Articles with this tag:war
- Aika_Online in AIKA Onlineposted at 3:04 pm Apr 13,2012
The Spirit of Aika is conflict carried out through PvP.A good fight makes this world go ‘round, and in this dev diary we’ll be discussing three of Aika’s most challenging PvP events.
PvP is the core element to everything you do in Aika.Aika is built around a large scale player vs player model, in which players form guilds, guilds form alliances, and alliances form nations that do battle against each other. There are three PvP events that can change an entire nation’s political landscape: Castle Siege, the Relic War, and the Altar War.
Castle Siege pits comrades against each other over the right to power.In each nation there is a bastion of power called the Lakian Fortress.Each week, a new rebellion arises as guilds rally to take the castle from the ruling alliance and their Lord Marshal
- Zevri in Troyposted at 12:18 pm Oct 10,2011
Players of Troy Online, by ATL1 Games can expect some big things on Oct. 15. What is it you can expect? How about some large-scale warfare?
That’s right, their new war system is coming up in a new update on Oct.15, and players can expect to duke it out with other factions in orders to claim honor, prizes, and buffs. The prizes and buffs are based off how well the players defend their fortresses and relics and how well they destroyed the oppositions.
The war itself plays a little odd in my opinion. The whole war will be held on the Islands of Dispute. I said Islands, because one neat thing about the war is it takes place on different islands depending on your level bracket. So say you’re level 18 and taking part in the war, you don’t need to fret and worry that a leve
- Firekiller87 in Lunia Chroniclesposted at 6:35 pm Nov 08,2009
Bring on the review junkies! Here comes another one for you!
Lunia: Record of Lunia War Review
Pictures will be edited in as I find time and some cool stuff to show you mmositers :) so stay tuned
Graphics: This is where Lunia falls flat on its face. This is the dark spot.
Graphics in Lunia are "mushy", with geometric shapes for objects and some character features than more realistic shapes. Detail is a moot point here-on my Eir i can barely distinguish her nose from the rest of her face.
However the general picture is very colorful, and some of the most powerful attacks have very detailed and exceptionally beautiful graphics. There's a wide variety of colors-no black and white or 8-bit colors here.
Bottom Line: Graphics are above average at best, and subpar at worst.
Final Grade: 6/10
Gameplay: The most important part of any MMORPG. Lunia plays beautifully. The combat system is made of ground and air combos, either of which are equally effective in beating the living snot out of enemies and players alike. The combat system is one of the deepest I have ever seen on an MMORPG.
The PvE portion is divided up into six "episodes"
- heke in defaultposted at 5:44 am Sep 24,2008
This month we want to see the community contribute with a creative and interesting creature that fits the Mortal Online universe. As inspiration we have added some new Concept Art. The winning creature will be included in the Mortal Online world.
- ntasha in Magic Worldposted at 7:33 pm Aug 07,2008
The Siege War held on the sixth of August resulted in an initial win for Dynasty and a subsequent three consecutive wins for Empire. Many Dynasty members were left fuming over the devastating losses. Empire was able to dispatch of the dragon even before Dynasty was able to demolish the first set of barricades. “How could this have happened?” people wondered.
Many attributed the losses to Thra being noticeably absent from the war. Other members of Dynasty, however, ascribed the losses to something more devious, something more subversive: Empire’s exploitation of an oversight in game mechanics–mnemonic symbols. Scornful accusations and affronts were soon hurled through boundaries and across airwaves–Dynasty deriding the other for lacking integrity and any semblance of fair-play; Empire remaining adamant that no rules were broken and that Dynasty merely had sour grapes because they lacked the cooperation and creative thinking to do it first. Controversy enveloped around the legitimacy behind the usage of mnemonic symbols during Siege Wars. A myriad of simmering questions bubbled to the surface: should this be allowed? Should entire sets of barr
- leo0815 in Warhammer Onlineposted at 7:58 pm Aug 06,2008
Warhammer Online: Age of Reckoning has been developed by Mythic Entertainment (formerly EA Mythic) in association with Games Workshop, who created the tabletop game. Player-vs-player combat will play a large role in the MMORPG, which takes place within the Warhammer universe.
As well as announcing the launch date for Warhammer Online, Mythic also confirmed the subscription prices that UK and European players can expect to pay to gain access. The standard monthly fee will be £10.31 (12.99 euros), but three- and six-month packages work out slightly cheaper at £28.55 (35.97 euros) and £52.34 (65.94 euros) respectively. Alternatively, 60-day game cards will be sold in certain stores for £23.81 (29.99 euros). Players won't have to worry about these prices straight a
- odimok in Warhammer Onlineposted at 5:36 pm Feb 19,2008
News Manager Keith Cross recently had the opportunity to speak with Adam Gershowitz, Associate Art Director on Warhammer Online about Shadow Warriors, elite warriors of the High Elves who walk the line between dark and light in their quest for vengeance against the enemies of Elfkind. Adam was also kind enough to send over specific information about the Shadow Warrior's specific abilities, strategic maneuvers, stances, and examples of what a few rounds of combat might look like.
During the age when the Elven Kingdom of Ulthuan was split by civil war, and the soil of Nagarythe was spattered with the blood of brothers for Malekith’s treasons, an elite line of warriors was born: the Shadow Warriors.
In the time of relative peace between the first chaos invasion, and the war which sundered the Elves into the High Elves loyal to the Phoenix King, and the Dark Elves who followed Malekith the Witch King, these warriors called Malekith’s homeland of Nagarythe their home. They agreed with Malekith’s view that the Elven people were growing soft and complacent, and that the elves needed to stay strong and warlike to face the growing threat of Chaos and destruction, but they disagreed with his
- Falkner in defaultposted at 2:23 am Oct 30,2007
The Crystal War erupted in 862 C.E. and lasted until 864 C.E. The Allied Forces of Altana battled the combined armies of the Shadow Lord, known collectively as the Beastman Confederate, in a conflict that raged over both the Quon and Mindartian continents. It is recorded as the largest and bloodiest war in Vana'diel's history.
In the year 855 C.E., a mysterious entity arrived in the land of Valdeaunia with the howling hosts of the underworld at his command--the impact of the Shadow Lord's appearance was akin to a meteor strike. In a few short years, the Shadow Lord had united the disparate factions of the beastmen into a single, organized force and declared his intention to scour every last child of Altana from the face of Vana'diel. During the 4th moon of the year 862 C.E., he had already begun his invasion of the San d'Orian region of Norvallen.
In the opening stages of the war, the nations of Vana'diel attempted to fight the beastmen independently, only to suffer repeated losses against their enemies' vastly superior numbers. At the behest of Archduke Kam'lanaut of Jeuno, the nations of San d'Oria, Bastok, and Windurst put aside their historical enmities and formed the Allied Forc
- huangch in defaultposted at 1:50 am Oct 22,2007
WAR: Beta Update - Part 1
Posted October 22nd, 2007 by Aelryn
Scraps for the WAR-hungry masses.
The Warhammer Online: Age of Reckoning team makes up for the lengthy beta downtime by doling out the first of many beta update features.
So this begins the first of our weekly updates to the WAR Beta community. This is where we keep all of you up to speed with the changes, enhancements, and additions to WAR during this downtime. Each week will have different information from the various teams. Some of the information we’ll be keeping fairly high level, at least initially, but we will work on giving you insights into what to expect when we re-open in December.
Read more at the Warhammer Herald.
betty in defaultposted at 1:57 am Aug 27,2007
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