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- Dax01 in Dungeons & Dragons Onlineposted at Aug 18, 2009 11:09 am
For more than a year I was addicted to the very controversial Maple Story, because even when it is very childish it has a component that makes it better than a great bunch of games out there: the fact that ability does matters. In all the games I had played before it (were few) and all the other I played later on (all games on MMOsite game list) this feature was never to be found again. The point and click way of moving in most 3D games was for me from lame to pathetic, and those who got the AWSD were just to show off cause when it came to the real deal you still had to point and click to attack. Some also had the idea of adding jumping to the game interaction, never knew why, cause even when you did it is impossible to avoid a monster attack thanks to the “ghost hit” effect. So, I’m one of those guys who likes to jump around and don’t only rely on damage and stats to kill stuff and to not get hit. Avoiding, jumping and climbing is my thing, being able to defend myself even when on disadvantage, feel the heat of battle, not some idiotic auto-attack. I got so pissed when a monster hit me even when I was far away, like if it had rubber hands
- Hyuk in posted at Aug 18, 2009 3:04 am
We love zombie stuff, so do mathematicians...I guess.
A team of mathematicians from Carleton University and the University of Ottawa Canada have created a series of mathematical models to explore the effects of a zombie outbreak and determine the best course for human survival. For the purpose of the paper, the team limited their models to the George Romero slow-moving zombies, and created separate models for zombie infections that cause the infected to resurrect immediately after contact with a zombie and for zombie infections with a 24-hour incubation period.
Okay it sounds funny, the science is even not sure whether zombies really exist on this planet...maybe consider the "research" as a joke, but don't you think it cost too much, at least a waste of money in current days?
The paper examines three possible methods of dealing with a zombie outbreak: quarantine of the zombies, treatmentof zombies so that they once again become human, and impulsive eradication of the zombies whenever possible. The models found that quarantine could work, but the end result would be either the eradication of all zombies or the eradication of all humans; if a cure fo
WASD VS "POINT" and "CLICK"
By Miles Away
I see a lot of newer games remaking the old school MMO point and click concept. Such as Yulgang, Emil Chronicle, and Dragon Oath and, spending a couple weeks playing them, (Rekindling the nuances of point and click MMOS and ultimately lost in my own nostalgia of Diablo's glory days) ive realised how short the life of MMORPGS has been. It was not until recently that we've started to utilize the WASD Controls compared to the simplified arrow keys. There are still some good aspects regarding these, more traditional, sub genres, but questions arise. Are point and click MMORPGS truly outdated? Are they only a throw-back fad to us old school gamers? Or is there enough potential left in them to stand against the evolution of rpgs?
Ever since WASD was designated the ideal way to play computer MMOS (CSS. WOW) we've all managed to step up and improve our gaming ability. Were, faster, stronger and better. Most of us who have used the forward key have eventually realised how smooth W is. Lets Call this "natural progression" We have reinvented how to use ou
Miss Universe 2009, the 58th Miss Universe pageant will be held at the Atlantis Paradise Island, in Nassau, Bahamas,on August 23, 2009. Miss Universe 2008, Dayana Mendoza from Venezuela , will crown her successor at the end of this event. 84 countries and territories will compete for the title and the pageant will broadcast live on NBC and Telemundo. The presentation show, rehearsals, dress rehearsal and the grand final will take place at Imperial Ballroom, in the Atlantis Paradise Island Resort.
Let's see the candidates
Ada de la Cruz
- shine in posted at Aug 16, 2009 11:42 pm
To rescue the upcoming Starcraft2's off-line lan play, a petition was up online and has got a lot of players to sign, hopelessly Blizzard still said no. How about now? The petition has already hit more than 100,000, Will it really mean something to greedy Blizzard? I doubt that.
Over 100,000 people have now signed a petition to get Blizzard to include LAN support in StarCraft II. The company confirmed in June that offline network play wouldn’t make the sequel’s final cut.
StarCraft II was recently pushed back into 2010. quotes from VG247
Since the company decided to put no lan-play in SC2, it has made clear that they know there would be complaint. Well that was definitely a big risk, I shall be glad if it turns to a epic fail.
- Zanpakutou in Dungeon Fighter Onlineposted at Aug 16, 2009 9:22 pm
Nexon has spent a lot of time building the hype for this game. Much of the game is left to the eye of the beholder. Dungeon Fighter Online (DFO) is a traditional side scroller beat em up in MMO form. By now I believe it is around 5 years old but the problem is that each of the other versions of the game has IP bans on countries that are outside that region making it difficult to play with players from other parts of the world. This review was a bit late though. CB ended nearly 2 weeks ago but I haven't had much time. Hopefully I'll get around to Aion CB review some time soon.
