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Jumpgate Pre Beta QA wtf...

By: Robinb posted at Feb 24, 2009 3:28 pm

Ok, so earlier this evening was a pre-beta Jumpgate QA session on IRC where some pre-selected questions from the past week were put to the devs for them to answer honestly and truthfully. Now the event was good, informative, but there were some 'wtf' questions that got me. I'll give you some examples of the ones that really I have no clue why someone would ask pre-beta...

Will the lateral thrusters take away from the power of the main thrust, and how is agile development working out for this type of an app?

There are so many things wrong I can't really be bothered to list them. In a nutshell, why do you need to know if a lateral thruster will take away power from the main thrust? In everything I

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argent88 said:If I'm correct Einsten once said he was not sure Universe was infinite, but he was quite sure human stupidity was. Let's just laugh about it.

Jumpgate Evolution Shows off Spaceships

By: leo0815 posted at Sep 21, 2008 11:30 pm
Jumpgate Evolution has added new information and artwork depicting the spaceships players will pilot in their upcoming MMO. With options abounding for both combat and commercial ships, players will have a bevy of ships to pick. In addition to the later level ships, the website provides a glimpse into the early vessels we will be piloting:

    “The first ship any rookie pilot gains experience with is a trainer of some sort. These spacecraft are usually classed as "shuttle trainers", but within the Octavian Empire it is conventional to refer to their training ships as "patrol trainers". Universally, trainers are inexpensive light-duty utility ships meant for use by inexperienced pilots. They tend to possess outstanding handling characteristics and can mount light weaponry, but are only capable of mounting minimal extra equipment."

You can go and check the Spacecraft section of the Jumpgate Evolution website  ,enjoy :)Continue Reading
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Jumpgate Evolution Hands-On

By: Arthas411 posted at Sep 02, 2008 6:40 pm

We've had a couple of chances to meet with NetDevil, the developer of Jumpgate Evolution, at this year's E3 and Game Developer's Conference, but this is the first time that the game is playable. At the Penny Arcade Expo 2008, we had a chance to sit down with the game, which still has a ways to go in terms of a release date, but so far the visuals are very impressive.

Jumpgate is similar to other space action combat games except it's in a massively multiplayer online setting. You can upgrade your ship, buy new parts, and sell items that you find at an auction house in a player-driven economy. The core focus of the game is the combat, whether it's against computer AI or other players. We were promised that, by the time the game is complete, there will be a battleground for those who want to duke it out in space at any time.

Those who are familiar with space combat games should have no issues picking up the controls. We piloted our ship and completed one of the first missions to get a feel for the game mechanics. Using the WASD keys you can move forward, backward, left, and right, and the mouse is used to guide your ship in that particular direction. The shift key will give you a

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