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<title><![CDATA[Lastest User Blog Rss]]></title>
<link><![CDATA[http://my.mmosite.com/?c=rss&a=index&t=userArticles&user=4c1cb6721cc89f88d0228e08d4a329bb]]></link>
<description><![CDATA[Lastest User Blog Articles]]></description>
<language>EN</language>
<pubDate>2013-05-19 02:27:04</pubDate>
<lastBuildDate>2013-05-19 02:27:04</lastBuildDate>
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<item>
<title><![CDATA[Happy Apirl fool's day]]></title>
<link><![CDATA[http://my.mmosite.com/4c1cb6721cc89f88d0228e08d4a329bb/blog/item/06d70e23a429a7a48a07e36097df1014.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://img1.mmo.mmo4arab.com/my/upload/ce/d3/4c1cb6721cc89f88d0228e08d4a329bb/theme/08aaac9b3b455f1c4fc455cfc8178584780.gif" alt="" /></div><p>&nbsp;</p><p>Just for fun!</p>]]></description>
<pubDate>Mar 31, 2011</pubDate>
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<title><![CDATA[20 ways Blizzard Changed the World]]></title>
<link><![CDATA[http://my.mmosite.com/4c1cb6721cc89f88d0228e08d4a329bb/blog/item/491306c344080fe831f14a3e10b9a791.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img class="aligncenter size-thumbnail wp-image-46066" title="Mr. T" height="331" alt="" src="http://media.pcgamer.com/files/2011/03/commercial_2-590x331.jpg" width="590" style="border-top-width: 0px; padding-right: 0px; background-position: 0% 0%; padding-left: 0px; font-weight: normal; border-left-width: 0px; font-size: 13px; background-image: url(http://static.pcgamer.com/wp-content/themes/pcgamer/style/images/tiles/light-hatch-tile.gif); border-bottom-width: 0px; padding-bottom: 0px; margin: 0px 0px 10px; vertical-align: baseline; padding-top: 0px; border-right-width: 0px; background-origin: initial; background-clip: initial; outline-width: 0px; outline-style: initial; outline-color: initial" /></div><p><p style="border-top-width: 0px; padding-right: 0px; padding-left: 0px; font-weight: normal; border-left-width: 0px; font-size: 13px; border-bottom-width: 0px; padding-bottom: 0px; margin: 0px 0px 15px; vertical-align: baseline; line-height: 18px; padding-top: 0px; background-color: transparent; border-right-width: 0px; background-origin: initial; background-clip: initial; outline-width: 0px; outline-style: initial; outline-color: initial">We celebrated Blizzard&rsquo;s 20th anniversary with a massive cover story in our April issue that analyzed just how far-reaching their impact on gamers across the globe has been. In part one of our Blizzard story, we put our collective minds together to put together a list of the many and varied ways that Blizzard has affected the &ldquo;real-world&rdquo; through their games. Here they are presented for your viewing pleasure: the 20 ways that Blizzard Entertainment has altered the very fabric of life.</p><h2 style="border-top-width: 0px; padding-right: 0px; padding-left: 0px; font-weight: bold; border-left-width: 0px; font-size: 16px; border-bottom-width: 0px; padding-bottom: 0px; margin: 10px 0px 5px; vertical-align: baseline; padding-top: 0px; background-color: transparent; border-right-width: 0px; background-origin: initial; background-clip: initial; outline-width: 0px; outline-style: initial; outline-color: initial">1. PC-Exclusive Primetime Commercials</h2><p style="border-top-width: 0px; padding-right: 0px; padding-left: 0px; font-weight: normal; border-left-width: 0px; font-size: 13px; border-bottom-width: 0px; padding-bottom: 0px; margin: 0px 0px 15px; vertical-align: baseline; line-height: 18px; padding-top: 0px; background-color: transparent; border-right-width: 0px; background-origin: initial; background-clip: initial; outline-width: 0px; outline-style: initial; outline-color: initial"><br style="padding-right: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px" /> You&rsquo;ll find commercials for console games stuffed into just about every 30-second nook and cranny in primetime TV. After all, the audience is sitting in front of the TV for entertainment, and if you&rsquo;re a console game developer or publisher, th</p></p>]]></description>
