Articles with this tag:content
- Zanpakutou in defaultposted at 4:04 pm Aug 19,2012
Again, I hate most forms of DLC. The main problem from this article is that they have no actual numbers to base this on. There are not even any estimates so when they say many people go on to purchase online passes and DLC even when buying used copies, how do you even know they buy it? It should not be even possible if you do not know how many copies of DLC you actually sold?
People want DLC because it is content that should have been in the game. There is a difference between "supplemental material" that DLC should be and "stripping down", which DLC is at the moment. Supplemental material is bonus material that expands on the game's original storyline. There are good several good examples of this. My favorite example of this is the Valkyria Chronicles DLC because it expands on the sort of jerks that the regular military is yet it does not hurt the original story in any way becaus
- Zanpakutou in defaultposted at 8:20 pm May 31,2012
Original Article (video talks about it at 3:50 to around 5:50)
This is another article on hating DLC. I just hate paid DLC in general because it always feels like it was something that should have been included in the game rather than released later on for $5 a piece. This article deals specifically with the disc locked type of DLC though. It just feels nice that other people are voicing their disagreements about DLC in general. They need to stop pissing people off with their DLC. It is important to know how to deliver your content and sometimes, DLC is just a terrible idea. DLC is just like paying for fragments of what should have been a complete game.
Disc locked DLC is probably the worst offender of all DLC, even worse than the infamous horse armor from Oblivion or other useless garbage like costumes and palette swaps for your characters.
- XPhiler in Guild Wars 2posted at 12:55 am Mar 10,2012
Just how big can Guild Wars 2 really be?
I have been seeing so much material of the upcoming Guild Wars 2 that sometimes I fear I might finish it without actually playing it. Or I would if it weren't that often I end up seeing a video / interview of some new aspect I did not even know about.
Today for example thanks to a post by RainySunnyDay I discovered Jumping Puzzles.
The amount of content in this game seems Out of this world!
We have 5 races with their own storyline. Granted we do not know to what extend these intersect but considering that stories branch even based on your profession, based on your background choices and choices you make in-game I would expect at least the major race stories will seem fresh on every play-through.
We have World vs World which from what I saw so far
- Zanpakutou in defaultposted at 5:36 pm Feb 12,2012
I hate how these game companies are now re-releasing games rather than patching them. They force people to buy the new version of the game when it is like 80% of the old stuff and only 20% new content. It does not cost as much as a brand new game, but it is still usually around $40. It feels like you are buying expensive expansion packs for console games now. They have DLC and they might as well just release it as an add on pack or something. What is the point of having the option of DLC and patching if you are not even going to use it? It is bad enough that we are already buying half completed games with DLC being the remaining half that we have to pay for separately. Many times people are able to find incomplete characters or sometimes even complete game modes on the disc that just need to unlocked through DLC. It feels like if you bought the old version of the game, you just got screwed. They already have 400+ MB patches so it does not feel like it would be impossib
- MapleTire in defaultposted at 10:39 am Dec 01,2011
I've been posting entries like crazy because I'm getting excited about what I'm seeing at the moment. I like the productions in video games that I think it's very convicing to know that companies work hard to produce mechanics and content to make these MMO come alive.
I think MMOs have been doing that strongly for a while and it's something I've been waiting for.
Why this entry?
Previously many MMOs (mainly from Korea) lacked alot of value, while they were playable, I didn't really like them as well. I think looking back know, I think communities have been bombarded by really poor MMOs. Those MMOs are now gone and their been some serious content being release in the past year alone. I think it's something worth watching.
I would say stay tuned to seeing what gets released in the future.
Need for Speed World
Drift Cify Korea (Better believe)
I know there a bunch more.
- Tony259 in TERA: The Exiled Realm of Arboreaposted at 8:31 pm Oct 19,2011
The Korean Tera's next big update info was released recently over on hangame, shamefully it's all in korean, but thanks to google translate, I've done my best to get the most out of the info that I can to make sence out of, so, lets get started!
They will be doing their update in 2 parts, the first part will start on the 27th of october, then the next will happen on the 24th of november, both of which are a thursday.
So here's what the update is expected to bring:
- A new Instance, which by the looks of it, it's called "Training Grounds", apparantly there seems to be different ways to finish the instance, in which doing so will give you different kinds of rewards, don't hold me for that info as the translations arn't to great, but that's what it looks like.
- They're finally
- Zanpakutou in defaultposted at 10:03 am Aug 14,2011
Just something I decided to write on my free time.1) DLC allows mistakes to be corrected too easilyBack in the day, DLC only existed in the form of patches. This was primarily to fix problems that were in the game and were not discovered until after the game was finalized and released to the public or to change the game based on player opinions (balancing inssues). Unfortunately, developers today have taken advantage of the ability to patch the games after release by half assing it and releasing it early in time for the holidays rather than making sure the game is tested and ready to be released. We frequently get buggy and glitchy games that require a patch a day or two after the release. These are not small games either. These are big titles that have had millions of dollars spent on development and sometimes even two years in development. Somehow they let quality control and assurance slip up and release the game anyways. If you spend a year working on a game, you should at le
- IlikeMMO in defaultposted at 8:03 pm Nov 14,2010
I've taken a look at many MMOs and there content updates. I come to realize one thing. There's a few MMOs that don't feel that they stand a chance because they know that they're not FUN!
Here's know you know. They post an update on front page on the publishers website and when you download and log in, you realise you have to work HARD to get to what was posted on front page.
So why do you think they posted all this news on front page in the first place?
The answer: Only to get seen!
If the player cannot get access to what was posted on frontpage quick enough, then I would say it's a failed MMO and the prize don't really exist. Where the fun in that and I would say it's a easy way for publishers to cash in on players time.
Major Expansion and free eye candy, YAY!
I've log onto MMOs wh
- Brotherbird in defaultposted at 6:08 pm Aug 29,2007
Under normal circumstances, Dungeon Runners would have been received as a semi-successful but mostly mediocre Diablo clone, but the 1UP staff really took a liking to it for two important reasons: it's totally free, and it doesn't take itself seriously. Continuing along both those lines, NCSoft announced today that they have released the first downloadable content additions to the game, lovingly referred to by the publisher as "Chunk #1."
Available immediately for all Dungeon Runners players, Chunk #1 implements some major improvements to the game, including 70 new quests and bunches of new armor, weapons, and skills. Of special note by NCSoft was a skill that increases a character's slashing ability called -- wait for it... awesome cleavage. Much of this new PvE content is hidden within a brand new high-level dungeon for level 75-100 characters. All of these impressive new items (as well as the older stuff) can now be linked in the chat window, making showing off much easier.
Another major change is the introduction of player versus player combat to the world of Dungeon Runners. PvP is achieved in-game by entering a number of new PvP-only worlds where all PvE content is gone. To he
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