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Compilation of NPC companion info PT I&II
By: flamedust posted at Jan 28, 2007 7:38 pm
Compilation of NPC companion info. Well, I wrote this post under the other NPC topic, and I think it' pretty good, so I'm just gonna make a topic for more of a quick and easy view. This is basically just an overview of all the things I've learned myself and through others. --------------------- Haven't read through all of this, so I apologize if I repeat anything that has been said. I've used my NPC quite a bit, and she's currently level 46. ^^ I'm gonna divulge what I've learned. Things I am SURE of: -They stay out 15 battles. Even at level 37, she is still remaining for 15 battles. -They gain EXP as if they were fighting whatever you are fighting solo. So a level 50 mob that is Too Weak to a 75 job you may be using, but Incredibly Tough to your NPC will yield 200 EXP. -They CANNOT EXP chain. So your max EXP per session will be 3000 in the beginning. -They cannot be summoned in any dungeon areas, or areas that require certain quests to get to. So Sky, Tavnazia, Sea, etc...That's all off limits. You have to stick to your basic outside zones. -The NPC can be hit with any sort of beneficial one target spell, except party only spells, such as Regen, Refresh, Erase, etc.(Thank you Rones) -They cannot be hit with party AoE spells like Protectra and Shellra. -They can teleport and run up cliffs like mobs do when they chase you. I've been halfway across the desert from my NPC before, and when I drew my weapon and hit the mob, the thing practically used Flee and was on it. Things I am not sure of, but believe to be true: -The NPC can stay out for 1.5 minutes times the NPC level. So 45 minutes when you first get it. -The NPC levels up on the same EXP chart as us. So if you were to take out a level 37 job, and see it's exact TNL, the NPC would probably have the same exact TNL. -Once they pass level 50, I believe their base EXP max without chaining will be raised, as is ours, allowing more efficient EXP sessions with your NPC. -I also believe the NPC will trigger more quests as they level, as whenever I talk to Luta, there are 2 options: Ask if anything is new, or quit this task. Something along those lines. I am guessing once the NPC hits X level, new things are opened. Who knows, maybe they get AF quests? I'll have to see when mine hits 42. General things: -While in "Shield" mode, the NPC will do what it can to tank. It has the PLD class attached to it, since it can intimidate undead. Regarding it's ability to use magic as "Shield" is something I do not know. I'd assume it could considering 2 things...One, it's a Paladin. And two, if you talk to your NPC at a Rendevouz Point, it will give the option to warn when it has low HP, warn when it has low MP, and give you update on battle aspects or something. Since you can select warn on low MP, I am guessing it has MP. Then again, Attacker mode allows the same MP warning I believe. Still...Oh, lastly, the NPC will fire off a WS as soon as it has TP in "Shield" mode. It will make no attempt to chain with you. -While in "Healer" mode, the NPC will buff itself, you, and anyone else in your party. If you are afflicted with a status effect, it will cast the proper -na spell to cure such. Example being, me and Julzdemon were leveling our NPC's in Altepa. He got blinded, and then we both got silenced. His NPC resisted it somehow, and casted Silena on him, followed by me. Then it proceeded to cast Blindna on him. Pretty nifty. Not sure how they go with the curing aspect...But when my NPC hit low life, I went to Cure III her, and his NPC decided to Cure III him lol. So maybe they also tend to react to other casting, on top of low HP. They will still melee, and fire off weapon skills at random, like in "Shield" mode. -While in "Attacker" mode, your NPC will gain the job trait "Double Attack." This leads me to believe this class is (obviously) Warrior. Your NPC will be surprisingly smart with TP usage while in this mode. It will only solo WS if you have either just used a WS, in which case it will try to chain with you, or if it has 100 TP and you have under 50 or so. If the NPC attains 100 TP and you are close to 100 as well, it will wait for you to hit 100 and then WS immediately. Also, if the mob is extremely low on life, your NPC will actually SAVE IT'S TP(Something people in parties never seem to know how to do, yet a simple NPC can. Amazing.)