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  • Birthday:May 02,1990
  • Location: United kingdom

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Overwatch meets Streetfighter


I've always been an avid fighting game fan, I play them fairly casually with most of my focus being on Street Fighter. I've took quite a break from Overwatch as of recently simply due to burnout, and even though I've known about Doomfist being the next potential hero to be released...I still never really had any hype about the character, this is partially due to Blizzard learning their lesson from over hyping a character (Sombra in this case), and also because I didn't think I would be bothered by another damage character to enter the game, but playing him in the PTR so far though has completely swayed my thoughts, all while giving the feeling of a fighter like hero entering the roster.



Seismic Slam

His Seismic Slam skill was an interesting one to figure out, there was two t

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Kritika: The painfully average experience


I've been looking forward to Kritika for quite a long time, the combat looked flashy and fun, and the art style looks pretty sweet as well, but upon finally playing the game my self finally? it's done nothing more than disappoint me.


The core gameplay experience feels pretty fun when you start, the game is fluid and plays quite nice. My issue with the game is simply how incredibly basic it feels, it's like an all style but no substance thing in where it looks and feels fun to play at the start, but as you start getting into the meat of it...well, it honestly just lacks in what you would possibly want out of combat, and the boss encounters are especially dull.



Combat:

When playing action combat games, the fun usually comes with being able to lure up large amounts of mobs and lay waste

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Hyper Universe: Let's get hyped!


Hyper Universe is a game I've been very interested to play for quite a while since I saw initial trailers/gameplay of it a while ago, from playing both the alpha and CBT so far, I can safely say that this game hasn't disappointed.


This game is yet another moba to enter into the market, we've seen a fair few of them try to some onto the PC scene only to end up dying out after not too long, all while the two titans such as LoL and Dota2 are sporting a huge playerbase between them. What is it that makes Hyper Universe a game worth playing over either of them? or even another somewhat unique moba like Smite for that matter? well, that's what I'm really wanting to get in to.



Starting off for the first time will introduce you to the basic tutorial (which can be skipped, but not real

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Rokh - Very risky survival game, will it last?


Rokh is another upcoming survival game trying to stake its place into the genre, there's already some good popular ones out there such as Rust and Ark, and there's others that have failed to make their mark and either have a small playerbase, or a non-existent one.


I decided to give this game a try and see if it's actually got anything worth playing over the ones currently available. It is actually quite unique in it's own way, even if you can tell it's a very early access game when you see that you can't swing your pickaxe manually and must be stood at an ore node while it locks your camera with each swing, also not forgetting that the pickaxe isn't even properly textured yet either, that's how early access this is.



It took me quite a while just to figure out the most

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Revelations - All style, but lacking the substance


Revelations has been a game that I had my eye on for quite a long time, the sheer look of the game as a whole going from the art style, crispy graphics, fantastic lighting, very colourful world, and the gameplay had me very interested in getting to play the game properly back when I tried it on the CN version.


Now the game has been out for a little over a month, I'm finding that the game has lost the majority of the appeal that kept me playing the game originally, some of the games original strong points to me have now became its weakness and I'm already losing the will to dedicate my full attention to the game. One of the major problems for me with Revelations is that even though MMOs are known for being repetitive, this game just takes the cake completely in one of the worst way

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Revelations - Already on dangerous grounds: P2W Introduced


Revelations has been a very enjoyable experience in the 2-3 weeks that I've been playing, for the most part I've had nothing but praise for the game outside of a few things in the game that has bugged me, but outside of that it's been quite a refreshing MMO that's kept me with a bunch of things to do every single day in the game, one of the best things for me is that there has been an almost non-existent focus on "accept quest>kill mobs>return and hand in>repeat 500 times till level cap"; I was wanting to give this game a proper review at some point soon, but with this rearing its ugly head so early into the games life span...I feel that this has already took precedence.


Today came the maintenance that had also appeared with an unannounced patch that already

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6274Views 30 Comments
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Overwatch - Custom game browser and new modes!


The best thing to come to Overwatch ever since its release is the introduction of the new game browser that will be within the Arcade section of the game, it's currently on the PTR for everyone on PC to play with and has had nothing but praise so far.


What's made games like TF2 survive up to today and still be an incredibly popular game is that is has a custom game browser as well, players are able to create a lobby of all different player sizes and game modes along with all the other insane custom modes that got introduced into the game much later.



I have experienced quite a variety of custom games so far and there's still many that I've not had the chance to play as I'm scrolling down the browser. While we're able to make our own lobbies and set what lev

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Overwatch - Balancing for Pro's and Casuals, good or bad idea?


Overwatch has been around for a little over half a year now, it has gone through a number of balance patches and yet the game is in such a terrible state for balancing, it's quite shocking that a game can be this unbalanced when there's only 23 characters to take into consideration, while a game like Dota2 that has a little over 100 characters has much better overall balance.


What Blizzard have been doing with their game (which they also stated their self in 1 way or another) is that they're trying to keep the game balanced for both casual and pro players, the result so far is that about 60% of their roster is very under-used or not used at all. Lower tier players will consider characters such as Torbjorn, Symmetra and Bastion to be very strong characters, where as higher tier pl

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8462Views 2 Comments
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Paladins - Solidifying into the Hero shooter realm


Paladins, a game that's passively competing with Overwatch in the Hero shooter genre, does it have enough differences to really make it stand out and be worth playing over its competition? without turning that into a debate of its own once again, I'll say that it's easily worth a play, especially if you go in with an open mind and try not to compare characters with those in Overwatch if that's what you're currently playing as well.


On Paladins you can't switch characters during a match which is something that I'm sure most people familiar with the game are aware of. In some regards this actually works quite well, from my experience so far all the characters feel very viable to play, I've not found a character where I start thinking "that character sucks, I'm not pla

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1663Views 1 Comments
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Shadow Heroes: Vengeance in Flames - How not to RTS


Shadow Heroes: Vengeance in flames is a game that recently made its way out of early access, it originally opened up sometime around may but unfortunately never even hit over the 100 players mark by peaking at 86 players, now perhaps this is all due to lack of advertisement at the time, or people just didn't catch interest into what they saw from screenshots or gameplay, but if there's one thing I've generally learnt over time is that playing and watching a game will offer two very different experiences.


That mindset is what I usually like to employ as it opens me up to be more willing to check something out though, just unfortunately this wasn't one of those games...oh no, if anyone remembers a game like Battle Realms from well over 12 years ago, then this is when Shadow Heroes shou

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