IF YOU DO NOT LIVE IN THE U.S. OR CANADA YOU MOST LIKELY CANNOT PLAY THE NEXON VERSION.
I didn't care about this. Something about special people called Dungeon Fighters. Then after that I stopped reading.
For an older game, the graphics are done nicely. The characters and enemies are in 2D while the backgrounds are in 3D. Some of the high end skills have very nice effects while the low end skills aren't as impressive. The main problem is the lack of character customization. Character customization only exists t
Are u guys wondering about the new leveling up system for Final Fantasy XIV? Well here is your chance to understand the new Virtue system that they are using and here is a chart for a better explanations.
|Candor||Quality of being open and honest in expression.||Picture of A King meddling with his crown||City-state/Political Mission||Charisma|
|Courage||Ability to confront fear, pain, risk/danger, uncertainty, or intimidation.||Picture of a dragon hovering over battle ready soldiers in a village||Protect or Defend Missions||Vitality|
|Diligence||A zealous and careful nature in one’s action and work. Decisive work ethic.||Picture of person holding 2 rats||Farming mission||Intelligence|
|Temperance||Moderation or Self-Restraint in action,statement; Self-Control.||Picture of a Mithra holding a vase||Crafting Mission||Agility|
|Constancy||Steadfastness as in purpose or affection; faithfulness. Quality of being constant.||Picture of a blacksmith||Disciples of the Hand Mission||Enmity|
|Valor||Boldness or determination in facing great danger, especially in battle.||Picture of Knight slaying a beast||Disciples of War Mission||Strength|
|Tenacity||A quality of being persistent in mainta|
Asda Story is a Free-to-Play, casual, anime-style MMORPG. It was released first under the name "MicMac Online" in Korea and Japan in 2005/2006, and was later released in 2007 as "Asda Story" by game&game. This is where my Asda Story experience began. This version was shut down, like many games game&game brings us. In July 2008, the game was re-released by GamesCampus. When I found out one of my favorite games had been re-licensed, I jumped right back on the bandwagon.
I was not disappointed. A year has passed and I am still playing.
graphics & interface (8/10)
Graphics are a big deal in any game, and the graphics are what first drew me to Asda Story.
The first impression most people seem to get about Asda is that it looks like Kingdom Hearts: big shoes and goofy clothing. The graphics are not ground-breaking, but are quite good for a F2P game. A shader was recently added which makes the game much shinier. If you don't like the new shiny Asda, you can just turn the shader off. There is also a glow effect which creates a slightly softer, more vivid environment.
The interface is pretty easy understand and is not too cluttered. Most things are movable
10 Top "You've made it" In an MMORPG.
1. Finding The Right Class
Some MMORPGS are famous for trying to provide newer and more creative classes to use in their games. Given the staple options, since old school paper and Pen have been, Rogue. Archer. Mage. Priest. Thief. And Warrior. There are now questions like.. Whats the better dps Archer or Mage. Or is A typical close combat Warrior better then the Archer that can kite and run.. Can Priests out damage Wizards if they are dps specked. Can Mages survive if they go "Glass Canon". And so on, many questions arise, when you ask yourself, what is the best class for you.
2, Making Friends and Joining An In Game Clan:
Now a lot of people prefer to play solo. But there is a reason why MMORPGS our today's RPG nexus, compared to "Stand Alone" Games. (Secret of Mana FTW) And that is Community. First you have to ask yourself.. What kind of a player are you.. Do you prefer PVE or PVE. Some clans are designated as solely "Player Vs Enemy" and are generally against most Guild conflicts, while others are notorious for their in-fighting with other guilds. Y
- Zanpakutou in Atlantica Onlineposted at Aug 14, 2009 11:53 am
One of the best things about Atlantica Online was that it was casual up until lvl 95. Stamina was suppose to offset grind, but it never did. Players just left their computer on overnight to build it up and use it before the reset. Starting from lvl 95+, that changed. The exp curve took a steep climb and turned into your typical Korean grinding MMO. The only thing that offset this was the possibility of getting 5% towards your next level by doing 3 quests and 2 Free League battles each day. Without this, many players would have never gotten past lvl 95 (and many still don't).
Now comes the dreaded lvl 130 patch. If you thought that level 95+ was bad, getting from 120 to 130 requires more than 4 times the total experience it took to get from 1 to 120. That's a whopping total of over 8 billion experience. For a measurement of how bad that is, a monster in the lvl 120 dungeon gives about 45000 exp and the total of all the quests amounts to maybe 10% of what is needed to get to lvl 121. It
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