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  • Gender: Female
  • Birthday:November 04,1974
  • Location: Angola
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Favourite Game Class: Melee
Like most in games: Kill BOSS to get rare items

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Kicking everything but tradition

Your quest to avenge your friends and master after they’re murdered by the mysterious Jinsoyun has the weight of a Saturday morning cartoon. It's good fun, but not exactly gripping stuff. And though there are charming moments, they’re stretched over the blade and soul PvE campaign and getting to them felt like sitting at the dinner table while my mother threatened to withhold dessert until I finished my vegetables.

It’s a ceaseless barrage of 'go here and kill X of Y' quests mixed with a few variants that always fail to mix things up. Escaping from these quests is nearly impossible as they're the only way to level up at a reasonable pace. Dungeons and PvP might suffice for more patient players, but the paltry experience points earned in either means it would take much longer to reach the same destination.

There's also an annoying lack of quality-of-life features. blade and soul Monsters or objects that you need for quests are available to everyone, not just you, which can make questing in crowded zones a nightmare as there’s no way to share the progress you earn from killing monsters with other players unless you group together. You can switch between "channels" in hopes of finding an instance of a zone that isn't as populated, but it's an inelegant solution to a problem that was solved years ago, made even more puzzling when you realize that the many bosses found wandering the zones will share their rewards equally whether you kill them as part of a group or not.

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