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As many who have read my blog, I'm not one to pick flowers and sing happy songs. When Diablo 1 came out, everyone was playing. It was a cool little niche for the isometric gamer who wanted a very diverse role playing experience. Diablo 2 cam and it wa smore of the same.
Diable 3 is about to hit stores everywhere and my only concern is why ? What makes this game more unique the anything else that has been released. The answer is simple, it doesn't. It is the same tired treadmill that was released with no real thought into innovation or progressing the product out of filling fat cats pockets. Looking at the game compared to the current isometrics titles released and upcoming isometric game, Diablo 3 looks like garbage.
Starting with the obvious, graphics. They are simply non existent, as if we Blizzard is stuck in 2001 and can't seem to get any progress on their old and highly outdated graphics engine. Some of the objects on screen look like blobs of pixels that make no sense...
Massive ? What does it truly mean :
1. Consisting of or making up a large mass; bulky, heavy, and solid: a massive piece of furniture.
2. Large or imposing, as in quantity, scope, degree, intensity, or scale
When I started playing mmorpg's had this grand notion of traveling to lands, exploring massive worlds and meeting other players on my long unending travel. The rolling hills of endless exploration. Limitless in definition and truly awe inspiring. What happened ? Where is that vision ? Why am I not walking for days on end to get to my location.
The simply answer, people want fast content all the time, with only a small majority of gamers interested in large scope time consuming content. Massive content seemed to diminish in all genre, not just mmorpgs. The Pc market simply wanted to cash in on console style games and get the easy money. For a long time, the PC was a haven for hardcore gamers playing Everquest, DAoC , Asheron's Call, Dues EX and other deep game concepts l...
Over the past few years I've seen a few mmo's released from western developers like Blizzard, Turbine , Cryptic. the up coming SWoTR and the constant that they only want to achieve is low cost, fast sales and big numbers for bragging rights. What they don't do is push any form of innovation from what has worked in the past, and that is a huge dissapointment.
When I first started playing mmo's it was a new world to explore, new system to learn and new people to meet. Lineage 2 open that world for me. The players where engaging in this new world which was the next generation of mmorpg at the time. Full of wonderous things, innovation to pvp and a new step into what characters could look like in an mmo.
Two games released shortly after, Shadowbane and World of Warcraft. Both at the time had their own innovative styles, with Shadowbane being much more pvp oriented and more dynamic in character developement and growth. WoW was the Vanilla of everything that was previously released. WoW di...