But that isn't the case is it? It depends on the skill of the player and how he plays his class, and on a bigger scale, the winning team is based on the skill of it's players, and more importantly, how they work together. No matter how good a lone Recon player is for example, if a team is organized and can work together, he would only be a slight hinderance.
Classes are now more balanced, as the one thing I do agree with him is the over-abundence of a particular class, but now not so apparent as many players now have difference classes (or all!) and switch to the most needed class.
So Is This Game For Me?
If you liked Team Fortress, I would without a doubt say yes. It is a skill intensive game, and one that requires you to know your role. It also requires a fair amount of patience, as you do get games where your team mates are running around aimlessly or doing other silly things.
However, you do get rewarding games, where teams work together, and that by itself is worth it's price tag.
Pricing system
Currently, purchasing GA off the shelf would let you play for free. Premium subscription would allow you to participate in the Conquest mode and craft, but is entirely unecessary to enjoy the game, especially at the earlier levels as you get accustomed to it.
Also, Hi Rez has extended the free month up 'till the end of March, by which they would have added a substantial amount of new content. If their timelines get pushed though, they have said they would extend the free premium subscription until the content is released, and players get a chance to test them out.
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