Articles with this tag:balance
- Zanpakutou in defaultposted at 8:53 pm Jun 30,2009
Cabal Online is another Korean MMORPG. The game revolves around a fictional world with a pretty well laid out story line and plot that goes with it. There are also 6 different classes to play as and a fairly decent system put together. The game itself is mostly based on quests and are required to progress in the game. Without quests you will not get very far into the game. You will also eventually be forced into PvP maps so if you have a dislike of questing or PvP, this can cause serious problems.
This is my own interpretation because I gave up following the story by around lvl 60. The main quest follows your character who goes around aiding some prominent people in the past who are now disguising themselves as archaeologists. However, each member of the group holds a special position and influence over the others. As the story progresses, their role is more laid out and each chapter is summarized at the end with a scrolling text and background. The story ends in a pretty depressing way and lays out the current war in the world.
Cabal Online by now is almost 5 years old. The characters feel like they have a cartoonish feel to it without doing too much into it. Characte
- Pliplop in defaultposted at 8:43 am May 18,2009
I was being bored at work and decided to look at the main issue with mmo balancing.
The most balanced mmo is based on a "rock paper scissors" system. The most basic rpg for that has just 3 classes. Tank, Healer, Dps.
But the problem with this is, there are a lot of people out there with different tastes and interests. And having just 3 classes doesn't appeal to a huge audience anymore. The main reason for this is, because with the setup of a tank, healer, dps there is no room for solo play. A healer can't kill anything without dmg, the tank almost can't kill anything or will take hours to kill it and the dps can't take dmg.
So game creators have to make their classes being able to solo. This means that they have to break(adjust) the basic 3 classes. Giving a healer dmg and some tank power, a dps some tank power and recovery and a tank some dps and recovery. At the same time they have to make more then 3 classes to create a deeper and more varying gameplay for their players.
I'm not sure which process their classes undergo, but it's obvious that in the end the rock paper scissors system is broken or not in game at all.
- skinnyboy in defaultposted at 6:17 pm Jun 25,2007
- flamedust in defaultposted at 11:30 pm Jan 28,2007
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