! You will also have the option to have your NPC tell you when it has 100 TP, so you know when it's going to use a Weapon Skill. Unfortunately, you cannot seem to command them on what WS to use, so instead of Sturmwind, my NPC tends to use Armor Break or Shield Break lol. ; ; On a final note, after a certain amount of times using your NPC, you can talk to Luta. She will speak of your NPC thinking about upgrading his/her weapon, and ask that you trade her a weapon suitable for your NPC to use. Now when this is first offered, you can only trade a very low level weapon. I gave my NPC Great Axe, so I traded a Butterfly Axe(LV5 weapon). After a bunch more uses of your NPC, talking to Luta will once more bring up a CS where she talks about your NPC once more thinking about upgrading her current weapon. At this time, you can give a more powerful version of the weapon you originally gave her. So instead of a LV5 Great Axe, I would try giving her a level 10 or 15 one. I tried giving a LV31 Great Axe, but she did not take it. So I assume you have to take small steps up the ladder until the NPC can actually have a pimped out weapon. And in regards to returning whatever weapon you originally gave them, I have no idea. I'll add to this when I find out. ^^ **Recently hit 38, and my NPC had a new option at the Rendevouz Point. She asks me if she should consider a change in headgear. I can now change her bandana like armor piece to a cap. Not sure how this effects performance, but yea. I believe it is attainable before 38. Most likely based on the number of NPC summons you have made. ***After the update, the next time I summoned my NPC, she stayed out for 20 battles. I believe this is something that occurs after a certain number of NPC summons. Also, this is most likely running the same line as your relationship with your NPC. I am going to go out on a limb here and assume that everytime you take your NPC out and have a leveling session without it or you dying, your relationship with is improves. Dying/throwing away your pearl/zoning away from your NPC are all probably things that will lower your relationship with your NPC. Small tip to level whoring your NPC: Some people have mentioned the throwing away your pearl for a new pearl trick, which is nice, but if used correctly, you can get a bunch of EXP relatively fast. To do this, level your NPC before 3:00 PM EST. Give yourself at least a half hour, so try leveling it before 2:30 PM EST. If you do this, your pearl will reset normally at around 10:30 am EST. Now, 11:00 AM EST is 0:00 JST. That's when a new day starts IRL and quests and things that are once an IRL day reset. Like throwing away your pearl. So now, summon your NPC once more, level, finish. Throw away your pearl BEFORE 11:00 AM EST. Summon, level again. Now it should be past 11:00 AM EST. Throw away your pearl AGAIN. Now you can get yet ANOTHER pearl. Summon, level finish. The next time the pearl resets just level as normal. Then when you can align it with 10:30 AM EST again, repeat the original thing. It's worked pretty well for me. **Added due to update**- USE THIS METHOD AT YOUR OWN RISK NOW. Aparently the update is nerfing this so that it deteriorates your relationship with your NPC. Not sure how severely, but this method is NO LONGER RECCOMENDED. ^^; Last but not least, I reccomend leveling in Eastern Altepa Desert. You are least likely to interrupt other people's EXP(Like people who have used Weapons and Sauromugue to the point where parties just stopped trying there at 30, and you can find a WIDE range of mobs that most anyone 50+ can handle solo with minimal trouble. Western Altepa Desert probably works just as well. As for post 40 levels, I'm not sure what alternatives are going to be available, but the desert provides the largest level range I can think of off hand. Lizards in the jungle also work relatively well, or Sahagins, though I am not sure what level they are. Hope this helps everyone with a little one stop place to read up on the basics of the NPC. I'll edit the post and add more as I learn more. Enjoy. --------------------------------------------------------------------------- Well everyone, it's that time again. For all of you interested, I'm going to once more throw the compiled information about NPC's post genkai for everyone's convenient access. We're going to start right from the point when I believe the Genkai can begin... Quest to raise your NPC relationship Ok first thing's first. Prior to popular belief, I do NOT believe this quest is the actually Genkai. Skaw and I were talking about it, and we believe this just raises your NPC relationship a bunch, maybe opens some of the new post-update options(I wouldn't know since I did the quest before any NPC summoning), and allows the chain of sub-quests and quests to be accessed when your NPC is appropriate level. This quest begins at Luto as usual...After speaking with her, you'll get a cutscene. Following this CS, you should head to Windurst Waters. At the Opistery you will find a little taru-taru dressed in all green named