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<title><![CDATA[Recommended Blog Rss]]></title>
<link><![CDATA[http://my.mmosite.com/?c=more&a=recommendedarticles&gid=1297]]></link>
<description><![CDATA[Recommended Blog Articles]]></description>
<language>EN</language>
<pubDate>2013-05-18 01:19:05</pubDate>
<lastBuildDate>2013-05-18 01:19:05</lastBuildDate>
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<title><![CDATA[Ammunition's Tip: Work Together But Do Not Die Together.]]></title>
<link><![CDATA[http://my.mmosite.com/cfcf066e888528b15edd102256816da5/blog/ritem/d2cc237a95b7f7296d54c7dc92a4b4b6.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://s.pro-gmedia.com/videogamer/media/images/pc/ghost_recon_online/screens/ghost_recon_online_26.jpg" width="720" height="405" alt="" /></div><p> &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;I have been really stressing this one out when I play during online Free-To-Play shooters. This is more aimed towards games that have a time limit after every death like&nbsp;10 seconds or more on the clock. Nothing is more frustrating than seeing a team of players on your team&nbsp;sprinting towards a zone just so that they could all die by an ambush, or be killed by incoming fire. More players waiting for the clock to hit 0:00 to respawn the higher chance the enemy will have a tactical advantage of setting up, and putting out lone lingering&nbsp;teammates. There is strength in numbers, but if everyone is dead there will be no resistance whatsoever. </p><p> &nbsp;&nbsp;&nbsp;&nbsp;I have been playing Ghost Recon Online lately and I have seen my teammat</p>]]></description>
<pubDate>Jan 26, 2013</pubDate>
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<title><![CDATA[Ghost Recon Online Storm Review]]></title>
<link><![CDATA[http://my.mmosite.com/0ebae207a1189388d5e9e9a7b2938da1/blog/ritem/387c4000409ccbff91b42110193390d1.html]]></link>
<description><![CDATA[<p><embed style="width:640px;height:385px;" width="640" height="385" src="http://www.youtube.com/v/zjtY5gkl-dA&hl=zh_CN&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" /><br /></p><p> I'll Start by saying I LOVE the look of this game. It's very fluid and brings alot of fun cover and gunplay tactics to the table. The sound gives you a good sense of environment. And the controls don't make you want to kill yourself. I will continue to bring coverage of this game because I feel it's worth the attention. So my recommendation and you don't see me say this alot. Play this game it's worth your time. </p>]]></description>
<pubDate>Jan 02, 2013</pubDate>
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<title><![CDATA[Ghost Recon Online: The Fact That It Is A Difficult Game]]></title>
<link><![CDATA[http://my.mmosite.com/cfcf066e888528b15edd102256816da5/blog/ritem/2c89a07885b3b9da76465481416ea8f7.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://i1-games.softpedia-static.com/screenshots/Ghost-Recon-Online-Class-Trailer_19.jpg" alt="" /></div><p> &nbsp;&nbsp;&nbsp;&nbsp;Over the course of the Closed Beta, and Open Beta season I have seen players quit Ghost Recon Online because they claim it was too difficult. With the cover system being the main feature of the game, along with special abilities for the three different class it is no wonder why players claim that it is too difficult. Difficult in a sense that this game takes a bit more strategy, skill and especially patience compared to the generic run and gun shooters. In Call of Duty, players run and gun all the time with no sense of hesitation, but being ghost recon is a bit different, running and gunning will get you killed (unless your a recon that has cloak). The cover system is what I think makes this game so difficult, it is either players learn to adapt to a new game setti</p>]]></description>
<pubDate>Dec 05, 2012</pubDate>
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<title><![CDATA[Ghost Recon Online: Be Prepared For Clan UNITY]]></title>
<link><![CDATA[http://my.mmosite.com/cfcf066e888528b15edd102256816da5/blog/ritem/374e2e9b5b18f93febfbc879229be549.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://image.gamespotcdn.net/gamespot/images/misc/movies/gsm_169_ghostrecononline_IntroducingClans_ot_multi_10212_640.jpg" alt="" /></div><p> &nbsp;&nbsp;&nbsp;&nbsp;Fighting alone can easily be entertaining as there is victory for yourself, no one to worry about, and best of all no rules to follow. Being a lone wolf ingames where you are fighting for yourself in&nbsp;victory never felt so satisfying. Everything was made for you, and there is only your rules in game. But how about we change all that? Instead of fighting for yourself, you can fight with teammates that share a common goal. The big worry should only be about&nbsp;getting the victory,&nbsp;while your team&nbsp;saves you the worry about your own back. Are there rules to follow? If you can show that you are worth the lead, then you will be making the rules that other players will follow. Be prepared for a Clan Unity session soon because once every clan recruits and t</p>]]></description>
