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<title><![CDATA[Recommended Blog Rss]]></title>
<link><![CDATA[http://my.mmosite.com/?c=more&a=recommendedarticles&gid=758]]></link>
<description><![CDATA[Recommended Blog Articles]]></description>
<language>EN</language>
<pubDate>2013-05-22 21:20:25</pubDate>
<lastBuildDate>2013-05-22 21:20:25</lastBuildDate>
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<title><![CDATA[Replays Coming to League of Legends]]></title>
<link><![CDATA[http://my.mmosite.com/45d35c0de481c15fbc624ce300fa195b/blog/ritem/bcab9ab4807a48a77de8d98aac0f3b9e.html]]></link>
<description><![CDATA[<p align="center" style="text-align:center;"> Replays Coming to League of Legends </p><p align="center" style="text-align:center;"> By </p><p align="center" style="text-align:center;"> Michael Fuchs </p><p align="center" style="text-align:center;"><br /></p><p align="center" style="text-align:left;"> (Note: For formatting purposes, quotes have been placed into italics.) </p><p align="center" style="text-align:left;"><br /></p><p> Incredibly exciting news for League of Legends players; replays are now being tested in the game! The replay feature is currently only available on the public test realm. Riot has stated that the feature will be in testing for a few months – if everything goes according to plan, we should hopefully see it sometime after. </p><p> Over the next few months the following features will be rolled out: </p><p><br /></p><p>• Replays from your match history: After you complete a game, a replay will be stored on the servers for a limited time. During this window you can view the replay of a recent game through your match history.</p><p>• Browse your replays: You can review any replay you’ve previously watched through the replay browser in your Summoner profile.</p><p>• Watching a replay: When you load into a replay, you’ll have the same interface and control scheme you’re used to from spectator mode. The key </p>]]></description>
<pubDate>Feb 18, 2013</pubDate>
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<title><![CDATA[League of Legends Review (Updated for Season 3)]]></title>
<link><![CDATA[http://my.mmosite.com/b2840c6bf9af9811f013abf448d23fa7/blog/ritem/e0848374b5baf2bf1115aa1bdffb1408.html]]></link>
<description><![CDATA[<p> With the massive overhaul of League of Legends since the Pre-Season 3 patch, I figured it was time that League of Legends was due for an update. However, the Season 3 patch revealed that they were overhauling the ranking system as well so I decided to wait for that before I wrote about the game again. This is a re-review of the game as of 2/10/13. </p><p><br /></p><p> Story: </p><p> N/A - Wars are bad, new Fields of Justice system are used to settle the fights instead. Read up on it if you want, but no one cares and storytelling was abandoned long for just character lore. </p><p><br /></p><p> Graphics: </p><p> Since I last reviewed the game, the maps have been reworked to be higher in detail along with many character models. The previous problem of some champions being completely out of place when standing next to others is slowly being fixed, but they have a long way to go for many of them. The process is slow, but they are gradually getting around to it with one every few months. Hopefully with the release of new champions cut back, th</p>]]></description>
<pubDate>Feb 10, 2013</pubDate>
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<title><![CDATA[League Of Legends:Preseason 3 Digi-Art Throwdown Happening Now!(Contest)]]></title>
<link><![CDATA[http://my.mmosite.com/ab4927638b0b558dbdb3865bdea41ce5/blog/ritem/ffbb67c4ceef1e83627024cfff6bec1a.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://riot-web-static.s3.amazonaws.com/images/news/January_2013/DigiArt_Contest_Reminder/MaTTcomDigiArtThrowdown-Final_Splash.jpg" alt="" /></div><strong>League of Legend: </strong><strong>Preseason 3 Digi-Art Throwdown Happening Now!(Contest)</strong><br /><br /><p>League of Legends have announced a Pre-season&nbsp;Art Contest. League of Legends is challenging&nbsp;fan artist to create a picture of your favorite champion preparing for Season Three and enter it to Pre-Season Digi-Art Throwdown. Winner will be award prize from Riot for the best champion fan art.</p><p><br /></p><p>Heres a Example Art from MaTTcom Community Artist:</p><p><br /></p><strong><strong>Contest Rules</strong></strong><p style="text-align:left;"><br /></p><ul><b>You must include at least one champion and one new Season Three item: </b>We're looking for the latest trends in champion conditioning , so you need to showcase the new stuff<b>Your masterpiece must be appropriate for summoners of all ages: </b>We're teen rated, so nothing too risque<b>Your entry can’t include any logos or product names or placements: </b>These are what we like </ul>]]></description>
