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Articles with this tag:balance

Cabal Online Review

By: Zanpakutou in defaultposted at 8:53 pm Jun 30,2009

Tags: cabal  online  review  flame  rant  class  balance  grind  p 

1

Cabal Online is another Korean MMORPG. The game revolves around a fictional world with a pretty well laid out story line and plot that goes with it. There are also 6 different classes to play as and a fairly decent system put together. The game itself is mostly based on quests and are required to progress in the game. Without quests you will not get very far into the game. You will also eventually be forced into PvP maps so if you have a dislike of questing or PvP, this can cause serious problems.

Story:

This is my own interpretation because I gave up following the story by around lvl 60. The main quest follows your character who goes around aiding some prominent people in the past who are now disguising themselves as archaeologists. However, each member of the group holds a special position and influence over the others. As the story progresses, their role is more laid out and each chapter is summarized at the end with a scrolling text and background. The story ends in a pretty depressing way and lays out the current war in the world.

Graphics:

Cabal Online by now is almost 5 years old. The characters feel like they have a cartoonish feel to it without doing too much into it. Characte

MMORPG Ongoing Balance War.

By: Pliplop in defaultposted at 8:43 am May 18,2009

Tags: mmo  mmo balance  mmorpg balance  balance  game balance  gam 

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I was being bored at work and decided to look at the main issue with mmo balancing.

 

 The most balanced mmo is based on a "rock paper scissors" system. The most basic rpg for that has just 3 classes. Tank, Healer, Dps.

 But the problem with this is, there are a lot of people out there with different tastes and interests. And having just 3 classes doesn't appeal to a huge audience anymore. The main reason for this is, because with the setup of a tank, healer, dps there is no room for solo play. A healer can't kill anything without dmg, the tank almost can't kill anything or will take hours to kill it and the dps can't take dmg.

 

 So game creators have to  make their classes being able to solo. This means that they have to break(adjust) the basic 3 classes. Giving a healer dmg and some tank power, a dps some tank power and recovery and a tank some dps and recovery. At the same time they have to make more then 3 classes to create a deeper and more varying gameplay for their players. 

 

I'm not sure which process their classes undergo, but it's obvious that in the end the rock paper scissors system is broken or not in game at all.

&nbs

State of the Game: Play Balance Testing

By: skinnyboy in defaultposted at 6:17 pm Jun 25,2007

Tags: GuildWars  state  balance  game  mmo 

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There\'s a new State of the Game up on the Guild Wars website, this time written by Christian Brellisford. This newest game analysis looks at the recent balance changes and the week of play testing that followed in

Class Balance Suggestions

By: flamedust in defaultposted at 11:30 pm Jan 28,2007

Tags: 2Moons  Class  Balance  Suggestions 

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Alright, I've been noticing that the classes are grossly unbalanced right now, and that there is a lack of real variety in the PvP situations I've been in. Below, I outline the problems and provide possible solutions to

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