Articles with this tag:publisher
- Dododoro in Dragon Nestposted at 8:55 pm Oct 23,2012
Due to a the 3 year contract between Nexon and Eyedentity games soon to expire in a few weeks, Nexon relinquishes it's hold on the game Dragon Nest.
All user data will be transferred starting now until November 27th as announced yesterday.
Nexon Korea tried to extend the contract, but to no avail as Eyedentity Games and Actoz Soft are both owned by China MMORPG giant, Shanda Games. Nexon will be giving out virtual items worth over USD 100,000 to players as a gesture of apology. Actoz Soft is best known in the West as the developer of LaTale and Legend of Mir series.
This may mean that Dungeon Striker and the upcoming mobile versions of the titles will also be under Actoz Soft as well.
- Zanpakutou in defaultposted at 7:22 pm Jun 28,2012
Original Link to Article:
This is a continuing trend of developers and publishers beginning to lash out at the player community. It is understandable because the community always wants to see sequels to old games rather than new stuff. However, it also symbolizes that some of the console and game developers are out of touch with their community. Some people consider the motion controls like the Nintendo WiiMote, Playstation Move and Microsoft Kinetic to have ruined the current generation of console gaming. Nintendo tried the thing back in the day with the Power Glove and Rob the Robot, but that turned out to be a disaster. The technology for motion controls has improved, but it still feels forced into many games.
When a new franchise is created, people expect regular releases for their games or at least some sort of news about it. The problem comes when they do not addr
Level Up! Games started in 2003 and is the pioneer of online gaming in the Philippines. It's flagship game is Ragnarok Online by Gravity.They have around 7 millions subscribers. It also has other sites in Brazil and India.
Currently, they publish 6 games:
• Ragnarok Online
• RF Online
• Perfect World
• Silkroad Online
By this year they're planning to launch Ragnarok 2..can't wait for it...
Hopefully by this 3rd quarter and another game still not yet confirmed. whaha..!! can't wait to play their new games..;p
- leo0815 in All gamesposted at 10:25 pm Dec 13,2007
American teams focused on money rather than innovation
EA Partners' Nick Button-Brown has told GamesIndustry.biz that he believes European developers are more creative than US studios, as North American teams are focused on making money rather than taking chances.
As director of business development for EA Partners, Button-Brown sees rich pickings in Europe as the publisher continues to work with independent studios – a new deal with a German developer is expected to be announced very soon.
"There's more creativity in Europe than there is in America," said Button-Brown, speaking exclusively to GamesIndustry.biz at Game Connection. "The Americans are much more refined in their processes, it's all about the money. There are less chances taken and there is more money being thrown at developers in the US."
"Taking less chances means there's less failures, but I can't see the US having ever come up with Grand Theft Auto. There are a lot of really good European developers and they all bring slightly different things and there are big cultural differences as well, that they are willing to exploit," he added.
Click here for more info
- Brotherbird in defaultposted at 11:48 pm Sep 28,2007
Last week the Financial Times said Japanese role-playing game publisher Square Enix is looking for publishing allies in the US and Europe to help boost the amount of revenues it derives from foreign markets. According to the article, foreign sales accounted for no more than 20 percent of the company's revenues, and the Final Fantasy publisher was hoping to make it 50 percent within three years.
Square Enix president Yoichi Wada today issued a statement contradicting that report. He said that the company already gets half of its revenues internationally, and wants to boost that even more.
"It is crucial for us to expand our businesses on a global basis," Wada said. "Given the fact that the size of overseas markets is now more than three times as large as the domestic market, we recognize numerous growth opportunities. Our strategy to seize such opportunities is two-fold; (i) strengthen our own distribution channels developed by our local subsidiaries in these geographic areas, and (ii) diversify our content in accordance with user preferences in each area. Through these strategic initiatives, our initial goal within a time frame of three to five years is to raise our foreign sales r
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