<pubDate>Jan 27, 2013</pubDate>
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<title><![CDATA[What Game Was The Worst Community Of 2012?]]></title>
<link><![CDATA[http://my.mmosite.com/10f6cf7f81a5d1d0716b1956bd43df65/blog/ritem/f82f950588b4ffe437a314ff0a2d4bf5.html]]></link>
<description><![CDATA[<p><strong>Worst Community Of 2012 Award!</strong></p><p><p><embed style="width:640px;height:385px;" width="640" height="385" src="http://www.youtube.com/v/2zI-ylWqyIg&hl=zh_CN&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" /></p></p><p>Whats up gamers im Zach Sharpes here with my video for The Worst Community of 2012! As 2012 ended I decided to give certain games awards for various&nbsp;categories. This category is The Worst Community of 2012 Award! In order to win this award, the community as a whole must have been widely talked about, widely&nbsp;shunned, and also contain a ton of trolls/cussing. Who won the award? Find out and leave your thoughts down below on which game deserves the Worst Community of 2012 Award!</p><p><strong>Become A Fan On Facebook -</strong><a href="http://www.facebook.com/EVGNentertainment" target="_blank">http://www.facebook.com/EVGNentertainment</a><br /><strong>Follow And Tweet At Us On Twitter - </strong><a href="http://www.twitter.com/EVGNOfficial" target="_blank">http://www.twitter.com/EVGNOfficial</a><br /><strong>Follow Us On G2PO -</strong><a href="http://www.G2PO.com/EVGNentertainment" target="_blank">http://www.G2PO.com/EVGNentertainment</a><br /><strong>Intro Music Provided By Machinima Sound -</strong><a href="https://machinimasound.com/2010/11/streets-of-the-unknown/" target="_blank">https://machinimasound.com/2010/11/streets-of-the-unknown/</a><br /><strong>Background Music by:</strong><a href="http://www.youtube.com/watch?v=eoWoddE6UhE" target="_blank">http://www.youtube.com/watch?v=eoWoddE6UhE</a><br /></p><p>Thanks for watching!</p><p>Zach Sharpes</p>]]></description>
<pubDate>Jan 03, 2013</pubDate>
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<title><![CDATA[Summoner Survey Says: Item Shop and UI Overhaul]]></title>
<link><![CDATA[http://my.mmosite.com/401244a8c03a33844ea4b86f0f57bb16/blog/ritem/80ea82b2ca7d885227646222eb487a69.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://i.imgur.com/V8gG4.png?1" width="628" height="494" alt="" /></div><p><br /></p><p> Sweeping changes have been introduced pre-season 3 by Riot and one of the biggest has been their overhaul of the item system. At first glance, it looks a lot like the item system you'd see in DoTA 2 or HoN. I'm assuming Riot did this purposely to help players from those types of MoBA's transition into League of Legends a bit easier. Though it really is foreign to players like myself who have played LoL for many years and didn't like the other ones. </p><p><br /></p><p> To be honest with my experience thus far, I've been enjoying the frustration that comes with re-learning something I had once thought I mastered. It's always nice to have a curve-ball thrown at you in a game that has become almost monotonous in design. It keeps your imagination thriving and lets you explore new options for playing the sa</p>]]></description>
<pubDate>Dec 18, 2012</pubDate>
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<title><![CDATA[Summoner Survey Says: Honor Points System]]></title>
<link><![CDATA[http://my.mmosite.com/401244a8c03a33844ea4b86f0f57bb16/blog/ritem/b51ca48113b89ca08de275c3f9083fde.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://gamereuphoria.com/wp-content/uploads/2012/10/Honor-System1-588x200.png" alt="" /></div><p> Summoners, how has the new honor system impacted your League of Legends experience, if at all? Has it helped you or others you know become a better person on the Fields of Justice? To what extent has it changed your interactions with other players during a match? </p><p><br /></p><p> These are the first few questions that come to my mind when I wonder what changes the new honor system might have had on players. I personally feel that the honor implementation caused a slight improvement in the player base. In the beginning, it felt like there was more positive improvement in behavior, but has since returned to normal or stayed slightly improved. It's almost as if everybody has a new shiny toy and behaves until the brand new scent has dissipated and your left with what's tossed to the side as a player's att</p>]]></description>
