TSW - Patch 1.1 Unleashed new quests walkthroughsBy: dulfy posted at Aug 01, 2012 12:15 pm
Hey everyone, patch 1.1 introduced 7 new quests into The Secret World, 5 of which are investigation (puzzle missions). Here is a walkthrough for all of them! I tried to cover up as much as spoilers as possible to make it spoiler free!
What are the new quests?
- The Pickup – Stealth – Kingsmouth – Hippe Camp
- Hell and Bach – Investigation – Savage Coast – Overlook Motel
- Crime and Punishment – Investigation – Savage Coast – Lighthouse
- Carter Unleashed – Action – Savage Coast – Innsmouth Academy
- Funeral Crasher – Investigation – Blue Mountains – Franklin Manor
- The 3rd Age – Investigation – City of Sun God – Nefertari
- Red Handed – Investigation – Besieged Farmlands – Varias
· Location: Che Garcia Hansson (Hippie Camp in Kingsmouth)
· Prequisites: Must have completed Rolls Downhill (given by the same NPC)
· Type: Sabotage/Stealth
Tier 2: Escort Cassandra through the security
This is probably not your first stealth mission so somethings will be fairly obvious, like avoiding the cameras here. They are fairly easy to avoid, just hug the left wall.
Tier 3: Use the security grid to neutralise the intruders
This part isn’t too obvious and if you just randomly clicked, it might just have worked out anyways. Everytime you click on the electric grid box, the a very faint laser beam moves up a bit towards the guards. You just need to click it a couple times (i.e 3 times for me) so that the laser beam is placed far ahead such that the patrolling guard will trigger it and blow all of them up!
Tier 4: Choose a door
What worked for me was picking the middle door, the left door had a mob that I had to defeat.
Tier 5: Cross the security grid
For this part, you really need to zoom in on the grid and look for the ones that don’t have electricity flow across them. To give you an example, here is screenshot comparing the safe and not safe grids.
Tier 6 Disable the security system
You just need to play around with it, what worked for me was this combination.
Tier 7: Leave the maintenance tunnels
Take a left after you leave the room, there is a gap in the laser grid that you can use to bypass.
Hell and Bach
· Location: Daniel Bach, Overlook Motel, Savage Coast
· Prequisites: None
· Type: Investigation
Tier 1 Examine Bach’s Research
This page is super important as you will need to look at it over and over for clues. I put it up here in case you need to have another it at it when not ingame.
Tier 1 Find a way to activate the seance circle
Solving this first circle will give you the method to solve all other circles you will encounter later on. The key here is the latin phase (Orderint Dum Metuant), notice that below each letter, there is a corresponding rune. Solving this first circle is really simple.
Need a hint?
Press the runes exactly in the sequence you see on the paper, you need to do it fast or you will get the beep timeout sound.
Once you solved this, take extra attention of which runes corresponds to which letter, it will help you a lot for the next steps.
Tier 2 travel to the location in the top photograph
The photograph doesn’t reveal a lot of details but there is plenty of hint revealed in Bach’s note and in what Wicker said after you solved the puzzle to figure out where it is.
Let me give you the first hint, which it is just a bigger picture of the place.
It is not in Savage Coast or Solomon Island
Pay extra attention to Wicker’s speech, Bach’s Notes and even hints from the Quest log.
You should be able to figure out where it is based on all the hints given, but just in case
It is the underground tunnel near Illuminati base in New York, most Illuminati players should recognize the place
Go through this door here
Once you go down the stairs into the underground sewers, take a left and keep following the path. When the path allow you to take another left, do so and you will find a sewer cover.
Tier 2 Find a way to activate the seance circle
You will find another circle as you enter the room, now you need to look for another clue as to what to input.. Look carefully around the room, is there anything that is just seem placed too conveniently?
Hint: something yellow
Anyways, knowing this latin phase, it is time to solve the circle. Recall what I said earlier? There seem to be a rune for each letter? It is really helpful if you note down what letter each rune corresponds to as that will help you a lot for this part.
