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Paladins recently announced that they have a new Executive Producer called Chris Larson coming in that has been up till now working on Smite, the transfer so far has been nothing short of a god-send for the game. Chris straight away announced that Cards Unbound will be thrown straight into the bin and giving us back the original card system that we all liked.

Cards Unbound was met with a huge uproar from the community, and according to the latest Dev insight video (linked at the bottom) a lot of the developers working on the game didn't like it either, it's at this point where you just know that it's the higher-ups that are all about the money that heavily fail to consider the players when such a money-grabbing system is thrown into the game for no other reason than to line their pockets. Now, don't get me wrong, I'm fully aware that this is still a company that needs to make money, but when a game is supposed to be a 5v5 competitive game that introduces an obvious pay2win feature that disregards the overall fun of the casual audiance, then you know something is horribly wrong.

Cards Unbound + Removal

What cards unbound was effectively going to do was completely kill any kind of fair games that players were put into. Cards started off at level 1 and maxed out at level 10, the power difference could be absolutely huge, it would be the difference between a sitting duck Kinessa, and a Kinessa that almost felt impossible to kill depending on what build you made, the obvious one being to pick the legendary card that made her teleporter instant and with a reduced cooldown, while a normal card would reduce the skills cooldown by quite a large amount per bullet hit (in sniper or machine gun mode), so you could end up teleporting every 2 seconds or so instead of the default 10 seconds.

If it wasn't for the community uproar being as loud as it was, the nail in the coffin would of been completely set in, it was fortunate for us that they decided to add in a bound mode where all cards were set to level 4 so equal play could happen in the casual queue, and all the whales could exist in the horribly brokenly balanced unbound mode. With bound mode being added though, one of the points was for it to encourage more card builds due to no longer being limited by the 12 point system, though all this did was create a potential new set of cards that people would never change from anyway, or the original decks that people used were still good enough due to them all being at level 4.

So now that unbound is being removed, here is what we can come to expect (some of which may be subject to change, but this is what we can just about expect):

- Legendary Cards will now be called Talents.
- Talents will only have a single level.
- Talents will be unlocked for free by earning XP and gaining Champion levels (for example; level 1,5,10,15).
- All Champion Cards will now be free (No cost or grind).
- Deck creation will return to a point system where players can distribute 15 points across the five cards they select for their loadout. Each -- Champion Card will have five ranks to choose from.
- Talents will not have ranks, and are not included in the loadout point cap.
- Talents and Decks will continue to be chosen at match start to allow players to tailor their playstyles based on their opponents.
- New Talents will be added over time and give further varied playstyles.
- Champion Mastery will no longer be capped at level 25. Instead, it will work similarly to Player Account leveling (which has no cap).
- Card chests will be removed from the game.
- We are evaluating the best options to compensate players for their previously earned cards, and hope to share details soon.

So some things to take of note here is that all cards will still be free to use as is what got introduced with cards unbound, before OB64 you would unlock cards through rng chests or the old essence system, whereas now this will be the best that Paladins will possibly be at, especially in regards to new players liking the game more now that all cards are given to you upon unlocking the character, extra talents on the other hand will be unlocked through levelling up with that specific character, though anyone that owns any current character will have all talents unlocked regardless of level.

We can expect cards unbound to be removed within about 2-3 weeks, all while next week will have the PTR open up again with a lot of the new changes being implemented into there for player testing and feedback.

2K textures, performance, and more

There has been some other changes introduced with OB66 which included the update of 2k textures being used when on very high/max settings, as evident with Fernando in his default appearance looking very pretty above, you can easily see the difference in his textures popping out more and the lighting being a lot better on him, so for those that are graphics maniacs such as my self on the odd occasion, I'm sure you will appreciate the update in visuals.

There has also been big performance enhancements as well, the game should now be running a lot smoother for everyone as a whole, this was mainly introduced to help the battlegrounds game mode run much better as a whole, though this has obviously effected the main game in a positive way as well.

It's also been confirmed at this point in that the new tank champion is none other than Kahn that was briefly shown in the new Paladins Lore video, there's no other information in regards to how he will play or what skills he will have, but hopefully he will be fun to play and really shake things up, a new map will also be introduced as was told in the Dev insight video.

Paladins Battlegrounds update, what to expect

Now as for the Paladins battlegrounds, I honestly enjoyed the bit that I've managed to play during it's very brief existence on the live servers, I genuinely thought it was quite a fun addition to the game with being able to play as your favourite champs and roam about the map pvping and collecting items, I stuck to solos as I wanted to rely on my own skill alone and play the game, it had such a unique feel with being able to use your characters skills as you would in a normal game but in a BR setting.

The problem that Paladins BR faced in its current setting was that balancing would of been very hard, this is due to the fact that any balance made in the core Paladins game mode would of also effected the battlegrounds mode, and vice versa, this would of made some real issues into keeping both of the modes fun for all players simply due to how it worked.

The battlegrounds mode tried to create balance by allowing only up to 8 different champs to pick from during any one game, these champions obviously pre-chosen by the devs to let players pick as they enter the select screen, this was to prevent games possibly just being infested by Strix and possibly Kinessa due to their massive long-range damage that they deal, and the fact that the maps can be quite open in BR which gives snipers the potential for easy kills would create horrible games if these limitations weren't in place, while I liked that they did this, it would also be somewhat unfortunate if you really wanted to play a specific character that wasn't able to be picked in that certain game.

Even though there was an 8 character limit, there was still characters that were much obvious choices over others, this is simply due to how they play in the core game mode, and/or the simple fact that they are better suited overall to play over that character and have a better chance of success, e.g why would you pick Ying when you could pick Androxus? or why bother picking Jenos at all in solo mode when he's a healer that has no one to heal? and more importantly he can't heal him self, you would simply be better off picking Viktor instead.

So the announcement quite quickly happened in that battlegrounds will be removed from the main Paladins game and be turned into its own game instead, which is honestly nothing but a positive thing for the game, which also includes not over-bloating the core game and increasing the size of it, even if you had no intention on playing the core game or battlegrounds. This now enables a seperate balancing team to take over the battlegrounds and make it a proper thing that will make more sense and introduce new features that simply wouldn't belong in the main game, such as just trying to climb through windows into a house for example.

They also announced that there will only be 1 character archetype, what I think this means is that either a present character (Viktor for example) will be the only playable character, or they will be making a new one (or 2, e.g a similarly built male and female so hit-boxes are the) in order for the game to work at its max potential in regards to balance, personally I'm hoping that they figure something else out instead, as one of the draws for me was that I was able to play as my favourite champions instead of this potential future idea of being stuck playing as some random default character, but I guess we will see. They plan to monetize the game only through cosmetic purchases which is a good thing, so nothing that will effect your in-game play will be sold.

Lastly, due to the 1 character archetype as well, the way they plan for Paladins battlegrounds to work is that the game will work more in-line with how BR games have always worked, so you will actually find weapons in chests or dead players, along with finding Paladins champion skills the same way, so you would be running around with a Buck shotgun and Kinessa sniper, while having access to Bariks turret skill and perhaps even Vivians shield.

If you want to read the official announcement then read this here:


and if you want to watch the Dev insight video your self then feel free to watch it here to get the full scoop of what's happening with the game:

Paladins   Cards unbound removed   Battlegrounds   BR  

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