For us consumers, this really is a much better idea. Hold off all those temptations and your level of disappoint (if any) won't be as high. That way, you would know what are the truly good games and what are those needing much more improvements.
But if every single one of us were to just wait and watch, then who will do the testing? Who will review the game (without any sponsorship influence)? And while we wait and watch, the company that might be depending on that game to survive would have probably considered it a failed project before it had a proper chance to be tried by everyone.
Just take an MMORPG. So a new one comes out, and every single one of us follows your advice and just waits for someone trusty to recommend it. But their friends are also waiting. The only reviews are from the paid editorials. If anyone dares to go against your idea, he'll see no one else online, and obvio
I am making a reply to the above blog post where I feel I have much to write about.
First, I feel his comments about how MMO companies advertise is very unfair. From my understanding of the blog, and I stand to be corrected, he is saying that businesses should be humble, and MMOs should be 100% free.
If we look at the world of advertising today, the best way to spread the world about a new product in the gaming industry is to advertise it, and when you advertise it, you want as many people to see your advertisement. A 6-second commercial on television can cost as much as $150,000, and to make the advertising humble, seriously, is to waste your money.
Imagine you are trying to sell your house, and he decides to go humble. He stands in front of the tv in all white clothes and says,
"I am selling my house for $300,000. Buy it."
Now, compare it to this hilarious commercial:
It was this video of the Dual Gunner class that captured my attention. Aika Online's Dual Gunner is ranged, with rather flashy skills and deals more than one hit. So I decided to give it a try. Hey, it's free; if I didn't like it, I could just quit whenever I wanted.
40 levels later, I was still playing the game with my Dual Gunner class. And this is the time when I finally learned something important about the game which made me regret falling in love with my Dual Gunner.
Aika Online is 99% PVP-based. And I am anti-pvp.
My nation is Ostyrion. We allied with Feonir for about two months, maybe less. During that time, I found out that a lot of players from my country are there. In fact, there is a country guild that originated from Ostyrion and moved to Feonir. With Ostyrion being my nation, and with my countrymen in Feonir, I practically have two nations that I belong to!
While I was still in my first guild, I made a friend, Azryl. We got quite c
Recalling the times I searched the Ragnarok Online and Mabinogi forums for information about my characters, classes, skills and all, I often come upon threads asking a question that sounds very simple to answer, but can actually be very difficult to reply to:
What is the best class?
On first thought, I would think, "Magician, of course!" Then, I would think about how I can barely last against long-drawn out fights against bosses with my miserable HP or how I can't defeat them fast enough because of my long casting times and MP that comes in a big amount but still never seem to be enough. Yet, if you can make use of the appropriate skills that prevent monsters from getting close to you or have protection spells that ups your survivability, you could be a powerhouse. Then, the topic starter says he's not good with using magicians, and you'd have to rethink your reply all over again.
From several replies that I've seen, the best answer is actually not an answer:
There is no best
Is it me, or are games these days starting to be clones?
I will not say that all the new games are bad, it's just that I'm sure I've played this new game the same way as some other game before. Left click to move, left click for a normal attack, hotkeys (F1, F2, F3, etc, or Q,W,E,R,T,Y) for skills and/or items. Or, left click to fire, WASD to move, R to reload. Am I the only one bored of all these? Not that I want some game to end up being a text-only game, like, type in "Move left" before the game tells me the character moves left.
I could explain further. This person asked me what kind of game is Dekaron like. I described to him the dark environment, the hideous monsters, the four characters with flashy skills, the awesome summons that take over the entire screen, and after 30 minutes of expression, he said he still can't properly picture Dekaron. So I told him in one simple sentence that lasted 3 seconds, "It's another Cabal Online." The avid Cabal Online pl
The site says I gotta created a blog first. Okie, here it is. Now lemme send my roses, PLEASE! T^T
Original article: http://www.freemmogamer.com/2009/09/top-10-free-to-play-mmorpgs-with-speedy.htmlThis article is rather... misleading... to use a gentler term. In general, the reasons why these ten MMORPGs are considered speedy level-ups is because they have some extra quests or you can afk. But in the end, you still need to spend lots and lots of real life time. WYD's auto-targetting system would allow you to leave the computer and left the AI do the work, but you still need to wait for it to do the work, and god knows when it'll be done levelling your character to what you want. The same goes to GodsWar Online and Magic World Online. Emil Chronicle Online is only different in that you can let other players do the work for you. so just hope he doesn't need to sleep at night so that you don't waste eight hours of grinding. Jade Dynasty gives you experience via quest rewards, and it means that you ~still~ have to do something. Are they saying all we need to do is talk to this one npc, talk to a second npc, and you'll get exp?And it's the same for all the quests? None of the trying to get specific drops from monsters errands? The article said hardly any grinding. Wel