In case you didn’t do that, here is one I made.
Now, you can see that there are some new letters that you don’t know what runes corresponds to. How I solved is by trial and error, trying different runes and crossing out the ones that gave a beep sound.
Let me help you out by telling you what rune corresponds to the first “new” letter
Once you found the corresponding rune/letter combo, make sure to write it down as that will help you for the next step. Here is what you should have after solving this puzzle.
Tier 3 Travel to the location in the second photograph
This one stumbled me abit, like the location in the first photograph, it is not in Savage Coast.
Here is a bigger picture to help you out!
It has an unique architecture style does it?
Hint.. it is a cityIt is located in London, just south of Horned God
Tier 3 Find a way to activate the seance circle
This time the clue is up…
You solve this circle the same way as before, except there is one small thing that might throw you off.
This rune here is not used for this part, it may not give a beep sound so I just want to let you know beforehand.
You need to find three new runes for this part, corresponding to the letters B, F and C.
Let me tell you what rune B corresponds to to help you narrow it down.
Here is what you should have after you finished this step.
Tier 4 Go to the location reference in Wicker’s journal
Now that you have most of the letter/rune combinations, this one is easy to solve.
Tabula Rasa, the slate is scraped clean close the door on Septimus
Hmm that is a place name, go back to the city and look at your map, it should be really obvious where it is.
Make sure to buy a key to the appropriate room off the vendor.
Tier 5 Go to the location mention in the flyer
There are some runes if you want to translate but it is not important. What is important is the place name: British Museum of the OccultHint: it is near the Templar HQ.
Enjoy, and don’t forget to check out the youtube channel mentioned there!
Crime and Punishment
· Location: Sam Krieg, Lighthouse in Savage Coast
· Prequisites: None
· Type: Investigation
This quest is another super neat puzzle quest with some ARG element inserted into it. I got stuck on it for the longest time for missing a small clue.
Tier 1 Find Sam Krieg’s abandoned car
The clue given is.. I had to abandon my car at an intersection because the gravel road – with the stupidest sentimental name I have ever heard – became too narrow.
Note there there are actually two cars that you can find, one of them is a decoy. The key word here is intersection, the decoy car isn’t at an intersection.
Hint: It is not too far from the lighthouse.
Let me show you the picture of the car
Here is where you can find that car
Tier 2: Trace Krieg’s route back to the informant
In case you are having trouble listing to the GPS, I have wrote it down.
Your journey has been calculated. Please exit onto a mapped road
Continue eastbound for 200 yards, and take the second exit
Prepare to turn right.
Turn right and follow the road for 500 yards
Continue to follow the road.
Prepare to turn left.
Turn left now.
Navigation is paused.
This part isn’t too bad, you just need to backtrack (i.e. follow the navigation clues from the bottom up and reverse the directions).
Need a small hint?
It isn’t far from the Agartha entrance
Ok here is a map of the place you need to go in case you can’t figure it out.
Tier 2 Look for clues at the gas station
Hint: where do people dispose stuff they don’t want?
Tier 3 Find out where Krieg’s informant lived
Ok, the picture should be a clue.. the biggest hint I can give you is the American flag in the background. Oh, it is not far from where you are currently.
Here is a picture of the house
And here is the map location of the house, told you it wasn’t far
Tier 4 Find a way inside the house
So this is the part where I got stuck for soooooooooo long until I got help from another player.
You need to go to this guy’s website, stated in the picture. There are hints given there.
The first hint is this post from April 2.
Sam Krieg is not a real writer and he doesn’t have any books.. however, this guy did posted some covers of his favourite books right? Look closely at the covers.. real close, especially at the bottom of your screen. What did you find?
Here is a hintYou need to use the last 4 digits of the ISBN numbers
Want the answer?
The ISBN number you want is the last 4 digits of The Resident Horror, 8237
Tier 5 Access the informant’s files
Now that you gained access to his Mancave, it is time to access his computer. The hint given is
Foucault’s Pendulum – hardcover original.
