Articles with this tag:Network
- Zanpakutou in defaultposted at 7:55 am Jul 15,2012
A while back, I posted a list of complaints about social games that basically force players to make a ridiculous amount of friends and deal with a ridiculous amount of spam. On top of that, some of them make far too many things exclusive and require people to fork over like $10 to make a single purchase that provides a game breaking item. In some games, that is up to $100.
1) Eliminate The Need to Make Permanent Friends
The idea is for you to just play with people. They can friend you if they want, but it should not be a requirement. Just have players able to help out other players that are on the same Wi-Fi network or have some sort of random generated list. There is no need to have everyone add each other as friends and confirm their statuses to carry this out. Doing so just makes it annoying to deal with social games. It would make the game more enjoyable for several reasons. You could have random match ups as few social games are actually competitive. Most social games just
- Zanpakutou in defaultposted at 8:46 pm Mar 30,2012
First off, I am going to differentiate between what a Social Game and a Social Network Game is. A Social Game is a game that you play with your friends. Think of playing an MMO with a bunch of people online or playing a LAN game with your friends. It also includes multiplayer games including video games and board games like Monopoly. A Social Network Game is the stuff we get on Facebook where your overall progress is mostly determined by how many of your friends play the same game. Think Farmville and Mafia Wars.
1) You Must Recruit Friends To Accomplish Anything
This is probably the most significant problem with Social Network Games. They require you to have a certain number of friends who can play the game with you to be able to do anything. You must have your friends send you materials so you can craft your hammer and continue with the game. You might need to have a certain number of friends to unlock something. Without those friends, you literally cannot do anything. This makes
- Pelagato in APB: Reloadedposted at 8:30 am Mar 24,2011
Hey players, today I was playing APB in the close beta and checking the developers blog and I notice something that for some reason manage to get my attention... I was in the Social district and then I heard some complaining, that is not really new in any pvp game at all, people complain all the time!!!! But... When I heard that the final release date have been delayed, I was a bit shocked, I dont know exactly the official release date, all I know is that the game is currently on its 3rd week in the close beta and that the preparations for the Open Beta are almost done...
Everything so far seems a bit smooth with little problems and almost no itches, so what I did was simply check the developers blog again and I notice something nasty!!!! Some critical components for the EU server
- buddj1 in defaultposted at 12:27 pm Jan 12,2009
Alright guys listen up!
We have an MMOsite group hosted on FACEBOOK!!
It's a public group, so ANYONE & EVERYONE CAN JOIN!
We want you lot to join up.......
It's another source of everyone to network, get to know eachother, and make friends! Just as we do on here, but able to reach even further, maybe even find people on there that you've made good friends with on MMOsite!
A few mods, and some normal members have already joined, so why not??
LINK TO JOIN:
MMOsite FACEBOOK GROUP
THANK YOU GUYS!!! HOPE TO SEE AS MANY AS POSSIBLE JOIN!
See you on there! Add me if you wish from the link below!
- platy in defaultposted at 11:05 pm Jun 01,2008
About K2 Network
In 2001, K2 Network was founded on the belief that the community experience of Massively Multiplayer Online Games (MMOG’s) will become one of the most significant forms of entertainment in the 21st Century. A bold and visionary company, K2 Network is poised to make that belief a reality.
Knight Online is the critically acclaimed medieval fantasy MMORPG developed by MGame and Noah System. Since its introduction in Korea several years ago, Knight Online has thrilled millions of players in over 80 countries. Players choose between El Moradian Humans and Karusian Tuareks, adventuring as rogues, warriors, mages, and priests.
Global MU Online
Global MU Online was developed in 2003 by Webzen, and since then has been enjoyed by millions of players in over 100 countries. With a level cap at 400 and over 100,000.
Red Stone, developed by L&K Logic Korea and released in 2004, has grown to be an extraordinarily successful title thanks to its classic graphics, involved storyline that develops throughout the game, unique character transformation system, high level cap (999 max lev
- junkroom in defaultposted at 8:24 pm Jan 16,2008
Info about how to find out what port an application is using.
Can download TCPView off http://technet.microsoft.com/en-us/sysinternals/bb897437.aspx
There are more information about the program on the page.
Another method is to use the command "netstat"
"netstat -nb" or "-nab" should give sufficient information.
Typing in Command Prompt, "netstat help" will tell you more functions.
Displays protocol statistics and current TCP/IP network connections.
NETSTAT [-a] [-b] [-e] [-f] [-n] [-o] [-p proto] [-r] [-s] [-t] [interval]
-a Displays all connections and listening ports.
-b Displays the executable involved in creating each connection or listening port. In some cases well-known executables host multiple independent components, and in these cases the sequence of components involved in creating the connection or listening port is displayed. In this case the executable name is in [ ] at the bottom, on top is the component it called, and so forth until TCP/
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