Life, The Class System, and EverythingBy: incblade posted at Jun 01, 2008 4:32 pm
I'm reposting this large essay like post/thread I originally made on the 9dragons Off-topic Forum. I doubt anybody remembers this because I posted it about a year or so ago :P. It might have made alot of grammar errors in it :P (Now that I look back on it I'm surprised I managed to write that much... Or write anything that opinionated... XD Or anything with that much bad grammar... :D .
EDIT: I'm taking out some of the forum code that was in the original. The code makes the blog look kind of weird... In the original it changed the color of the text...
[Beginning of Post]
No this is not a rant that's trying to upstage druegans designing the perfect mmorpg thread but I just realized something as I was walking to my bus as the day ended and thought it would be interesting to see your opinions so I'll tell you my story and you can relate whatever comments you have.
The day had just ended and I was walking toward my bus (probably parked the farthest away giving me a long time to think.) I was pondering the class system in mmo's thinking about what they meant to me. Before I had tried to find that one "perfect" class for me that was in every RPG, a class that i could simply play forever and never get bored with.
I went into an extreme amount of detail with it, thinking about what i did in real life and comparing it to the RPG. I thought in real life if somebody attacked me would I rather run up and punch the crap out of them or hit them from a distance. Naturally I went with punch the crap out of them( :lol: ). However as I went deeper into thought about this I became more annoyed. In real life I wanted to be able to fight without needing anything to help me win a fight. I didn't want to have to pick up a stick or a rock, just use my hands and the martial arts I learned ruling out the weapon wielding warriors. But in real life I would use speed more to my advantage then my strength. This seemed to suit me to a thief like class. However I hate thief classes in games because they can't take too many hits and can't stand right up to a boss monster and just tank it with no buffs or anything. I decided I liked the jack-of-all trades classes but not only were they in few rpg's but more often then not i got very annoyed because I often had to rely on a weapon later on and could not stand up to a boss and tank forever.
I grew increasingly annoyed with my predicament as the days wore on. One day I asked myself why I cared so much about this. Then I realized that somehow the class I picked would tell me more about myself then anything else in life. Picking a class meant defining myself, what i was like, what I could and couldnt do, my personality, my intelligence. Picking the right class became the key to understanding myself. I didnt want to seem like a stupid brute who just used his muscle to beat the crap out of everyone so I reluctantly put down warrior (No offense warriors but in most games warriors ignored the intelligence or wisdom stat entirely which makes sense since they don't need it.) I didn't like archers or casters because frankly they usually were very frail and hit people from a distance and constantly relied on a supply of mana/arrows. (again no offence). Lastly I didn't like thieves and hybrids because they couldnt stand tall on the battlefield and just obliterate any enemies (in large mob form) in their way (In other games, warriors could).
I eventually put down this subject, but my dissatisfication all led up to this point. I had spent every waking hour pondering this question of which class should I be. That day as I was walking to my bus I angrily thought to myself why should I even care? One day this game (mmorpg) will end, my character will be deleted and I'll just move on to another one never completely satisfied because i know that eventually the game will end. Who cares if picking the class is the key to understanding myslf? That was when it hit me... Life is exactly like an MMORPG. One day it will end and you simply won't exist anymore just like a character in a deleted rpg. You'll be remembered for a time but eventually it won't matter and everyone will forget you even existed... there will be no trace left of you. You can be as rich as you want you can be as famous as you want but eventually you'll be forgotten. In an mmo you can be as famous as you want, you can be the supreme overlord of the game, you can pwn so many people that you will be feared, but as soon as the game ends you will be forgotten.
As this gloomy thought struck struck me so did another. Many people don't look toward the end of an rpg while their playing, their thinking of what will happen hear and now. What will happen when it's do or die, you versus the king of the dungeon... only one of you will walk out of it alive. It's not how famous you become or how powerful your aromor is it's your memories of it happening that count. When I become old and cannot move I will not think about how much I scored on my math test or what was on my homework in fifth grade. I will remeber what happened when I found out my score... my worry over how my parents would react, my panic, my denial, the adrenaline rush and nervous fear I felt as I tried to "soften up" my parents with good news before telling them the bad. Just like in an rpg you won't remember the exact amount of times you killed a monster but you will remember that one time when a lvl 1 monster killed your most powerful character when you suddenly drank the wrong potion and lowered your stats to under the monsters.
Just as in an MMORPG all our lives will end eventually and we will move on to another place and time. But as we approach our final days we will not think of the statistics of what we achieved in life on a cosmic scale or how many ppl will remember us when were gone. We think of all the times we had PKing noobs and announcing "BWAHAHAHA say hello to my little friend" (or something along those lines), that one time when we stayed up the whole night grinding to the next level, that time when the end-of-grade tests (or finals for you highschoolers/college ppl) were the next day but we ignored studying in favor of being the first to complete the new dungeon. In life we do not think of death even as it approaches, we think of what is going to happen here and now, what we are going to do about that new quest or that frustratingly large project that's due tommorrow. It is no use predicting what will happen the day after tommorow if the holocaust is now. I know that many of you do not look forward to the end of all things or are simply not comforted just by remembering what has happened. To that effect I offer you this... though the MMO may end, though you may be forgotten, your memories will always live on in your heart and their is always re-birth... a whole new world... young, uncorrupted, and ready to be explored... a new journey into another time, another place, and always... always... more noobs to pwn. :) :) :) :o
[End of post]
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