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Free 2 Play Weekly (ep.51)

By: FirstPersonShoter in posted at May 23, 2012 12:36 pm
1







This week on Free to Play Weekly Ether Saga Odyssey: Break of Dawn is now live, Mercenary Ops Closed Beta, RuneScape: New combat system, SMITE announces closed beta, Blacklight Retribution releases Netwar game mode, Ragnarok Online launches Port Malaya, MicroVolts launches Rumpus Room Ruckus,Fallen Earth: Global Territory Control Update, sweet giveaways and much more.

Free-To-Play Weekly is the exclusive web show from MMOBomb.com. This show presents you with the most important news of the week about free-to-play online games and the latest releases, with a few jokes thrown in for good measure. Have fun and expect a new show next week!



FREE 2 PLAY WEEKLY (EP.50)

By: FirstPersonShoter in posted at May 22, 2012 8:03 pm
1

This week on Free to Play Weekly Spirit Tales: open beta is now live, Rappelz announces Reanimation expansion, ChangYou announces Renaissance Heroes, Jagged Alliance Online gets comprehensive update, Dark Blood first gameplay video, War of the Immortals Lost Omen expansion, Maestia and much more.

Free-To-Play Weekly is the exclusive web show from MMOBomb.com. This show presents you with the most important news of the week about free-to-play online games and the latest releases, with a few jokes thrown in for good measure. Have fun and expect a new show next week!

Project Copernicus To Be Out June 2013!

By: GeorgeWashington in posted at May 18, 2012 4:41 pm
2

Project Copernicus World Overview Trailer


A game many have been waiting for finally has a release date! According to 38 Studios the game will be out June 2013, infact, embedded is a world overview trailer of Copernicus... and damn it looks stunning! Project Copernicus, as you may know is based off of Kingdoms Of Amalur: Reckoning, a Action RPG that was fully voiced and had an amazing combat system. Many thought Kingdoms Of Amalur felt like an MMO to start with, just with out the people, and with rumors that were pretty much concrete, many knew what was to come of Project Copernicus. A Kingdoms Of Amalur MMO.



Question Of The Video: Are you looking forward to Project Copernicus? If so why, and if not why not? Leave your thoughts and comments down in the comment section below! Looking forward to hearing what you think!


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Project D... What if?

By: Dododoro in posted at May 06, 2012 1:45 pm
0


Above was an mmo in development dubbed "Project D", by Studio Gream, a (former) Korean mmo developer (The game was suspended when the company policy changed to focus on mobile games)

The game used the CryEngine 3 and had action combat in a fully open world with colossal roaming monsters (Such as the desert frog shown in the video), you were able to jump and run across buildings/mountains/water etc. (Ala Blade and Soul), and it also featured beautiful weather and lighting effects.


THE BIG QUESTION IS...


If "Project D" was still in development, how well do you think it would have done if GREAM still focused on it's development? Do you think this game might be picked up if it's assets were sold to another company?

In my honest opinion, this mmo looked like it had so much potential..

Less hyped 2012 MMORPGs to look forward to

By: End_Break_Fomar in posted at Apr 22, 2012 7:07 pm
2

It seems like 2012 is the year the MMORPG dry spell ends - there are a lot of MMOs getting hype, but some of the deserving ones are left out! These games are the picks that I think will be good this year and also happen to be games that haven't really started the hype engine, despite a planned US release of 2012.

Langrisser Schwarz

Based on the Langrisser SRPG series, Langrisser Schwarz utilizes certain mechanics to be somewhat of an action mmorpg with some strategy involved. In addition to controlling yourself, you have soldiers which you assign and command to attack monsters. The soldiers are there to dish out damage and take it; while you level up in each map or arena and you can choose from a multitude of soldier classes to aide you. There are 3 factions in the ga

Factors that we look for in an MMORPG

By: iamjuly in posted at Apr 18, 2012 11:34 pm
0

As gamers, we look at a lot of factors that help us decide whether or not to play a certain MMORPG. Since many developers want a large share of the market, they try their best to make a game that can satisfy a lot of players. Unfortunately, players have different preferences. Trying to get everyone will result to mediocre games. As such, it is a matter of choosing the right market of players (usually the most profitable market, which may inadvertently leave out some of the minority groups), and being able to give the best to those selected players.

The reason why no single game can satisfy everyone is that even if a developer makes a game with the nicest graphics, most exciting combat, most interesting story, there are always players who will look for the opposite of that. I will ca

Life Stages of an MMORPG

By: iamjuly in posted at Apr 11, 2012 12:57 am
4

Different things have various life phases. A novel or short story, for example, generally follow five phases as shown in the image below.

An MMORPG too, has different phases. (NOTE: This is not official. I just made this according to what I have observed about the industry) It starts out with the building of hype. The game isn't out yet, but the company is doing its best to get publicity. In this phase, we see trailer videos, character information, etc. This is where players build expectations about the game.

The next phase can be its CBT, OBT, or launch. Once the game is opened, thousands of players will rush to log-in. The first few days of the game is probably the peak of any game. This is generally true, except on special occasions when the game slowly gains popularity on

2012: The end of low budget games

By: RiskbreakerRiot in posted at Mar 15, 2012 10:51 am
1

We have all heard about the Mayan calendar prediction: the world is due to come to an end on December 21st 2012. While I am positive that there is no way our world will end this year, some worlds will.


Free to Play MMO games have been around for years. They have given those with limited funds the ability to play games without the need for money, while at the same time providing 'rich' players with an advantage over everyone else. However, changes have been taking place over the last few years. We have seen AAA quality games shift from their original Pay to Play (P2P) models, to Free to Play (F2P) ones.



[Guild Wars 2 is expected to destroy the weaker competition. It adopts a Buy to Play model - buy the game and play forever with no subscription]


Lord of the Rings Online, DC Universe Online

What kind of a PC do you have?

By: octopusx in posted at Mar 01, 2012 9:13 pm
1

The other day, when I had a bit too much time on my hands and was quite bored, I decided to check the system requirements for popular MMOs, and compare them to the actual game graphical quality. I also compared similar games in sort-of a benchmark test. I was surprised.

A lot of anime inspired MMOs still have Pentium 4's at around 1.6 or 1.8 Ghz as a minimum requirement, along with 512 MB or 1 GB or RAM and usually a 7XXX series GeForce or perhaps even 6XXX in some cases. This amazes me since those chips are 7 or 8 years old and if compared to modern graphics cards seem primitive. Sure they might do the job at very low settings but is that what one really wants?

On the other hand most 3D MMOs require Dual Core CPU's along with 1 or 2 GB of RAM and a 8XXX series GeForce or an 3XXX/4XXX

Release day problems and delays, why they happen..

By: octopusx in posted at Feb 29, 2012 10:27 pm
0

In the past 10 days I've tried to start a few newly released titles (Eligium online, Blacklight Retribution, Aion Free to Play) and each of these had major problems when finally releasing and opening their doors to the masses.

This made me think of all the times this had already happened in the past and I came to a conclusion that even big name titles like Call of Duty, Battlefield and now Aion had some major problems on release day, be it on PC or other platforms.

This is fascinating for me as companies had more then enough time to test and fix all the things needed for official release. Eligium had problems with download links, login server & e-mails being too long to register, while Aion F2P had a total crash of everything including their website. Blacklight Retribution was also

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