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TSW Blue Mountain quest walkthroughs
By: dulfy posted at Jul 06, 2012 3:12 am
Category: Walkthrough, Game: The Secret World, 13480 Views
Blue Mountain is the 3rd and final zone in Solomon Islands. It is designed for players with QL5-6 stuff - if you need QL6 weapons, you can buy one for 50 Sequin of Solomon Island at the Council of Venice vendor slightly north of Old Joseph on the NW corner of the map.
There is one investigation mission – Win Win and one stealth mission – The Orochi group. This is a partial list as I am still going through some missions myself but should be complete within the next couple hours.
Navigation
- Dawning of an Endless Night
- Homeland Insecurity
- Scaredy-Cat
- Scavengers
- The Benevolent Conspiracies
- The Haunting
- The Ghost and Darkness
- The Orochi Group
- They are called Darkness
- Up in Flames (gives Hazmat suit appearance)
- Win Win
Dawning of an Endless Night
Tier 12 – Search the mansion for Edward Franklin’s notes
You are looking for a painting in the room. Its an odd little painting in the doorway that leads to the room with the quest NPC. Clicking on it will reveal a hidden room!
Tier 16 – Go to the Wabanaki Holy Site
You might have trouble getting to the place indicated on the map. The easiest way to get there is by typing /reset. This will kill your character and you can rez at the nearby Anima Well
The entrance is actually hidden below in a cave!
Tier 17 – Confront Beaumont
Make sure to kill his clones ASAP! You may seem invincible with the regen buff but it isn’t enough to counter the damage from the Norseplosion from the clones.
Homeland Insecurity
Tier 2 – Move forward and kill the Dreyrugr Lord
This step may seem to be bugged but it is actually not. The Dreyurgr Lord has a very long respawn time (15-20 minutes) after it was last killed. You need to “camp” on that little area and just wait for it. If you see other people in the same area, invite them! There is a good chance that they are on the same quest as you so why not kill multiple birds with one stone? The next couple tiers of the quest is fairly tough too so it is good to have other people around!
Scaredy-cat
This is a side mission can be picked up in the Moon Bog (you will be directed to the quest area when you start doing the Off the Menu mission picked up from Joe abit north of Old Joseph on the NW side of the map).
The cat you are looking for its on the little island in the bog area hidden behind one of the golem mobs. If you have NPC nametags turned on he is pretty easy to spot!
Scavengers
If you are just starting out in Blue Mountains, this quest picked up from the Sasquatch Chef at the SE portion of the map, is a bit tough as you will be attacked by waves of mobs. Partnering up is a very good idea!
Tier 5 – Kill the infected Sasquatch who answered the call.
To get to the little enclosed area, you need to climb up the broken pipe and jump down. If the infected Sasquatch doesn’t spawn, then your particular dimension/instance is bugged and you need to switch to a working one.
The Benevolent Conspiracies
Quest obtained from Sarge at south side of the map.
Tier 5 – Kill the Penumbral Brood Matriarch
This little bugger has a protective shield that make it immune to all damage. You remember that ChecMate Beacon you picked up? use it to remove the buff and kill it!
The Haunting
This quest is picked up from Eleanor Franklin in the Franklin mansion. One big hint I can give you its to turn on the NPC nametags in your interface options and look for cats.. they tend to be nearby the people you need to find.
Tier 1 Find Historic facts about the mansion
You need to examine this little leaflet found on the coffee table on your way to the attic
Tier 2 Find Ella in the alternate mansion
Do you recall where Eleanor stands in the mansion?
The hallway next to that room has a little door at the end – it is where the cat Amesbury stands.
The key can be found on a mob called Housekeeper, she isn’t too far from the door..
Tier 3 Find Margaret Delapore
She is standing at the entrance to the house.
Find Thomas Delapore
While doing this quest I had the parody music video Will the real Mitt Romney Please Stand up stuck in my head. I wanted to sing.. “will the real Thomas Delapore please stand up!”
Maybe you should check the back of the house.. remember.. cats.
Tier 4 Find Keaton Walker
He is on the 2nd floor..cats.
Tier 4 Find Frida Diaz
She is on the main floor..
Next to the room with the cat Saugus in the doorway.
When fighting Billing Lee, make sure you pull him away from the blood pool or he will heal up.
Tier 4 – Find Harriet Braun
You ever noticed anything at the back of the house? Any structure that might have perked your interest?
The Ghost and Darkness
Tier 2 – Find Chuck Thompson’s remains
He is located next to the elevator to the the Deeper mines (the first room to the right when you enter the miens)
His picture can be found on one of those red circle traps.
Tier 3 – Find Billy Woodrow’s remains
His remains
To get to his whisky flask, you need to enter the room filed with unstable dynamites (first room on the left). As long you don’t walk over them you should be fine.