<pubDate>Mar 26, 2011</pubDate>
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<title><![CDATA[ Madness Returns Could be Alice's Swan Song]]></title>
<link><![CDATA[http://my.mmosite.com/4c1cb6721cc89f88d0228e08d4a329bb/blog/item/6d93129ce3e2f20084f9c33f2c4932b2.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><embed id="single" name="single" src="http://gon.cdn.on.net/games_player.swf" width="512" height="320" type="application/x-shockwave-flash" flashvars="autostart=false&amp;menu=false&amp;width=512&amp;height=309&amp;streamer=lighttpd&amp;image=http://gon.cdn.on.net/flv/2400720-49303172016/alice_2011gdc_final_pegi_h264-0000.png&amp;file=http://games.on.net/filepopup.php?video_counter=http://gon.cdn.on.net/flv/2400720-49303172016/alice_2011gdc_final_pegi_h264.flv" streamscript="lighttpd" allowfullscreen="true" quality="high"></embed></div><p>A substantial new video interview from the Machinima.com Inside Gaming blog is now online, in which American McGee delves into the themes explored in his upcoming action/adventure sequel&nbsp;<a href="http://games.on.net/app/5083/" style="font-weight: bold; color: rgb(51,51,51); font-style: italic; text-decoration: none"><b><i>Alice: Madness Returns</i></b></a>.&nbsp;<br /><br /> Even though McGee is proud that fans worldwide have hailed his original game as &quot;one of the truest interpretations of the Alice fiction that they've ever seen,&quot; the veteran developer has strongly hinted that Alice's next adventure will also be her last.<br /></p><table class="article_image" cellspacing="10" cellpadding="3" align="right" border="0" style="border-right: rgb(221,221,221) 0px solid; border-top: rgb(221,221,221) 0px solid; font-size: 11px; margin-bottom: 5px; margin-left: 10px; border-left: rgb(221,221,221) 0px solid; border-bottom: rgb(221,221,221) 0px solid"><tr><td align="center"><br /><b>She's not horsin' around.</b></td></tr></table> If is the last time that we do a big console, narrative-driven game, then that's okay. This can be a decent swan song. You know, the industry is changing. The way that games are being played is changing. Everything is moving online... for us, as a business, our studio, we have to cha]]></description>
<pubDate>Mar 25, 2011</pubDate>
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<title><![CDATA[World of Tanks - Six Tips For Survival]]></title>
<link><![CDATA[http://my.mmosite.com/4c1cb6721cc89f88d0228e08d4a329bb/blog/item/48a574e7824314a771317135efd520a4.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img alt="" src="http://www.tentonhammer.com/image/view/96916" style="border-right: 0px solid; border-top: 0px solid; border-left: 0px solid; width: 639px; border-bottom: 0px solid; height: 361px" /></div><p>While it may be tempting just to hammer the gas and load the turret non-stop, you're not playing Twisted Metal here, and you will be shot to pieces!</p>&nbsp;<p class="MsoNormal">With the long-running beta finally coming to a close, perhaps now is the best time for you to get into World of Tanks and get a feel for the game.&nbsp; Early on, tanks are researched quickly and are quite affordable, and upkeep costs on your metal machines are also low.&nbsp; So if you&rsquo;re interested in experiencing a fresh take on World War II with elements of both realism and action, you should probably know a thing or two before you start driving your tank! These six simple rules will prolong your life exponentially, and give you more potential killing blows on your foes.</p><p class="MsoNormal"><b><i>Rule #1 &ndash; Never lead the charge.</i></b></p><p class="MsoNormal">This is the quickest</p>]]></description>
<pubDate>Mar 24, 2011</pubDate>
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