Tosuka-Porika. Speak to him to trigger your next CS. This quest will involve acquiring a few food goods to proceed. Here's what you'll need: -Bison Steak -Windurstian Salad -Whitefish Stew -White Bread -San d'Orian Tea -Icecap Rolanberry All of these can bought from various NPC's, except for the Bison Steak(Thus the price hiking). Once you have obtained all of these, head back to Tosuka-Porika and trade him the food. This will lead to yet another CS. After viewing it, head back to Jeuno, and talk to Luto. CS, head to Port Jeuno, and speak to Khumo Daramasteh by the Kazham airship docks. Yet another CS will follow, ending with the message, "You can feel the bonds between you and your adventuring fellow strengthen!" or something to that effect. Congrats, you've completed the first leg of a very long quest. *Note, this is NOT the Genkai. Your NPC will still be capped after completing this.* NPC Emptiness sub-quest This is the next step in the line of quests you have to complete, to my knowledge. I did this next, so that's how I'll run the order. To attain this quest, it would seem you have to summon your NPC 3 times after completing the previous quest. After the third summon, you can go to a Rendevouz Point and and select "Talk about quests." This will trigger your NPC to mention being asked to investigate the emptiness, and he/she will invite you along. Once you've gotten this message from your NPC, no official quest will appear anywhere, but it will be triggered. The NPC will not mention it again. After getting this message, head to a basic Promyvion zone, and enter. I went in naked because this leg of the quest is quite simple if you are careful. Once inside the Promyvion, you will see a Rendevouz Point to the right of you. Examine it, and your NPC will automatically be summoned. You now have 45 minutes to find a ??? on the first floor. It is really quite simple. Once you find it, your NPC is awarded with 300 EXP, and you will be offered a warp to the entrance of the Promyvion. You CAN select to keep exploring, but I just took the warp, given I was alone. You are now done with this leg of the quest. Return to a Rendevouz Point in a starting city once you complete this, and your NPC will thank you for your help and present you with a Tactics Pearl. This acts exactly as a Signal Pearl, except it has 4 charges, and a 10 minute reuse. I am not sure if it can be recharged, but I have a feeling things like this will be given for other sub quests involving your NPC. Use it as you will, BUT DO NOT WASTE IT WHILE YOUR NPC IS STILL LEVEL CAPPED. Here's where the real fun begins... The actual Genkai Ok, here's where accounts seem to clash about what exactly must be done to trigger the quest. For one, you HAVE to have the quest from Angelica in Windurst completed. That first one she gives you, where you must pose for her in some random low level armor. If this is done, you're well on your way. I believe your NPC must be level 50, with capped EXP to trigger it, but some people claim they got the quest at lower levels. So the relationship with your NPC may be the only other factor in triggering this quest. To begin this quest, head to Selbina and speak to Diederik. A CS will be triggered, and you will be given a choice between going to Windurst to speak with Angelica, or to Bastok to speak with Umberto. I took the path of going to Bastok. I'm not sure what happens in the CS with Angelica if you go there instead, but it would seem no matter which leg you pick, you're goal will be the same. If you want to save time, take the Bastok leg. After the next CS, you will have to excavate a Bal Shell from Korroloka Tunnel. So being in Bastok makes this faster. Grab a pickaxe and head to Korroloka. The Bal Shell will automatically be mined up on the first try if you have the quest. Return to Umberto, and give him the shell. This will trigger ANOTHER CS. Now you have to high tail it back to Selbina. Speak with Diederik again for CS. Following this, head to Castle Oztroja. Go up to the second floor, and head to the east courtyard(The outside area). Follow the ledge around to a Brass Door. Examine it for a CS. After that, head in and examine the ???. This will spawn a Black Mage class Yagudo NM, Yagudo Muralist. I'm not sure what his exact level is, but I'm going to go ahead and assume you and your NPC could solo him at level 50 together. My 75 PLD pretty much brought him down before me or my NPC could get to 100 TP. His strongest spell seems to be Stone III. After defeating the NM, examine the ??? again until you get the key item, Opalescent Stone. Your NPC will take off after this, and you will need to head back to Windurst. Speak to Angelica for a CS, and you will recieve the key item, "Painting of an Old Woman." Return to Bastok to speak with Umberto once final time, and another CS will ensue. No official message will say the level cap has been raised, but congratulations. You have completed Genkai I for your NPC. Also, you will be granted the title, Team Player. *On a side note, if you head back to Jeuno, and speak to Luto, you will be able to give your NPC yet another weapon upgrade. For GAX using NPC, the next weapon is the Hydro Axe. As for the others, I am not sure, but if I get the list translated, I will post it here.