VinaStalker
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Battleforge Interview: Volker Wertich
Category: Default
Posted on May 19, 2008
I’d be lying if I said I was fully prepared for the recent EA Label Showcase in London.
Yes, I knew some of the people who I’d be interviewing and I knew just what to expect. I had all my questions scribbled down for talking to Chet Faliszek about Left4Dead and I had fully prepared myself to be slaughtered repeatedly in Battlefield: Heroes. Still though, there were two things that I hadn’t counted on.
The first was the revolving seating in the presentation room where journalists were introduced to the games on show. I was sat near the edge of the platform, so when it started to spin I almost fell over.
The second thing I wasn’t prepared for was Battleforge, an online card-based RTS from the creator of Settlers which was announced at the show. It came out of nowhere as far as I was concerned and that both shocked and intrigued me.
I took a chance to get familiar with the basics of the game with one of the designers, a charming fellow called Sebastian, but I was quickly grabbed up by the Creative Director and creator of Settlers, Volker Wertich. It turned out that he wanted to tell me about the game personally – something else I hadn’t counted on…

bit-tech:Ok, so Sebastian was just in
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Yes, I knew some of the people who I’d be interviewing and I knew just what to expect. I had all my questions scribbled down for talking to Chet Faliszek about Left4Dead and I had fully prepared myself to be slaughtered repeatedly in Battlefield: Heroes. Still though, there were two things that I hadn’t counted on.
The first was the revolving seating in the presentation room where journalists were introduced to the games on show. I was sat near the edge of the platform, so when it started to spin I almost fell over.
The second thing I wasn’t prepared for was Battleforge, an online card-based RTS from the creator of Settlers which was announced at the show. It came out of nowhere as far as I was concerned and that both shocked and intrigued me.
I took a chance to get familiar with the basics of the game with one of the designers, a charming fellow called Sebastian, but I was quickly grabbed up by the Creative Director and creator of Settlers, Volker Wertich. It turned out that he wanted to tell me about the game personally – something else I hadn’t counted on…

bit-tech:Ok, so Sebastian was just in
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New Burnout, Skate and Need for Speed coming next year says EA
Category: Default
Posted on May 19, 2008
President of Electonic Arts Frank Gibeau in a recent presentation with some industry anylysts revealed a number of EA titles coming out in 2009. Among them is a new Burnout, Skate 2 and a new Need for Speed game. He also talked about sequels to Mass Effect saying "it will be a franchise for EA for a very long time" In a presentation to industry analysts today, EA Games president Frank Gibeau revealed that the two series would "see extension" in the publisher's fiscal year 2009, which runs from this April through March of 2009. Gibeau didn't specify whether the extensions would come in the form of proper sequels, side products (such as Burnout Legends and Burnout Dominator), or some other form.
In contrast to Burnout, Skate is a relatively new property. The series debuted last September as part of EA's attempt to break Activision's hold on the skateboarding genre with longtime champ Tony Hawk's Pro Skater.
Another new franchise EA is prepping a sequel for is Mass Effect, which was announced for the PC today. From the very first time now EA-owned developer BioWare showed it off in 2005, the role-playing game franchise was touted as a trilogy. Gibeau's present
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In contrast to Burnout, Skate is a relatively new property. The series debuted last September as part of EA's attempt to break Activision's hold on the skateboarding genre with longtime champ Tony Hawk's Pro Skater.
Another new franchise EA is prepping a sequel for is Mass Effect, which was announced for the PC today. From the very first time now EA-owned developer BioWare showed it off in 2005, the role-playing game franchise was touted as a trilogy. Gibeau's present