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With My.com, Obsidian Entertainment, and the Allods Team's free-to-play MMORPG Skyforge entering is official open beta date on the 16th of July, Zach Sharpes dove into the early access open beta to get a taste for the game. This taste was filled with progression caps, that after the first week brought up more questions than what was answered. In this video I discuss whether or not progression capping is alright, why developers do it, and ask you guys if you think it is ok.
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