* Blighted Gloom: Tsuim hit 53 last night and after my leveling session today, she didn't level...But this quest was now available from Luto. So let's assume you need to use your Signal Pearl 3 more times following previous quest. Talk to Luto, and you will recieve a CS. She will direct you to one of three dungeons, Ranguemont Pass, Ordelle's Caves, or Korroloka Tunnel. Go to whichever she specified and search for a ??? point. This will spawn a Notorius Monster slime named "Metallic Slime." Your NPC will also be summoned to fight alongside you. Once again, this thing was a pushover...Even weaker than the BLM NM from the previous quest. Once you've defeated the slime, examine the ??? again to recieve the key item, "Vitrallum." Return to Luto with this for another CS. At this point, you will need to head to Lake Mechieume in Jugner Forest. You need to enter Jugner through King Ranperre's Tomb to get to the ??? you need. When you reach the ???, you will get another CS with no fight involved. The storyline actually starts to get interesting by now, so enjoy. Once this CS ends, you will get the message "You feel the bonds between you and your adventuring fellow strengthen!" once more. Blighted Gloom is now complete. Regaining Trust(Genkai II): More quests, yay! This quest starts at Luto as usual. It's official that # of NPC summons is what triggers these quests. The only other pre-req is obviously completing Blighted Gloom. Once you get your CS from Luto, you'll be directed to go to the Infirmary for another CS. Return to Luto following this CS, and then head to Qufim. In Qufim, head to G-8, near Behemoth's Dominion. You will find a point named "Giant Footprint." This will spawn a Giant NM that is once more, very easily defeated. Your NPC will join you for this battle. Once you defeat the giant, examine the Giant Footprint again, and then talk to your NPC until it leaves. Return to Jeuno, and speak to Luto for another CS, then to the Infirmary once more for ANOTHER cutscene. Return to Luto AGAIN for another and bam, you're done. You can now level your NPC to 60. Chameleon Capers: More NPC quest fun! Ok this one is a bit long winded, so get ready to run around a lot. As usual, you trigger the quest at Luto. You will get some cutscenes, and then be asked to meet her in Ru'Lude. Head to Ru'Lude, and go into the palace. Go up the stairs, and head to that balcony overhanging Ru'Lude. Talk to the Taru in IM armor to trigger another CS. Following this CS, head to Bastok. You need to find the store in the Bastok Mines called "Boytz's Knickknacks." Speak with the Galka at the counter here for another CS. He will inform you that you should travel to Windurst to locate an NPC named Chamama. Chamama is located in the Timbre Timbres Tavern in Windurst Waters. Speak with her for another CS. Now, head back to Jeuno and speak with Luto again. After the CS, head to Delkfutt's Tower. Take a right at the first fork, and follow the hallway until you reach a ???. Examine it for a CS. Continue down the hallway until you reach yet another ???. Examine this for one more CS. Now, head back to the first ??? to trigger ANOTHER CS and spawn a Notorius Monster pot. This thing is easy as all of the other's have been. Your NPC will join you in the fight as well. Once it is defeated, examine the ??? one last time for another CS and the option to choose between one of 3 Tactics Manuals. They are as follows: Tactic's Manual: Endurance Tactic's Manual: Might Tactic's Manual: Fortitude Each will unlock an 'advanced' job of sorts for your NPC, corresponding with the original job. I chose Might, which unlocked "Fierce attacker." Fortitude would unlock an advanced tanking job, while Endurance would unlock an advanced healing job(Which I've found out is "Soothing healer"). Congratulations on your new NPC job. Also, I believe you can trade the manuals, so hold onto the one you recieve and try to get a friend to choose a different one than you. *Will add more when the next quests come up* Enjoy. [Dammit Cythe, quit making people grab Fortitude when they want Soothing Healer, GOSH! Do I need to fix all your mistakes!? - Skaw] ^ABUSE OF MOD POWERS! __________________ Cythe - Rank 10 Hume Male 75 Paladin | |
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