Remember how you got the last code? It is the same method, except now you can put in more than 4 numbers.
Foucault’s Pendulum is a real book, the confusing part is that depending on where you find the information, the numbers can be different.
Let me give you the link to the one you are suppose to find.
There are two numbers.. but recall what type of number the covers had..
Ignore any – in the code.
Here is the answer
· Location: Innsmouth Academy, Savage Coast
· Prequisites: The Rec Center will not Hold
· Type: Action
Tier 1 Read Mantag’s Notebook
Read this part carefully
Tier 1 Acquire anima sources from familars
The familars you need are the anatomical specimens, just collect the yellow stuff that they drop.
Tier 1 Acquire a portable ward generator
This one is located upstairs
Tier 1 Assemble a charged ward generator
For the rest of the quest, watch out when Carter says.. Just so you know, things are about to get kinda gross, as she will unleash this huge AoE. Remember that charged Portable Ward generator you just made? Click it everytime Carter does that and you will be protected while all the rest of the mobs die in a fiery hell!
· Location: Eleanor Franklin, Franklin Mansion, Blue Mountains
· Prequisites: None
· Type: Investigation
This investigation takes skill you learned in previous investigation missions and combine them together. If you enjoyed doing some of the investigation missions in Kingsmouth, you will love this one!
Tier 1 Use the Board
The board is upstairs.
Note down the letters used by the talking board.
It Rages Locked Inside 23383IY
What is that number in there? For those who are readers of Stephen King, you will recognize the reference there! (Book: 11/22/63)
Hint: Car something..
Tier 2 Find the location indicated by the board
Alrighty, so you need to find the thingie with this number.. Recall that Eleanor said
“when at the same time she heard a lot of commotion just down the road..”
You don’t have to go far to find this thingie.
Tier 3 Find a clue about the protocols used by the Orochi van
Just pick up the tablets around the van and the quest will update
Tier 3 Find a clue about where the spirit went
Grab the blank document on the ground
Tier 4 Find out where the spirit went
It is a blank tablet right.. but look at the car, the headlights especially, recognize it?
This time you can’t “cheat” using a program as it is not audio but luckily I recorded it so you can rewind and pause it.
Ok want a bit of help? I wrote down the code so you can just use it instead of writing it down. I find it really hard to figure out where the pause is between the letters so I had to ask my friends to decipher it for me as I got nothing but gibberish after the first word. Note that / is used to separate the letters.
Oh, there is a typo inside the message too.
Remember our friend learnmorsecode.com?
Use their chart to help you.
Oh, you may need one more chart as the above chart doesn’t have everything you need.
That should be plenty to get you started.
Here is the answer if you don’t want to deal with it.
Death waiks the lady’s path
Now.. where is the lady’s path.. look at your map, especially behind Franklin’s Manor. What is that area called?
You think maybe that is a good place to check out? Oh wait, recall you are dealing with ghosts right? What have you learned about dealing with them?/reset and be in ghost form yourself!
Follow the ghost.. he will lead you to the little house behind the Fanklin Mansion where you have a little party waiting for you.
Once you are there, click on the big ghost, notice the 4 note she “sings”, also note the notes each little ghost sings. Remember, you are trying to banish the big ghost.. so maybe you don’t want to sing the way she does.
If you number the ghosts from left to right, with your character facing away from the big ghost, the way she sings is.
so you need to do it this way
Here is a video, beware that is a full spoilers.
The 3rd Age
· Location: Nefertari in City of Sun God.
· Prequisites: None
· Type: Investigation
Tier 1 Search the cultist camp for artifacts
Look closely, especially one of the bodies.. you are looking for a strange metal clockwork key
Tier 1 Search the camp for a map of the cultist excavations
Tier 2 Go to the first excavation site
See what those guys are digging? Rescue that little custodian and follow him!
Look where he is pointing!
