Articles with this tag:mmorpg balance
- Pliplop in defaultposted at 8:43 am May 18,2009
I was being bored at work and decided to look at the main issue with mmo balancing.
The most balanced mmo is based on a "rock paper scissors" system. The most basic rpg for that has just 3 classes. Tank, Healer, Dps.
But the problem with this is, there are a lot of people out there with different tastes and interests. And having just 3 classes doesn't appeal to a huge audience anymore. The main reason for this is, because with the setup of a tank, healer, dps there is no room for solo play. A healer can't kill anything without dmg, the tank almost can't kill anything or will take hours to kill it and the dps can't take dmg.
So game creators have to make their classes being able to solo. This means that they have to break(adjust) the basic 3 classes. Giving a healer dmg and some tank power, a dps some tank power and recovery and a tank some dps and recovery. At the same time they have to make more then 3 classes to create a deeper and more varying gameplay for their players.
I'm not sure which process their classes undergo, but it's obvious that in the end the rock paper scissors system is broken or not in game at all.
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