<pubDate>Dec 06, 2012</pubDate>
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<title><![CDATA[League of Legends - Let's talk ELO hell...]]></title>
<link><![CDATA[http://my.mmosite.com/60f712a167ced8b4e1f5be459861a26f/blog/ritem/ee034c8a5a28357abc42f81964105f7d.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://www.nerfnow.com/comic/thumb/717/large" alt="" /></div><p> If you ask anyone who is relatively high elo, people who make videos about league of Legends, commentators and even Rioters if ELO hell exists; they all say it doesn't exist. </p><p> I was talking to GG.Infinitus about how ELO hell doesn't exist but it does in a sense; but in an exact opposite way. The most classic reasoning behind believing ELO hell exists is "No matter how well I play, I could go 10-0 I will still lose because of my team mates" This reasoning is wrong but is the exact reason why 'elo hell' effects some people. </p><p><br /></p><p> ELO hell isn't alive because of ELO being used as a 1v1&nbsp;algorithm&nbsp;it exists because of players mindsets and lack of responsibility. The very&nbsp;complaint&nbsp;that ELO hell exists is probably what's keeping them low ELO in the first place. Understand</p>]]></description>
<pubDate>Nov 24, 2012</pubDate>
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<title><![CDATA[League of Legends - Season 3 Jungle Changes: Ouch!]]></title>
<link><![CDATA[http://my.mmosite.com/60f712a167ced8b4e1f5be459861a26f/blog/ritem/528933488feff4ef52ffd07854f7b94f.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://media1.gameinformer.com/imagefeed/featured/riot/leagueoflegends/League-of-Legends-Dominion-LoL610.jpg" alt="" /></div><p> I figured i'd write about the changes to the Season 3 Jungle as I jungle for my team on Genesis Gaming even if I did start to hate it as it basically became a tank-support role instead of ganking and carrying all three lanes. In season 2&nbsp;Jungling&nbsp;was all about starting with 3 pots and boots; grabbing buffs getting 1 gank in and then build as a tank. </p><p><br /></p><p> I think everyone noticed how if you had a tank jungle; you'd probably win because they could buy oracles; clear wards all day and not die with it and simply pressure everyone by the fact there is no wards on the map which makes people panic; but no more! </p><p><br /></p><p> Season 3 brings a lot of new changes encouraging a harder jungle but less typical AoE tanks and more hyper carries. The new items and starting items are a real help to this. Let</p>]]></description>
<pubDate>Nov 19, 2012</pubDate>
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<title><![CDATA[League of Legends LAN Client Supposedly in the Works]]></title>
<link><![CDATA[http://my.mmosite.com/b2840c6bf9af9811f013abf448d23fa7/blog/ritem/0a2f2204cc4431186dbe552a693066bb.html]]></link>
<description><![CDATA[<p> Link to the article: </p><p><a href="http://www.gamespot.com/news/riot-announces-lan-client-will-be-in-use-for-season-2-6398220">http://www.gamespot.com/news/riot-announces-lan-client-will-be-in-use-for-season-2-6398220</a></p><p><br /></p><p> After the shenanigans in the match between World Elite (WE) and Counter Logic Gaming EU (CLG.EU) at the season 2 quarterfinals, Riot is working on a LAN client that will be used in tournaments. In the past, many games came with a LAN function to host offline events, such as tournaments like these. However, over time, developers and publishers became more and more worried about the rise of piracy and&nbsp;private servers. They turned away form LAN and just use an internet connection.&nbsp;Unfortunately, the need for a constant internet connection causes problems such as what happened in the League of Legends quarterfinals where there were at least 2 disconnects and 1 power outage that caused the entire event to be delayed. Had this not occurred, there is a chance that the quarterfinals match ups could have been very different considering the path that the first 2 games actual</p>]]></description>