<pubDate>Oct 30, 2012</pubDate>
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<title><![CDATA[Ghost Recon Online Halloween and Clans]]></title>
<link><![CDATA[http://my.mmosite.com/ba4cf0d0babe75cfe9e1fad9b9de0e9d/blog/ritem/4e9e8b9cf0fd1d7b50a3a1dbdba9f8b3.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://i.imgur.com/Mn3kv.jpg" alt="" /></div><p><br /></p><p>Ubisoft announced the release of the new 0.9.0 patch for Ghost Recon Online, that will bring with it various new features and Halloween themed content for players to experience and enjoy. Developed by Ubisoft Singapore, Ghost Recon Online is a free-to-play, third-person online multiplayer shooter, that brings a new dimension to tactical team play. Experience all this and more, for free.<br /><br /><br />Beginner’s Playlist<br /><br />With the Beginner’s Playlist, players new to Ghost Recon Online will be able to learn the game’s basics and build up their skills first, before being pitted against more experienced players. Players who have all 3 characters between levels 1 to 4, can utilize the Beginner’s Playlist, in order to play against similar players. The beginner’s Playlist is a separate matchmaking queue regroupin</p>]]></description>
<pubDate>Oct 27, 2012</pubDate>
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<title><![CDATA[Ghost Recon Online: My opinion on the Arctic Pack (8.1.1 Update) ]]></title>
<link><![CDATA[http://my.mmosite.com/cfcf066e888528b15edd102256816da5/blog/ritem/cf25d213066da8071fa14f6249e7b10d.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://cache.g4tv.com/ImageDb3/310816_S/tom-clancys-ghost-recon-online-arctic-pack-expansion-coming-in-september.jpg" alt="" /></div><p><br /></p><p> &nbsp;&nbsp;&nbsp;&nbsp;I have went on the forums to see that some players are saying that this patch has become a bust. As read, many of them do agree that the map was the highlight but everything else was not favourable. Some said that the weapons that they chose were not wanted to be re-skinned and chose the less common weapons used. Many were disapointed with the re-skin of lower level armors and many players I believed wanted to change the skin of his/her gun rather than wanting to buy a whole new one. This would have been great but&nbsp;the weapons seem to be the biggest&nbsp;disappointment&nbsp;to the players in the community and this patch so far. </p><p> &nbsp;&nbsp;&nbsp;&nbsp;Here is my opinion on the patch so far. The maps is self explanatory as having to play a winter map is always </p>]]></description>
<pubDate>Sep 12, 2012</pubDate>
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<title><![CDATA[Ghost Recon Online: combat changes, arctic patch info, and 20% off sales! ]]></title>
<link><![CDATA[http://my.mmosite.com/cfcf066e888528b15edd102256816da5/blog/ritem/068bcf5b8d504d0ee7365d67140f716e.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://static9.cdn.ubi.com/en-US/images/20120905%20-%20Tomsk%20Aerial%20Outdoortcm1962611.jpg" alt="" /></div><p><strong>Combat Tuning</strong></p><ul> Critical rate rebalance - Increased the gain rate of critical % as a weapon stabilizes, while making it much harder to crit in run and gun. (Crit rate is affected by proportion of bullet min to max spread. This rebalance weighs crit distribution heavily in favor of the min spread, so carefully aimed weapons take full advantage of crit potential.)  Handgun rebalance - Fixed an issue where handgun bullet spread was significantly worse than SMG’s: Improved handgun accuracy to slightly below SMG by reducing reticule return rate, with a slightly increased recoil to compensate. </ul><p style="margin-left:40px;">Weapons that were found to be overpowered relative to other variants within their weapon type (ROF/DPS reduction):</p><ul style="margin-left:40px;"> P90: ROF from 900 to 800  MP7: ROF from 950 to 850  OC-14 4A03: ROF from 750 to 700 </ul><p style="margin-left:40px;"> Weapons</p>]]></description>
<pubDate>Sep 07, 2012</pubDate>
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<title><![CDATA[Ghost Recon Online: No Deaths All Killstreak, My Experience]]></title>
<link><![CDATA[http://my.mmosite.com/cfcf066e888528b15edd102256816da5/blog/ritem/c1cccb991b77ce06bcfebb501c74c685.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://www.mmobomb.com/wp-content/uploads/2011/05/Ghost-Recon-Online-3.jpg" width="500" height="375" alt="" /></div><p> I have been playing ghost recon lately and I have finally played a perfect game. With Ghost Recon's gameplay of having skills, abilities, a cover and level up system I have finally manage to play one match consisting of two rounds (15min long) without having any deaths. There has been many games where I have played and only had one to five&nbsp;deaths, so exclusively for MMOSITE I have tried very hard to get a high kill streak and a no death game. </p><p> With great tactics and smart gameplay I have rushed into enemy lines to score multiple kills. I did not camp in one spot waiting for enemies, but rather I&nbsp;moved into areas where I can bring the action. This is important to have a rewarding game because you would feel great breaking enemy lines rather than just picking off random players. </p>]]></description>
