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GW2 Jumping puzzle guides
By: dulfy posted at Oct 09, 2012 11:12 pm
Category: Walkthrough, Game: Guild Wars 2, 9120 Views
Hey everyone, here is a list of all the jumping puzzles in GW2 with video walkthroughs for each and every puzzle. There are 37 puzzles in total, totaling over 38 achievements (one of them give out 2 achievements). Puzzles are sorted by zone and difficulty are marked in the description. You may find the puzzles easier/harder than stated.
Lion's Arch/WvW
Troll's End - Lion’s Arch - this puzzle starts roughly in Trader's Forum, up in the ramp high up in the sky. You will need to aim down a well and jump into it to get to the puzzle entrance. This puzzle can be a bit hard for tall races due to the low ceiling (camera freaks out a little).
Urmaug's Secret - Lion's Arch - This puzzle is in the NE corner of Lion's Arch and it is very easy. You just need to do some rock jumping and you are unlike to die from fall damage.
Weyandt's Revenge - Lion's Arch - This is a fairly long puzzle located in SE corner of Lion's Arch. You will need to jump into the cavern behind the vista to start the puzzle. This puzzle has multiple parts and features traps, mazes, and jumping under low light conditions.
Obsidian Sanctum - Eternal Battleground - Your world must control a keep in Eternal Battlegrounds for access to this puzzle. This is a fairly long and hard puzzle with multiple parts and the potential to get griefed by enemy players. The chest in the end rewards several items, including Badges of Honor and siege equipment blueprints.
Sapphire Sanctum, Emerald Sanctum, Garnet Sanctum - NW portion of WvW Borderlands. This is a shorter puzzle than Obsidian Sanctum but also griefable by other players since it is located in WvW. You will need to obtain two keys (upper and lower half) and use both halves to open a vault door.
Ascalon
Loreclaw Expanse - Plains of Ashford. This is a puzzle located on the SE corner of Plains of Ashford (Loreclaw Expanse area). This puzzle features some annoying traps (spike, fire traps) but it is otherwise not too difficult.
Crimson Plateau - Diessa Plateau. Crimson Plateau is a fairly easy puzzle located just north of Breached Wall. There are some mobs that you will need to fight through but none of the jumps are particularly hard.
Kryta
Demongrub Pits - Queensdale. Demongrub Pits is located on the SE corner of Queensdale and it is fairly easy jumping puzzle. The only hard part is the chest room at the room where there are quite a few mobs!
Professor Portmatt's Lab - Bloodtide Coast. Professor Portmatt's Lab is a puzzle located on the west portion of Bloodtide Coast (Sorrowful Sound island underwater). This is not a jumping puzzle but rather a brain puzzle (not too hard if you follow the algorithm.
Maguuma Jungle
Morgan's Leap - Caledon Forest. This puzzle is located on the SE portion of Caledon Forest, near Morgan's Spiral. The puzzle itself is fairly simple and most jumps are not too difficult. However, this puzzle is part of Dark Reverie and failing that puzzle will force you to repeat this one (unless you have a friend to rez you).
Shiverpeak Mountains
Shaman's Rookery - Wayfarer Foothills. West end of the zone, near Osenfold Shear. Fairly easy jumping puzzle (as long you are not low level). Need to fight through some mobs and dodge the ravens (they can knock you off).
Ruins of Orr
Vizier's Tower - Straits of Devastation. Vizier's Tower is a jumping puzzle on the south end of Straits of Devastation that is also required to get the vista nearby. The puzzle itself isn't bad but does feature some tricky jumps.
Scavenger's Chasm - Malchor's Leap. Also located on the south end of Malchor's Leap, near Hope Falls. This is one lengthy puzzle that require you to hunt down 12 orbs. Expect to invest a couple hours into this puzzle!
Buried Archives - Cursed Shores - Simple jumping puzzle that is an extension of the vista at the SW corner of the zone.
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