<pubDate>Oct 13, 2012</pubDate>
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<title><![CDATA[League of Legends tournament cheaters fined $30,000]]></title>
<link><![CDATA[http://my.mmosite.com/a594496058a85777d5886f27242df896/blog/ritem/f47da7abb5e5962c40e577939c7bafb8.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img alt="League of Legends title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/azubufrost.jpg" /></div><p><br /></p><p><br /></p><p><a href="http://massively.joystiq.com/2012/10/10/league-of-legends-tournament-cheaters-fined-30-000/" target="_blank">According to Joystiq</a></p>With $2,000,000 US in prize money up for grabs in the <a href="http://massively.joystiq.com/category/league-of-legends">League of Legends</a> World Championship tournament, <a href="http://massively.joystiq.com/2012/10/07/league-of-legends-cheating-controversy-puts-2-000-000-on-the-li/">last week's accusations of cheating</a> by several teams threw the e-sports scene into chaos. Several teams were accused of looking across the room at the enemy team's minimap, which was on display for audience members. <a href="http://massively.joystiq.com/tag/riot-games">Riot Games</a> initially announced that nobody had looked at the minimap, but as viewers at home dug through the recorded streams, the evidence of cheating mounted.<br /><br />This week Riot <a href="http://na.leagueoflegends.com/board/showthread.php?p=30085464">carried out a full review of each match</a> that was called into question, investigating both the incidents of players peeking at the opposing team's map and the impact on the match. <strong>One team was cleared of all misconduct, three were issued warnings for unsportsmanlike conduct, and Kore</strong>]]></description>
<pubDate>Oct 10, 2012</pubDate>
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<title><![CDATA[Summoner Survey Says... Is the report function abused or just broken?]]></title>
<link><![CDATA[http://my.mmosite.com/401244a8c03a33844ea4b86f0f57bb16/blog/ritem/a32178667647cdb9402b87edb4455799.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://memecreator.net/the-most-interesting-man-in-the-world/showimage.php/13749/I-DONT-ALWAYS-PLAY-LEAGUE-OF-LEGENDS-BUT-WHEN-I-DO,-I-REPORT-EVERYONE.jpg" alt="" /></div><p> If you play League of Legends then it goes without saying that you have come across at least one individual that deserves to be banned from the game. There is a report function for a reason, but does that mean you should always use it? </p><p><br /></p><p><a href="http://na.leagueoflegends.com/board/showthread.php?t=2590240" target="_blank"><strong>Start off by visiting the poll I made on the League of Legends forums to cast your vote!</strong></a></p><p><br /></p><p> I'll make it very clear; I do NOT ever use the report feature. Not that I never have a reason to, but mainly I have decided that it's not worth my time to even bother. Instead I use the ignore feature. But why? It doesn't even work. I know this because I use it excessively and have come across situations where I've ignored a player on my team one game and then queued up for another. To no surprise, the same person ends up on my team again. They start talking in game</p>]]></description>
<pubDate>Sep 18, 2012</pubDate>
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<title><![CDATA[Newbies guide to League of Legends (Summoner)]]></title>
<link><![CDATA[http://my.mmosite.com/fcfef5971a39010e6681fd764bf57f35/blog/ritem/50474dd50f7d13c277603e404260e310.html]]></link>
<description><![CDATA[<p> So you are new to LoL and have no idea just what is going on? Perhaps you heard from a friend and you see a lot of things you didn't hear about? Then hopefully this will be able to help you become one of the elite LoL players. </p><p><br /></p><p> Let's start things of with the "Summoner"... What exactly is a summoner? Well to be really basic it is YOU! Now to be more precise it is the one you will be building out-game via the Mastery and Rune page and your own set of Summoner Skills to help your Champion (hero in-game). Now let's go in-depth to each of these starting with the Mastery Page. </p><p><br /></p><p> Your Summoner gains XP and IP (Influence Points)&nbsp;whenever you finish a match. Amount depends if your team wins or loses. </p><p><strong>Note: IP is in-game money used to buy Runes and unlock Champions </strong></p><p><b>Note2: Champions can also be unlocked using RP (Riot Points) but costs real life money.</b></p><p><br /></p><p style="text-align:center;"><strong>Mastery Page</strong></p><p style="text-align:center;"><strong><br /></strong></p><p style="text-align:center;"><strong>Next to "Play" would be a picture with 30 that is your level</strong></p><p> The Mastery Page is where you will be allocating points that y</p>]]></description>
