Revelations has been a game that I had my eye on for quite a long time, the sheer look of the game as a whole going from the art style, crispy graphics, fantastic lighting, very colourful world, and the gameplay had me very interested in getting to play the game properly back when I tried it on the CN version.
Now the game has been out for a little over a month, I'm finding that the game has lost the majority of the appeal that kept me playing the game originally, some of the games original strong points to me have now became its weakness and I'm already losing the will to dedicate my full attention to the game. One of the major problems for me with Revelations is that even though MMOs are known for being repetitive, this game just takes the cake completely in one of the worst way
Revelations has been a very enjoyable experience in the 2-3 weeks that I've been playing, for the most part I've had nothing but praise for the game outside of a few things in the game that has bugged me, but outside of that it's been quite a refreshing MMO that's kept me with a bunch of things to do every single day in the game, one of the best things for me is that there has been an almost non-existent focus on "accept quest>kill mobs>return and hand in>repeat 500 times till level cap"; I was wanting to give this game a proper review at some point soon, but with this rearing its ugly head so early into the games life span...I feel that this has already took precedence.
Today came the maintenance that had also appeared with an unannounced patch that already
The best thing to come to Overwatch ever since its release is the introduction of the new game browser that will be within the Arcade section of the game, it's currently on the PTR for everyone on PC to play with and has had nothing but praise so far.
What's made games like TF2 survive up to today and still be an incredibly popular game is that is has a custom game browser as well, players are able to create a lobby of all different player sizes and game modes along with all the other insane custom modes that got introduced into the game much later.
I have experienced quite a variety of custom games so far and there's still many that I've not had the chance to play as I'm scrolling down the browser. While we're able to make our own lobbies and set what lev
Overwatch has been around for a little over half a year now, it has gone through a number of balance patches and yet the game is in such a terrible state for balancing, it's quite shocking that a game can be this unbalanced when there's only 23 characters to take into consideration, while a game like Dota2 that has a little over 100 characters has much better overall balance.
What Blizzard have been doing with their game (which they also stated their self in 1 way or another) is that they're trying to keep the game balanced for both casual and pro players, the result so far is that about 60% of their roster is very under-used or not used at all. Lower tier players will consider characters such as Torbjorn, Symmetra and Bastion to be very strong characters, where as higher tier pl
Paladins, a game that's passively competing with Overwatch in the Hero shooter genre, does it have enough differences to really make it stand out and be worth playing over its competition? without turning that into a debate of its own once again, I'll say that it's easily worth a play, especially if you go in with an open mind and try not to compare characters with those in Overwatch if that's what you're currently playing as well.
On Paladins you can't switch characters during a match which is something that I'm sure most people familiar with the game are aware of. In some regards this actually works quite well, from my experience so far all the characters feel very viable to play, I've not found a character where I start thinking "that character sucks, I'm not pla
Shadow Heroes: Vengeance in flames is a game that recently made its way out of early access, it originally opened up sometime around may but unfortunately never even hit over the 100 players mark by peaking at 86 players, now perhaps this is all due to lack of advertisement at the time, or people just didn't catch interest into what they saw from screenshots or gameplay, but if there's one thing I've generally learnt over time is that playing and watching a game will offer two very different experiences.
That mindset is what I usually like to employ as it opens me up to be more willing to check something out though, just unfortunately this wasn't one of those games...oh no, if anyone remembers a game like Battle Realms from well over 12 years ago, then this is when Shadow Heroes shou
Samutale is a survival sandbox game that would ideally play as you would expect, it's been developed mostly by a single person which is very impressive, but considering it's 1 man team, the fact that it's a survival sandbox game, and that there's already some good ones out there, is there any reason to play this?
Generally, when you play these types of games, you would expect to see a good amount of what's possible within a few hours of play, but with much more to be extended upon when you start building up your house or base, and then start discovering more things that can be crafted through work benches, discovering blue prints, or learning things to craft as you level up.
What Samutale does is show you everything that can be crafted from the get go, by hitting the P key you will s
Skyforge has been out for a while now, it's had many updates with plenty of content for both the solo and party players, but personally for me? the current update is possibly the best thing to happen to the game, most especially for those that are new/early into the game, and I'll explain why.
This giant ascension atlas right here? gone. The ascension atlas was one of your primary ways of actually progressing in the game, as a new-comer to Skyforge it could feel quite overwhelming and very slow when actually trying to get anywhere, the problem I personally felt was that it made unlocking classes far too much of a chore and very time-consuming. The idea was alright on paper, it gave you a sense of accomplishment after grinding out enough of the "currencies" to actually progress a
There has been a ton of discussion (and I use the term lightly) about how Paladins is potentially ripping off Overwatch and how so many of the characters are too similar, but the question is: are people over-exaggerating or do some people have a strong point?
I'm just going to knock the ball right out of the water and start off with saying that Paladins has in no way ripped off Overwatch, both games were in development around the same time including their announcements being made, Fernando in paladins was one of the original characters in the game, he wields a flamethrower for close range encounters and has a shield that expands outwards to protect teammates, the way that his shield functions and Reinhardt from Overwatch work very differently.
The paladins steam section for the first 2
Otherland, a game that has been in development for years, possibly longer than most MMOs you will find these days, it seems to have been released in a state they want to call commercial release which usually means it's virtually complete, but it couldn't be further from the truth.
I found out about this game years ago, perhaps 6+, I even remember participating in a beta for the game perhaps 5-6 years ago, I was actually quite surprised when I heard about the games existence again recently as it was that long with no information that I just naturally assumed development on the game had came to a halt and they scrapped the project, something in which I just found out as technically true anyway.
I usually avoid putting anything out on a game I've barely played, especially