Articles with this tag:Gencon
- talonkane in defaultposted at 5:22 am Apr 24,2011
As a follow up to my last blog, I wanted to show the other side of LARPing; Game Mastering or GMing, and convince you, through my own experiences, why you should run one. Being a GM is not an easy task. The players rely on you to tell the story, know the rules, be the adjudicator, and keep it fun. You need a true love of storytelling to go through the labor of running any game, especially a LARP. Let me explain why you should do it.
First, LARPs are great outlets for stories. With any game I run, I love to tell the story, which is the backbone behind the entire campaign. When I run a LARP, the players have a better opportunity to bring the story to life. In my superhero LARP I ran, the players were supposed to be competing against each other, in some type of test set up by their host, who w
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