This Video from MMO-Champion
"Think of the personal story in Guild Wars 2 as you would the 'main' storyline of a great single player RPG," ArenaNet's Eric Flannum said in an interview with GamerZine. Instead of rote MMO quests, this storyline will be full of significant, one-time choices that will have a huge impact on your character.
This is just one of the many promises that ArenaNet has made in regard to Guild Wars 2 as the studio strives to differentiate it from the rest of the fantasy pack. The interview covers the main features list of the game: the event system, the personal storyline, and the emphasis on exploration.
When pressed about in-game events and holidays, Flannum said that many Guild Wars holidays will be returning: "We haven't planned out exactly what we're doing yet, but we certai
It's terrible if a fire circle appear suddenly, i will avoid it as quick as i can. =.=|||
A good article about raid i want to share with you, guys, it is from Lazei in Paragon. I think it will help you in you guild raid. Read it.
I'm going to rant here a bit because every time I see someone mention bad luck (or RNG) it makes me angry. I'm pretty sure most raiders hear "bad luck, couldn't have done anything about it" multiple times in a single raid and I just want tell you that almost every single player who blames bad luck for wiping is a fucking idiot.I hate when people blame luck and that's the end of it. Somehow the general attitude seems to be that shit happens and there is nothing you can do about it when the players' attitudes should be "FUCK! That's not supposed to happen! How can we survive this? Could this have been prevented?".
For example pre nerf 25 heroic Al'Akir phase 1 which by far was the most skill intensive thing in this tier. You had to work with timers that aren't 100% certain: AA might be casting Electrocute on tank...
When we first announced Firefall, we did so at one of the largest consumer-focused game shows in North America, PAX Prime. We decided then and there that we loved talking to real gamers too much to focus attention on industry-only shows. This summer, we’re bringing Firefall literally around the world to put it directly in the hands of gamers like you.
We have an extremely busy show schedule this summer and we hope to meet as many people as we can and spread the word about Firefall. If you can make it, be sure to come out and see us at the following events…
ChinaJoy – Shanghai, China (July 28-31)
Join the Red 5 Studios crew in Shanghai for our second showing of Firefall to the Chinese fans. We had such a great time at DigiChina in Beijing, we wanted to bring some of that fun to Shanghai.
GamesCom – Cologne, Germany (August 18-21)
GamesCom will be the first time Firefall is shown to the European gamers. We can’t wait to visit this huge show. It’ll be
Find in a chinese fansite, is that true?
A news from http://www.guardian.co.uk/world/2011/may/25/china-prisoners-internet-gaming-scam. Read the artilce
As a prisoner at the Jixi labour camp, Liu Dali would slog through tough days breaking rocks and digging trenches in the open cast coalmines of north-east China. By night, he would slay demons, battle goblins and cast spells.
Liu says he was one of scores of prisoners forced to play online games to build up credits that prison guards would then trade for real money. The 54-year-old, a former prison guard who was jailed for three years in 2004 for "illegally petitioning" the central government about corruption in his hometown, reckons the operation was even more lucrative than the physical labour that prisoners were also forced to do.
"Prison bosses made more money forcing inmates to play games than they do forcing people to do manual labour," Liu told the Guardian. "There were 300 prisoners forced to play games. We worked 12-hour shifts in the camp. I hea...
Interesting interviewed about Girl Gamers : WoW Edition from nerdspwn, read it first
We interviewed multiple female and male WoW players and found some pretty interesting results when looking at the comparisons. It seems the days of male dominance in the gaming industry are a thing of the past, which in our opinion, is pretty awesome. Here’s what we found out about our fellow lady gamers and why we think more girls should get into gaming:
Girls are just as good allies as guys
BLASPHEMY, right?! MMORPGs aren’t really fun without the ‘MM’ part. They’re even less compelling when your allies are less skilled then you are at the game. We found that a high majority of females that we interviewed were accomplished World of Warcraft players. We’re talking end-game raiders, gladiator PVPers, and guild leaders. While there were some players that played for casual fun, the same percentage held true with the male population we interviewed as well. Meaning th