Articles with this tag:pay
- Zanpakutou in defaultposted at 3:41 pm May 24,2012
This is a reply to this article http://www.joystiq.com/2012/05/23/analyst-estimates-amalur-ip-worth-20-million-38-studios-employ/
One thing I have to say is that P2P gaming is not dead. It has not been dead nor will it ever be. The problem with P2P gaming nowadays is that it has to compete with other services that often offer a better deal. The Xbox Live and Playstation Network services basically offer you a full year of online play for all your games and it only costs $50. On the other hand, playing just a single MMO will cost you $15 a month most of the time. You also need to buy the game first, which is another $50 or so just to even get started. If you compare a pay to play MMO to any sort of other game, it is far more expensive even when you factor in buying a console
- Zanpakutou in defaultposted at 11:38 am Sep 17,2011
Since I did one that ranted on Free to Play games, I didn't see why I should not write one on Pay to Play games. It is only fitting that they get their own share.
1) Pay to Play games are expensive
One thing to keep in mind is that you have to pay every month to maintain access to your account. You are basically renting an account for $15 a month. $15 might be a week's allowance for someone, but you have to remember that it adds up over time. For example, I have been playing Atlantica Online on and off since 2008. If I was paying $15 a month for this, I would have had to pay around $300 to play it until now. The average new game costs $60, the equivalent of 4 months of an MMO. Unfortunately, odds are you will need to spend a lot more time in an MMO to get somewhere compared to a game that has about 10 hours of main story content (~25 for RPGs). If you play an MMO for a long time, you will end up spending a lot more than $60 in the long run.
If the people really want yo
- Zanpakutou in defaultposted at 6:23 pm Dec 22,2010
Over the years, the Free to Play (F2P) business model has become dominant favored over the Pay to Play (P2P) model. However, the F2P model often lacks the same quality or has other issues that causes them to suffer in terms of quality compared to P2P games. The following is a list of reasons why I think this is the case and why it is the way it is. Ironically, I think these are the same reasons that cause private servers to exist.
1) The developers have a semi-monopoly
MMOs only have 1 publisher in each region so they have a lot of freedom and control over what they want to do. No matter what they do, if others want to play the game, they usually only have 1 choice since there is only 1 publisher for the game. IP bans are put in place to make sure that this is the case so even if other people want to play the game, they only have 1 choice. If the developers want to make more money, they can heavily restrict different parts of the world to specific regions and collect a licensing fee for
- Lazica in World of Warcraft: Mists of Pandariaposted at 1:55 pm Aug 23,2009
Said to be more dangerous than alcohol,smoking and drugs...
Gaming addiction,ladies and gents,is considered most dangerous outta all 4 mentioned above.
It all started all the way back in 2004...
World of Warcraft was realeased and in just a span of few months it became extremely popular.WoW was something of an old MMORPG genre but presented in a great shiny light.Blizzard maked sure that the game is distributed to every corner of USA and Europe so that everyone could have access to it.Now,as a player that isn't for paying to play something (at least not every month) you ask yourself how come that WoW is THAT popular?Well it's because of it being something totally diffrent than the MMO market has ever seen.
Of course there were MMOs before WoW,but when we look at those MMOs now in 2009 we are laughing comparing them to WoW,mostly because of the graphics,and if we by any chance played them,then it's because of the gameplay system itself.
Because of being "diffrent" WoW became the macro of Online Gamingwith more than 11 MILLION players around Europe and USA.
Now,how come that there are those "WoW addicts&
- Blazerguy in City of Heroesposted at 5:51 pm Jul 14,2008
This Blue Fire review is actually two games at once. City of Heroes and City of Villians, two games that link together to create the ultimate Superhero/Supervillian MMO game.
When you talk about MMOs these days, it's usually a very touchy subject. There are so many online games out there, especially free to play ones. The same cookie cutter has been used countless times on MMOs such as the endless grinding, the redundant quests and the often shitty community that loves nobody but themselves. City of Heroes/Villians is completely devoid of these drawbacks. Instead of working your way up to the top ranks just to get that awesome piece of equipment, the developers decided to scrap the tedious equipment gathering and just stuck with skills and allowed you to make your OWN costume to make yourself look like a real individual, but more on that later. For now, let the review begin in typical Blue Fire fasion with the good old fasioned...
When you play a game, you want something different that the norm, you play Mario, you expect lots of Jumping, you play Grand Theft Auto, your gonna expect shooting, if you play City of Heroes/Villians, your gonna expect a superhero game
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