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Black Desert : Warrior Skills Preview




Hello mmositers,today we will check the Black Desert Warrior skills.The Warrior is skilled in combat, and usually can make use of some of the most powerful heavy armor and weaponry in the game.Warriors, are characterized by high strength and HP with moderate speed, while lacking in skill and usually defense.This makes them an easy target for enemy sword-users who are generally faster and more accurate than Warriors.The main features of the Warrior are : critical strikes,Counter Attack's,movement speed etc.There are 4 skill groups :Main Attack Skills,Fainting/Counterattack  Skills,Secondary effects skills,Knockback/Knockdown Skills.The warrior is an excellent all around class, take a look at the skills and feel free to share your thoughts.




Main Attack Skills


Icon Skill Name More ... Features Explanation

Bang Extrusion -
My enemies in the front range and damage.Naemyeo push the enemy bleed damage when hit, step climbing skills can be recovered more continuous attack damage increases and rising

Rotation
Sunder
- 100% critical strike
ever increasing gravity
Rotating the body damaging enemies in front Skills. 1, in the second stage up to three objects, three, four steps up to the object 4 at the same time it is possible to attack an enemy.The climb is speeded and high skill casting speed step is less gravity compensation value.Cool power is reduced during the time when reused.

Jump
Sunder
- 100% critical strike
ever increasing gravity
Sunder cooldown rotation without penalty skills that will use it again. After rotating cast Sunder ↓ + right-click can be used for input.

Pole rotation
Sunder
- 100% critical strike
ever increasing gravity
Skills used in conjunction with the rotation like Sunder Sunder jump. Can cause the same damage as the casting speed and rotational splitting is much faster. It can be used in conjunction pot after splitting.


Sunder
- Download Attack
Bemyeo up the floor and attack the enemy's front. TP demand the speaker can be characterized by low and high speeds. Has fallen, down Attack of dealing additional damage to the enemy target.

Deep
Sunder
- Download Attack
Smash Down
Left-click to use when you enter one of skill that can be used in conjunction Sunder. Smash Attack and down and down when the damage is higher than the splitting effect. However, when the deep Sunder's a good idea to use for the purpose of speaker to finish the attack, because the ground while splitting the enemy down state just before the attack is not possible to unwind.

Fainting/Counterattack  Skills


Icon Skill Name More ... Features Explanation

Sack stroke Fainting Counterattack skill
The strike comes a moment of defenses ↓ + skills that can be used as a right-click. If successful, this skill is a kind of bangyeokgi used to cause damage for 5 seconds with stun enemies ahead. Is used because it must be used according to the difficulty level is high relative timing of the attack.

Furious
Strikes
Fainting -
Attack from the defensive posture when the defense more than three times the available skills. Omits chideut swung to hit a target that attacked the front range for 3 seconds stun status. Damage to attack a wide range of features and is easy to use even higher than the sack after stroke because of using membrane attack. However, if you want to disable the defenses are defenses success count is initialized.

When struck Bound
movement speed reduction
Ever increasing gravity
down Smash
Down Attack
When you deal damage crossed standing strong skills to break the enemy's characters around. When you acquire a higher skill level to rise faster casting speed jimyeo can knock over 4 levels, although the resistance to the blow never down.

Take the next Rigid
bound
Counter Attack
Air Attack
Dip into a deepening skills in kicking stiff when hit in the next two steps, three steps, bound to occur. Damage itself can give three times the damage coming away the enemy counter attack possible, but the timing is not high.

Secondary effects skills


Icon Skill Name More ... Features Explanation

The Twilight
wound
Bleeding -
Dealing damage to enemies in a row of a wide range of destinations across the front is the final blow and cause bleeding. Leading the motion, but they could be a little long side hit back slightly lesser because removing the body. 15 second cooldown and can not be used again during the cooldown.

The battlefield
Piercing
window
Rigid Ranged attacks
ever increasing gravity
Skill to throw a window made of black energy causing damage to enemies rigid and strong.Causes stiffness in the distant enemy is approaching you, or you can use a lot of damage to enemies that hunt together during mall coated purposes. Ginny said a 20-second cooldown cooldown re-use does not decrease during the power generation and stiff.

Madness
rush
Knockback
knockdown
-
Rushed forward and skills to inflict powerful damage hit the target. The general rush skills can get up to three times in a row followed by a dash, as opposed to stop the enemy hits. If you keep the left click on a successful hit consecutive rushing and 1, twice hitting success has knockback is, when the final blow knocked success occurs. Combining high damage and skill, but more than the state has a cooldown of 45 seconds long and it is not reusable during cooldown.

Defensive Stance - Defense rising
damage absorption
Lift the shield produces prevent attacks from the front. You can recover 25% of the TP each time a successful defense, and the energy is consumed slightly. The TP recovery efficiency because of its significantly better than a direct attack on both sides is a key skill in karate.

Knockback/Knockdown Skills


Icon Skill Name More ... Features Explanation

Emergency Evasion - -
Instantly hides used to avoid the appearance.Cooldown 300 seconds. 5 seconds duration.

Rushing
sting
- Increases movement speed
while moving guard
Go to the skill of the enemy rushed out quickly produce hits to push forward. Even if the subject moves to use and press the ↑ key during acquisition of a high-speed dash sting can continue to beat faster.

Madness
rush
Knockback
knockdown
-
Rushed forward and skills to inflict powerful damage hit the target. The general rush skills can get up to three times in a row followed by a dash, as opposed to stop the enemy hits. If you keep the left click on a successful hit consecutive rushing and 1, twice hitting success has knockback is, when the final blow knocked success occurs. Combining high damage and skill, but more than the state has a cooldown of 45 seconds long and it is not reusable during cooldown.

When struck Bound
movement speed reduction
Ever increasing gravity
down Smash
Down Attack
When you deal damage crossed standing strong skills to break the enemy's characters around. When you acquire a higher skill level to rise faster casting speed jimyeo can knock over 4 levels, although the resistance to the blow never down.
Skills Preview



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