lordaltay
Evolution of Death in MMORPGs
In Everquest death was extremely annoying. If you died in Everquest, you would spawn back in town without any of your possessions, and in order to reclaim them, you would need to return to your corpse. If you didn’t return to your corpse within a week, your corpse would disappear, and your items lost forever. Don’t mistake this with a silly corpse run in World of War...
MMO Market: Investment or Bubble?
But even with the growing demand, are the number of games being announced grounded in market realities or simply on hype? "Bubble" is an unofficial term commonly used in the financial world to indicate any asset or industry who's price rapidly inflates beyond fundamental justifications. Take for example the recent housing bubble that popped in America. For years it was too easy to borrow money which led to lots of people borrowing to buy homes, home prices went up and lending standards went down. It came to a point where someone could get a mortgage with no money down and no visible form of income. By the time the banks figured this out, things had begun to collapse. People who could not pa...
Does Story Matter?
To get into this matter a bit deeper, lets take a look at two very successful games with vastly different approaches to story. World of Warcraft has mountains of in game text. Each of the thousands of quests is attached to lengthy dialogue and players can go out of their way to read books placed throughout the world. Entire novels have been written set in the Warcraft universe. On the other end of the spectrum we have Maple Story. With something like 50 million users worldwide, there is no doubting Maple Story's success. Yet Maple Story doesn't even give players the pretense of a story.
Obviously there are many factors that go into making a good game, but I would really like to s...
Buying and Selling Virtual Goods
The virtual market has become so profitable that virtual sweatshops have sprung up in places like China where dozens of people are payed simply to farm virtual items in today's most popular games such as World of Warcraft and Maple Story. Unfortunately, many of these "gold farmers", as they are styled, use bots and other third party programs to automate the process. The industrialization of the process has made it almost impossible for the average player to make any money playing the game legitimately.But while player...
Graphics: Cartoony or Realistic
Realistic graphics are generally pursued by Western developers though they are becoming more common in Asia too. Voyage Century is a clear example of Asian developers taking an interest in realistic graphic styles. Published by IGG, Voyage Century has markedly different graphics than other more traditionally Asian IGG games such as Zu Online and Tales of Pirates.
The FPS genre has long been dominated by realistic styled games. Shooters are considered to be on the leading edge in terms of graphical capabilities and it often takes other genres years to catch up. Even in theMMO field, games like War Rock, Soldier Front, and GunZ are all realistic styled. Recently, however, many developers have seen the wisdom of trying something new. A good example ...
Game Development 2.0
Users have always had a large effect on how a game shapes up. Most MMO games go through several stages of beta tests where players offer their feedback and thoughts. This information is then used by the developers to add or alter content in time for the next phase of the beta testing. But this is a very passive form of input. Could users one day actually participate in the direct development of a game? Could fans actually help run the game?
Today there is an ambitious new project by Acclaim, the folks that brought us Bots, Dance Online, 2Moons, and 9Dragons. Styled "Project TopSecret1" this name Acclaim project is intended to be racing MMO but the direct the game takes is to be dictated by the community. Over 34,000 people have signed up already to contribute design concepts and other material. Web 2.0 has shown that hundreds of thous...
The Age of Free Online Gaming
Gender Bending in MMORPGS
Most MMORPGs, such as Maple Story, RF Online and many other others allow players to experience a fantasy world filled with Orcs, Elves, Dwarves, and many other exotic races. These games also allow players to choose which gender their avatars will assume. While Playing as non-human races is considered unremarkable, playing as the opposite gender (termed gender bending) has always been a divisive issue. Current surveys show that 85% of MMORPG players are male and that males are up to 5x more likely to gender bend than females. This means, on average, at least half of all female avatars in a virtual world are played by men.
There are some very practical reasons why a man would prefer to play a female character online. For instance, it is widely known that others players are much more generous with items and in game guidance to female characters. Females who play a male character give up this gender specific advantage, which likely explains the far lower female gender bending tendency. It has also been noted that in third person MMORPGS many men prefer to spend their game hours staring at the back of a slim female body rather than a bulky man's. Many do not accept these utilitarian rea
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