<pubDate>Aug 31, 2012</pubDate>
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<title><![CDATA[Ghost Recon Tip: Clear Your Area!]]></title>
<link><![CDATA[http://my.mmosite.com/cfcf066e888528b15edd102256816da5/blog/ritem/111b1a2e4933d16c5a95ea05e8a2731f.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://www.ubiworkshop.com/wp-content/uploads/2012/04/f2p_thumb_Recon-Ability-Oracle.jpg" alt="" /></div><p> In Ghost Recon online, there is more players rushing from spawn to capture point A,B, or C. I have nothing wrong with players trying to capture, but my problem is that players are not clearing their area. What I mean by this is, when you move into an area or a room check quickly to find hidden enemies. Sometimes you may run past an enemy, and us players who are behind think that the coast is clear. This causes us to be shot from behind when we move up, and eventually if the enemy moves to your position, it&nbsp;will make you get shot from behind. &nbsp;I see this a lot in gamers, when they enter a room, their cross hairs are directly&nbsp;pointed at the next doorway which causes them to run past enemies. Just remember if you are not securing the zone, then&nbsp;you are giving the team a d</p>]]></description>
<pubDate>Aug 21, 2012</pubDate>
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<title><![CDATA[Ghost Recon Online is Live for VIP Access]]></title>
<link><![CDATA[http://my.mmosite.com/bff0f25de44dd2428700664c545433db/blog/ritem/1588374f2713e9a266ee25d98d5c2f4f.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://i49.servimg.com/u/f49/16/49/08/22/ghostl10.jpg" width="640" height="510" alt="" /></div><br />That is correct, the folks over at GRO have just announced early access to the soon to be Open Beta Ghost Recon Online. This access is for anyone who has participated in the prior Closed Beta phases of the game. For US players here is the link to the new <a href="http://ghost-recon.ubi.com/ghost-recon-online/en-us/home/index.aspx" target="_blank">website</a>:&nbsp;<br /><br /><p><br /></p><p>Remember as well is you played there are rewards coming to you, so hop on early and get a headstart on the action again. I am downloading the updates and will be online soon. Here is a list of the rewards for having tested the game:</p><br /><strong><u>Rewards</u></strong><br /><br />Your Closed Beta rewards await you in the game! Players who did not participate in Closed Beta are not eligible for these rewards.<br /><strong>Pistols </strong>– These are in your game inventory<br /><strong>Avatar</strong>- Select these from the avatar-selection screen<br /><strong>Ghost Coins</strong>- Automatically credited to your game account, check the]]></description>
<pubDate>Jul 31, 2012</pubDate>
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<title><![CDATA[Ghost Recon Online: Updates, VoiceComms, &amp; Beta Key Giveaway Contest]]></title>
<link><![CDATA[http://my.mmosite.com/bff0f25de44dd2428700664c545433db/blog/ritem/cff920ad2910182a1ce20d9e935eb1ce.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://i49.servimg.com/u/f49/16/49/08/22/yeti_r26.jpg" alt="" /></div><p><br /></p><p>I'm back! I know its been a few days since my last post on GRO and I promised I would be doin a beta key giveaway and I will do it this time. </p><br /><br />I want to go over a few things first with the game since the new update came out on June 26th. Officially at this point there has not been a post specifically stating what has changed, but unofficially I can tell you server lag has become much better for me as well as MatchMaking seems to have improved. Since Tuesday's patch I have noticed that almost all the matches have started with a full set of players on both sides, which is a great improvment. Player levels seems to be better in balance most of the time, even though I may find myself the only high level on my team, usually I will see a higher level or 2 on the other team no for balance. There<embed style="width:640px;height:385px;" width="640" height="385" src="http://www.youtube.com/v/X0_ZnSRbpO0&hl=zh_CN&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" />]]></description>
<pubDate>Jun 28, 2012</pubDate>
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<title><![CDATA[&quot;Fight To Your Last Breath! Never Give Up!&quot;]]></title>
