Articles with this tag:Population
- FreeMMORPGs in defaultposted at 6:59 pm Apr 30,2009
When a game like Silkroad Online has like 10 servers, it makes sense. All 10 servers are almost always full to the point of having to try connecting multiple times before getting in. Heck, Silk Road needs more servers if anything. Games like Maplestory, Atlantica Online and Conquer Online also need all the servers they’re incredibly popular MMORPGs with more and more players signing up to them each day. It makes sense when popular games have multiple servers to prevent overcrowding, but what ticks me off is when a game with an incredibly low playerbase has boatloads of servers. It just doesn’t make sense!
Games like Deicide Online and Rose Online have multiple servers when in reality they should only have one. What’s the point of fragmenting an already small population? MMORPGs are only fun because they’re interactive. Players like to interact with each other, but that becomes increasingly difficult when a game with a low playerbase has multiple servers. Heck even mmorpg games that have moderately sized communities like Luminary: Rise of the Goonzu and Archlord would benefit by combining their servers into one larger server. I’m not arguing that
- lesile in defaultposted at 12:55 am Jun 29,2007
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