Ok, here it is!
Tier 3 Investigate the second excavation site
The next little custodian is here.
and this guy is pointing straight ahead!
Hint: just jump on the rock and look around.
Tier 3 Investigate the third excavation site
The little custodian you are looking for is under the bridge, under a cave looking thingie.
This one is super easy, as the little custodian is pointing exactly at it!
Tier 3 Investigate the fourth excavation site
This little custodian is located here.
He is just under the bridge
Hmm where is this little custodian point at? There is nothing but an Orochi corpse..
but there is a blood trail..
Following it should lead you to this crate.
The password hint given is Horse Feathers!
Google that, see what it turns up. It is a reference to the 1932 Marx Brothers film.. there is a wiki page for it.. scroll down, pay extra attention to the notable scenes..
Here is the password to the laptop
Open the laptop give you the password for the crate
Tier 3 Assemble the strange pieces
I got stuck on this part for being dumb hehe.
Hint: use the assembly window, the pieces form into something!
Tier 4 Find what the ancient key is for.
Remember that map you had, recall that picture on the bottom right corner? Find that place!
Hint: it is some place you have visited before, for a stealth mission.
Here is a bigger picture of the place!
Want to know where it is?
Hall of Lost Records, it is near the Juncture anima well
Don’t worry if it is dark, just keep going, and follow the light.
Pretty soon you will arrive at a well lit room, a location you are probably familiar with.
The door is to your right.
Just click the strange socle and you are done!
· Location: Varias in Besieged Farmlands
· Prequisites: None
· Type: Investigation
This mission is super neat, especially because I have a pre-med/chemistry background!
Tier 1 Diagnose and treat the first patient
Ohh you get to play doctor!
Lets take a note of all the medicine on the table, you can Google them and see what they treat, or just use the info I listed below!
Paracetamol – Fever, Pain
Phenazone – Fever, Pain
Fluxetine – antidepressant
Vanacomycin – treats bacterial infection
Boric Acid – antisepic, insecticide
Oxycodone – Pain
Thioridazine – Schizophrenia, Psychosis.
Gabapentine – Epilesy, Neuropathic pain
Chloroquine – Malaria
Diazepam – Muscle Spasms
Patient 1 has a case of mild spasms in jaw muscles.. Breathing problems..
How do you treat jaw spasms?
Tier 1 Diagnose and treat the second patient
Headache, nausea, fever, vomiting. Blood test confirms presence of Plasmodium falciparum
Plasmodium falciparum is something that causes Malaria.
Remember, you want to treat the cause of the symptoms.
Tier 1 Diagnose and treat the third patient
A bunch of symptoms.. and Cleaned and bandaged a nasty wound on this one, but it still may have become infected.
You want to treat bacterial infection..
Tier 2 Find the clue encrypted in the diary
You don’t need advanced chemistry knowledge, just a periodic table. This is another cipher.
Hint: Periodic table convert each element into numbers, numbers that you can use..
I use the following two websites:
Here is a message if you don’t want to decode it all!
I asked the old drinkers at the tavern about my father some remembered recalled he spend nights with his local mistress there “good with a pitchfork and that was not all” this woman is long gone, but perhaps something remains.
Check the location mentioned in the message
Pay extra attention to the stuff on the wall… especially something with a pitchfork.
Tier 3 Find the location mentioned in the note
There are holy places here in the village.. if you strip away the holyness of this message, the truth of my research will be revealed.
It is pretty obvious that you will need to head to the church..
Unfortunately, in the church you will see a lot of Bibles.. but remember, you want to find the least holy place in the church.. Don’t worry about the bibles.
Hint: check outside the church
Back of the church, look for a dirt mound
The password hint is..
and recall he said.. there is a message written within us all..
What is within us all? Three letter word that starts with a D..
Putting that number into Google..
and look what turned up..
The answer is on that page..
It is a single word.. 9 letters..
High five! You just done all the new missions in patch 1.1! Way to go!
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