Don’t forget to grab the Lore object and the dynamite, you will need it later on.
The flask is again located on one of the red circles.
Tier 4 Find Sam Wilson’s Remains
Remember that dynamite you just picked up? It will come in handy here!
Tier 4- Find Jimmy Rigsby’s remains
The room with Sam Wilson’s remains contain a miner helmet, the light it provides will help for the next step!
You have a bit of trouble getting to Jimmy Rigsby’s remains as it is seems to be behind a wall guarded by a red circle trap. Remember that elevator room in the beginning? Maybe the light from the miner’s helmet will allow you to find a new tunnel.
Along the new tunnel is another red circle trap, you just have to run through it. Try gunning for the left edge, you might get lucky and not get stunned + blown up.
The Orochi Group
This quest is picked up from Marianne Chen north of the Moon Bog
Tier 1: Find a way into the Orochi camp without being detected
To the right side of the main gate is a parked van, it contains something you need to enter the compound
Code for the door = 0934786
You will need to get past those security drones. Thankfully if you are outside of their beam they won’t detect you. This means that you can stand next to the thingie to enter the gate code without being detected by the patrolling drones.
Once you enter the compound, note a black van to the left with something you might need – Hydrogen sulfide canister.
Tier 3 Find a way inside the science barracks
The science barracks is the big tent at the end of the compound to your right. The door is locked unfortunately.. but maybe you can find something in the back..
Note that on the way back to the entrance of the tent, you must take the right pathway (the pathway between the tent and the fence) as the left pathway has Orochi personnel that will detect you! Watch for the lone patrolling droid.
Once inside, go immediately for the broken holding cell. The gas inside will DoT you but you have plenty of time to get the thing you need and get out before you die from the gas.
Tier 4 Find a communication unit and transmit the data
The communication unit you are looking for is to the immediate right after you get past the gates. The only issue is the Orochi agent inside..
Look around, do you see a nearby car with blinking red light? Remember what happened when you jumped on those cars in Kingsmouth?
They are called Darkness
This quest is picked up from a dead corpse in the forest near Blue Ridge Mine.
Tier 1 – Destroy an ak’ab burrow.
This burrow may be hard to find. It is not the royal burrow in the middle of the quest objective circle, it is actually a small burrow at the edge of the objective circle.
Up in Flames
This is a side quest that not only grant you access to Kingsmouth from Blue Mountain but also allow give you a Hazmat suit that you can wear for appearance!
This quest is picked up from a skeleton at the tunnel between Kingsmouth and Blue Mountain (near where Marinanne Chen is at the NE corner of the map).
The quest is fairly simple and quick but make sure you are standing right next to the fire on the truck when you use the flame extinguisher or it won’t work!
Win WinWin win is a quest picked up from a black truck parked to the right side of the Orochi compound once you get past the gate. You must have completed the Orochi group quest from Marianne Chen north of the Moon Bog to be able to get this quest. This is the only investigation quest in Blue Mountain.
Tier 1 Hack the Terminal and look for signs of suspicious activity
a. Baseline Logic Sequence: 5 25 29 85 89
Do you see a pattern here? Maybe try square some numbers? 5^2 =?
5^5 = 25, 2^2+5^2 = 29, 2^2+9^2 = 85, 8^2 + 5^2 = 89, 8^2+9^2 = 145
New logic sequence enabled 1 3 6 10 15 21 28 36 45
This one is super easy! Look at the differences between the numbers in the sequence!
54-36 = 9, so the next one should be 45 +10 = 55
The next one is a binary code! 101 101 1001, 1000 000 000, 101 010 111
Do you know how to decipher binary?
Here is how you convert from binary to decimal
Lets take 11011001 for example, this picture can explain it better than I can in words.
So if you try decipher the first binary code 101 101 1001, you should have gotten 729.
I will let you solve the next 2
729, 512, 343
Now you know what these numbers are in decimal, it is time to find the next sequence.
Hint: I like cubes!
729 = 9^3, 512 = 8^3, 343 = 7^3 so the next number should be 6^3 or 216
Now, you need to learn how to convert decimal back to binary.
There is a website really good for explaining the process, I will just copy & paste what they said here.
To convert a number from decimal to binary, begin at leftmost bit position (128). If the number is larger than or equal to the bit's weight, write a 1 in the bit position, subtract the bit's weight from the number, and continue with the difference. If the number is less than the bit's weight, write a 0 in the bit position and continue without any subtraction. Here's an illustration of converting 141 to binary:
The answer should be 11011000
Next number! 312213 212223 114213 31121314 41122314 31221324
This one had me stumbled for a bit but its actually quite simple.
Hint: Count the number of 1s, 2s, 3s, and 4s in each number in the sequence, see if there are connections with the next number in the sequence
312213 has two 1s, two 2s, and two 3s, it is therefore 212223, so the number after 31221324 should be 21322314
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