Is the Gaming World Tired of Pay-to-Play Subscription Models?By: Lushy posted at Jun 15, 2012 9:52 am
Rumor circulated early this morning that Star Wars: The Old Republic was looking for ways to adapt to a Free-to-Play model. Whether or not that rumor has any amount of truth to it has yet to be seen, but it did start raising some eyebrows. Since MMORPG's first started to become mainstream, there has always been a pay-to-play model. It wasn't really until a game either failed to maintain enough subscribers or launched as f2p (as Guild Wars did after purchasing the game itself) was there really an option to play an online game for free.
You can look at other games, especially those coming out of Asia, who launched with alternative payment methods out the gate such as paying for certain blocks of time and/or launching with cash shops as the primary means of income, but in the US, we see how games fall to the f2p standard after an unsuccessful attempt to hold a monthly subscription.
Not to say these games are entirely bad, and recently, developers like Sony Online Entertainment have started to use All-Access passes. With multiple titles under their belt, such as DC Universe Online, EverQuest, Free Realms, and the upcoming Planet Side 2, Sony offers a monthly fee that allows for the top-ranking subscription services that covers all of their games, which includes free DLC updates and free monthly sums of their cash shop currency.
While I understand that the world isn't at a high economical standpoint, do you believe that the latest generation of gamers who scream F2P only after six months of release are being unreasonable or maybe the general thought is that p2p games are outdated themselves?
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