Articles with this tag:farming
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Q-World Farming Essence and Making Crystal Guides
By: Delved in Q-Worldposted at 9:58 pm May 25,2010 - 0

Holaa lads, here are two important features in Q-World Farming Essences and Making Crystal, i kept getting questions on how to do them, so here both of the guides i made sometimes ago.
Oh yah, for gamers that missed some or everything about this game go ahead to see the features of this awesome game http://feature.mmosite.com/qworld/
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They should make an MMO Farming Sim
By: FreeMMORPGs in defaultposted at 2:13 pm Apr 24,2009Tags: MMO Farming Simulator Harvest Moon New
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Okay here’s an idea. Get this, an MMO farming simulator. I mean come on, who doesn’t love those fun Harvest Moon games that Natsume keeps churning out every year. Well, at least the 2D ones, most of the 3D Harvest Moon games tend to suck, with Harvest Moon 64 being the exception. I’m seriously surprised that there are no farming simulation MMOs out there yet, as there are so many whacky Free MMOs on the market that you’d imagine someone would have made a farming MMO. Just look at Racing Star: Come on Baby. It’s a baby themed kart racing game; how weird is that? There’s also a Shot Online which is a golfing MMO and Ace Online which is a Star Fox like aerial combat game. The fact is since there are a lot of creative MMOs out there, you’d imagine there would be at least one farming MMO, but unfortunately not.
A baby themed racing game is just weird.
I bet a lot of readers are probably thinking ‘Who the heck would playing a farming simulator?’, but the fact is there is a huge market for it, as just try and count how many Harvest Moon games there are on the market. Seriously, just try counting them, I bet you can’t because The co
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how to earn money... how to be filthy rich? Bellato.. noob here <<<<, T_T
By: NeilStarby1 in RF Onlineposted at 7:29 am Aug 27,2008 - 0
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AUSTIN 2007: How Final Fantasy XI Solved Farming
By: Brotherbird in defaultposted at 4:55 am Sep 07,2007 - 0
Final Fantasy XI Producer Hiromichi Tanaka hit the floor today at the Austin GDC loaded with info, not all of it entirely to do with Final Fantasy XI.
Besides extolling the virtues of using the same servers for all regions (everyone has to sleep, and one country's peaks will fall into the others valleys,) he was happy to announce that FFXI's gil-seller problem is just about licked and eager to share the trick with everyone else.
Global Online Producer Sage Sundi stepped in to explain. Aside from the usual vigilant log checking, he advised that exclusively eliminating the actual pushers and their caches of in-game loot is a temporary solution at best, and can possibly make things worse. Wiping out the banks just makes farmers work that much harder to recover the loss. The best method is to aggressively go after the farmers themselves by making changes to the game itself that will render their methods ineffective, without adversely impacting legitimate players -- like a monster they added to high level fishing areas that tends to eat low level botters who don't have any business being there. He explained that while "just like in America, no one in Japan likes working with law
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The Life of the Chinese Gold Farmer
By: junkroom in defaultposted at 9:41 am Jun 20,2007 - 0
It was an hour before midnight, three hours into the night shift with nine more to go. At his workstation in a small, fluorescent-lighted office space in Nanjing, China, Li Qiwen sat shirtless and chain-smoking, gazing purposefully at the online computer game in front of him. The screen showed a lightly wooded mountain terrain, studded with castle ruins and grazing deer, in which warrior monks milled about. Li, or rather his staff-wielding wizard character, had been slaying the enemy monks since 8 p.m., mouse-clicking on one corpse after another, each time gathering a few dozen virtual coins — and maybe a magic weapon or two — into an increasingly laden backpack.
Skip to next paragraphThe end of a 12-hour shift at Donghua Networks in Jinhua, China.
Multimedia
VideoThe Wizards of Warcraft
Twelve hours a night, seven nights a week, with only two or three nights off per month, this is what Li does — for a living. On this summer night in 2006, the game on his screen was, as always, World of Warcraft, an online fantasy title in which players, in the guise of self-created avatars — night-elf wizards, warrior orcs and other Tolkienesque characters —
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