<pubDate>Sep 03, 2012</pubDate>
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<title><![CDATA[Recent Garen changes have made him extremely overpowered.]]></title>
<link><![CDATA[http://my.mmosite.com/401244a8c03a33844ea4b86f0f57bb16/blog/ritem/b69eef77d055584d1ab2e90b9e0ef42a.html]]></link>
<description><![CDATA[<p> Garen has always been one of those champions that are seemingly easy to pick up and excel with, but I don't feel that has been true until now. Riot has recently implemented some changes to Garen which increases his overall ability to sustain a lane and deal/soak up damage. These changes, enhancing both his offensive and defensive ability, allows the player to build Garen with a variety that excels primarily in the role of a bruiser but can be transitioned into heavy damage or tank. </p><p> One of the most significant changes made to Garen lies in his passive ability, Perseverance, which heals him for 0.5% of his maximum health per second after 9 seconds of not taking damage. This ability previously only activated if Garen hadn't taken damage from any source, but now allows you to be attacked by minions and continue to heal. Unfortunately it doesn't stay active while taking damage from neutral monsters, such as the golems, dragon, baron, wraiths, etc. Only lane minions will allow you to re</p>]]></description>
<pubDate>Aug 22, 2012</pubDate>
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<title><![CDATA[League of Legends vs. Defense of The Ancients 2; Which lane do I go to?]]></title>
<link><![CDATA[http://my.mmosite.com/6432d0ea1d5777efd48e1c3b5fbdb2e5/blog/ritem/726fd783cdc2bdcf46f015a5ce8d9255.html]]></link>
<description><![CDATA[<p>A bit of history and nostalgia</p><p>League of Legends created by the original creators(Guinsoo, Pendragon) of DotA in Warcraft 3 is an amazing mini-online-battle-arena game (MOBA). While Defense of the Ancients 2 (DotA 2) is ran by the successor(Icefrog) who took care of DotA in Warcraft 3 when the original went to create League of Legends and then Valve then there offered Icefrog a position to design and run the direction of DotA 2 to which has then been the success of another amazing game. </p><p>-----------------</p><p> Today with both in playable formats and has been on the market for a fairly long while; some players may be asking which lane do I go to? League of Legends or Defense of The Ancients 2? </p><p> (Edited: August 09, 2012)While DotA 2 now may operates on sign-up for invite, with a cash-shop open for in game items. invites onlyat the time being, League of Legends has its doors open to anyone with a similar model. Though that doesn't mean the decision is unanimous on which "lane" to go. </p><p> Below w</p>]]></description>
<pubDate>Aug 06, 2012</pubDate>
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<title><![CDATA[New Free Champion Rotation (Season Two: Week 35)]]></title>
<link><![CDATA[http://my.mmosite.com/db0f8c32475df80ffc5efceb8939447c/blog/ritem/660f4426a9ece52266ed74485836c0f3.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://i.imgur.com/B8jJr.png" width="440" height="696" align="left" alt="" /></div><br /><p> It is a new week Summoners, and yes, that means another week of champions for you to try out, and maybe do well, or maybe just fail badly at. So you guys already know the drill on this, I name&nbsp;champions&nbsp;I like, talk about some of them, then ask you to do the same. &nbsp; </p><p> So for this week the champions I like are; Annie, Fiddlesticks, Gangplank, Malphite, Nocturne, and Vayne. Why not Jayce or Lulu? I don't own either and haven't seen them enough/played them enough to have a good opinion on them yet. For this segment I will be talking about Annie and Malphite. </p><p> Annie is a fun mage to play, she is meant to be a bit tankier, at least if you want to survive thanks to items like RoAs and/or Rylais. She is also pretty good at doing a fairly&nbsp;substantial&nbsp;amount of damage by </p>]]></description>
<pubDate>Jul 24, 2012</pubDate>
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