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  • Birthday:November 04,1974
  • Location: Angola
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Favourite Game Class: Melee
Like most in games: Kill BOSS to get rare items

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Dungeons are typically a welcome distraction from the bread and butter questing in other MMOs, but I found many to be unimaginative and short—most are barely dungeons in the traditional sense. Instead, they’re five minute romps through one indistinguishable cave or another with an anticlimactic boss waiting at the end. Instead of demanding teamwork or mastery of your class, even the bigger, more elaborate dungeons feel like a breeze. I never struggled to beat them as an incomplete party well beneath the recommended level.

Gathering and crafting are underdeveloped in blade and soul, too, requiring nothing more than time and money. You can join two crafting and two gathering guilds, but the process of acquiring resources feels is just a money sink, not a rewarding investment. You simply select what item you want to craft or gather, pay the fee, and then wait a certain amount of real time (around 20 minutes) and collect the item.

There's a huge variety of costumes to find and collect. They’re very tasteful. There's a huge variety of costumes to find and collect. They’re very tasteful.

Like most free-to-play games, Blade and Soul has an in-game cash shop for you to spend real money or a special in-game currency on. Fortunately, those who choose to ignore the cash shop won't be at any real disadvantage as the items are either cosmetic or for convenience, like keys that guarantee the weapons found in a chest can be used by your class.

If there’s one aspect of the PVE experience worth recognizing, it's that Blade and Soul's environments are gorgeous. They don't necessarily feel cohesive, and there's very little convincing you that you're exploring a living world, but the backdrop and flavors of each zone are wonderful to look at. Sadly, performance was somewhat uneven as frame dips and hitches were common and unaffected by tweaking the graphics settings.

The art design will be contentious, however, as it insists nearly every woman be scantily clad, busty, and tiny-waisted. The character creator has a good degree of flexibility, but it's obvious what it’s going for. I had a great time hunting down new costumes, for instance, and all have elements of true artistry that I adored, but it's disappointing that many feel like they were fully designed before someone sneaked in with scissors one night and snipped breast holes into them. At least the race you choose makes a difference—the Yun and the cat-like Lyn both seem to have more sensible portrayals compared to the Gon and Jin.

What ultimately turned me off about the blade and soul characters was the embarrassing breast physics that caused every woman's chest, big or small, to bounce around like two helium balloons on a windy day. I realize that skimpy costumes and absurdly bouncy chests are par for the course in anime, but the adolescent fantasy detracts from the whole thing—I want to play as a badass fighter, not a hypersexualized doll.

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