<link><![CDATA[http://my.mmosite.com/cfcf066e888528b15edd102256816da5/blog/ritem/15aa3c39f6e48796131cb63a690adf0a.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://www.videogamesblogger.com/wp-content/uploads/2012/05/metro-last-light-underground-battle-artwork.jpg" alt="" /></div><p><br /></p><p> Countless times I seen players give up during a match. When I was playing Ghost Recon Online, we had to capture an enemies base but&nbsp;no one of my team wanted to fight anymore. The other team was so close to capturing our base, with only a couple seconds left my team did not want to attack anymore.&nbsp;The spirit my team&nbsp;had just&nbsp;vanished from their own system as they camp at spawn waiting for the match to end. </p><p><br /></p><p> Many games that I played, players gave up by either sitting in the spawn point, or by quitting the game session. For me I just want to tell everyone that quitting in a match doesn't do any good. I say fight to the end, and no matter what happens you gain experience and knowledge from the battle. If you are thinking that you are really skilled, then fight and show wh</p>]]></description>
<pubDate>Jun 21, 2012</pubDate>
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<title><![CDATA[Ghost Recon Online Closed Beta 3 First Impressions]]></title>
<link><![CDATA[http://my.mmosite.com/bff0f25de44dd2428700664c545433db/blog/ritem/12f6a27a28342b940f64ecf1936b466c.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://i49.servimg.com/u/f49/16/49/08/22/yeti_r12.jpg" alt="" /></div>Ubisoft's Ghost Recon Online went live into beta phase 3 on Monday June 18th, and like many others I have been waiting over a month to get back to this very fun and addictive game. I have very picky tastes when it comes to F2P shooters as for me most seem to disappoint fairly quickly. GRO as it is known by many is one of the few exceptions in the F2P shooter market. <br /><br />I am here to compare the changes from Closed Beta 2 with the new Closed Beta 3, and I am going to talk about the good, the bad, and where I believe improvement is needed. I have been involved in this game since the day CB1 went live back in March and to date there have been significant improvements and a couple set backed from changes made.<br /><br /><br /><br /><p><strong>Anti-cheat system:</strong></p>With this beta phase Ubisoft’s team has added anti-cheat to the game. ]]></description>
<pubDate>Jun 21, 2012</pubDate>
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<title><![CDATA[Ghost Recon Online: Closed Beta 3 Preview of Changes]]></title>
<link><![CDATA[http://my.mmosite.com/bff0f25de44dd2428700664c545433db/blog/ritem/6d8bf46b57b6f67e4fd1069759548b46.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://i49.servimg.com/u/f49/16/49/08/22/610.jpg" alt="" /></div> Today Ubisoft graced us with the new updates that have been made to GRO. I will try to go through everthing here and let you know my thoughts on some of&nbsp;this here. The Closed Beta starts again on Monday June 18th and my guns are loaded and I am ready to roll.  &nbsp;  &nbsp;  General updates to GRO include a new Starter Kit, Death Log, Voice Comm updates, HUD Changes, several player changes, customizations, achievement&nbsp;updates, and graphics changes.  &nbsp; <strong>Starter Kit</strong>* New players will now receive both primary weapons and a pistol for each of their characters* Starting Requisition Points have been adjusted to result in a round number after completion of the tutorial &nbsp;  For new players coming to the game this is one of the best updates a player could ask for. In the past be]]></description>
<pubDate>Jun 16, 2012</pubDate>
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<title><![CDATA[Announced: Ghost Recon Online Beta 3 is Ready!]]></title>
<link><![CDATA[http://my.mmosite.com/bff0f25de44dd2428700664c545433db/blog/ritem/33c1a8dac2700780c487b29f5e6fb34f.html]]></link>
<description><![CDATA[<div id="summary_pic_c" align="center"><img src="http://i49.servimg.com/u/f49/16/49/08/22/captur11.png" alt="" /></div><p><br /></p><p><br /></p><p>Ubisoft announced today that the Closed Beta 3 phase of Ghost Recon Online will go live starting June 18th. At this point no details have been released for what specific changes to expect in the new closed beta, but based on what information is available there should be some updates to the matchmaking system, classes, and weapons. </p><p><br /></p><p><br /></p><p><br /></p><p>I also know that some players have been contacted by email directly regarding testing the Ghost Coins system, but I have not heard any further detail regarding this at this point. Ghost Coins will be what GRO uses as the real cash transactions in the game. As of this point every item included has been posted as available for IGC or Ghost Coins, but has been level locked. Even is you have the cash to buy the most expensive weapon you can't use it until you grind </p><p><embed style="width:640px;height:385px;" width="640" height="385" src="http://www.youtube.com/v/nz66ZVJO4cc&hl=zh_CN&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" /></p>]]></description>
<pubDate>Jun 14, 2012</pubDate>
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