Articles with this tag:standards

Double Standards for Video Games

By: Zanpakutou in defaultposted at 5:29 pm Jul 17,2011

Tags: double  standards  video  games  flame  rant 


This is just going to be a long rant. If you are reading this, this is what you are going to get. My main inspiration from this is the IGN and Gamespot reviews, which tend to be heavily biased in their reviews of games. Big name franchises get a pass as great games while smaller ones get called out for repetition. The point of this? Games need to be judged individually on their own OR taking other similar games including their own series into account. They should not be choosing just one or the other.


One of things that I have noticed over the years is that the big name titles draw much more attention and are much more accepted into the gaming world as something great and awe inspiring. The problem is that not much changes between the games and they have become franchise games where they just release a game each year with a little reskinning or change of location. When another game tries to do this, they get called out for being a copycat game and just repackaging their old game a

ASA sides with Change4Life campaign ads

By: Zanpakutou in defaultposted at 6:40 pm Mar 19,2009

Tags: advertising  standards  authority  uk  birtain  rant  flame 


Recently in the UK, the British Heart Foundation, Diabetes UK, and Cancer Research began an ad campaign that indirectly linked videogames to the causes of death. All of their advertisements link videogames as the source of death instead of varying it among other things.


In response, Tiga filed a formal complaint about the advertising campaign to the Advertising Standards Authority (ASA)


Unfortunately, the ASA being the hypocrites they are, sided AGAINST Tiga because the ad did not claim that videogames led to death despite the fact that a bored child is being shown holding a Playstation 2 controller heavily implying that videogames will lead to death. There are other activities that require less physical activity than playing videogames. How about reading a newspaper? Or perhaps playing with those new action figures on your desk? At least a videogame actually requires you to be thinking and reacting to a certain amount of activity.


The TV ad futher reinforces this by show

Linden Lab and IBM Collaboration on Virtual Standards

By: wangwang in defaultposted at 7:50 pm Oct 10,2007

Tags: ibm  standards 


With virtual worlds now firmly embedded in popular culture, the virtual landscape may seem like an archipelago with Second Life, There, Active Worlds, Doppelganger, Multiverse, Kaneva, and many more. Sailing between these isolated little islands is possible, but the voyage is daunting.

One of the earliest sailors willing to make the journey was Wells Fargo who, after creating their virtual presence in Second Life, decided to pack up and move to Active Worlds. While I'm not privy to the details of their migration, I can surmise that the textures were transported to Active Worlds by hand while the geometry data was either exported via scripts so that it could be generated from within Active Worlds, or simply re-built from scratch. Long story short, it wasn't an effortless transition.

Well all that may be changing with a recent announcement that Linden Lab and IBM will be working together on standards to bridge the gaps between virtual worlds. The announcement included several areas of focus with the overarching theme that users will one day be able to move freely between virtual worlds including "Universal" Avatars, Security-Rich Transactions, Platform Stability, Integration with exist

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