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RE: Reggie Fils-Aime blames gamers for being mad at Nintendo

By: Zanpakutou posted at Jun 28, 2012 7:22 pm

Category: Other, Game: Default, 368 Views

Tags: rant   publisher   player   consumer   flame  

Original Link to Article:

http://www.destructoid.com/reggie-fils-aime-blames-gamers-for-being-mad-at-nintendo-230075.phtml#ext


This is a continuing trend of developers and publishers beginning to lash out at the player community. It is understandable because the community always wants to see sequels to old games rather than new stuff. However, it also symbolizes that some of the console and game developers are out of touch with their community. Some people consider the motion controls like the Nintendo WiiMote, Playstation Move and Microsoft Kinetic to have ruined the current generation of console gaming. Nintendo tried the thing back in the day with the Power Glove and Rob the Robot, but that turned out to be a disaster. The technology for motion controls has improved, but it still feels forced into many games. 


When a new franchise is created, people expect regular releases for their games or at least some sort of news about it. The problem comes when they do not address it clearly. They never want to deny the community so they say that they might possibly make a sequel in the future, but at the same time say that they currently have no plans for it. Pikmin is one of the games that are considered to be a hit, but neglected. This has to do with the sales of the game. In terms of overall game success, Pikmin was a great hit selling I believe 100,000 on the first and over 1,000,000 on the sequel. The problem is that this is not as high as big Mario and Legend of Zelda games so they are more inclined to focus on those. In terms of business, it is a smart move for them. A third Pikmin game is coming, but rather irregularly. If they had never made a sequel, they might actually be getting less annoying mail bugging them to make another. Games that do not sell a large number like Psychonauts are not revisited simply because they did not sell in large numbers and that is a good choice for the publisher. The problem is that they refuse to hand the rights of the game to another publisher or back into the hands of the developer thus denying the possibility of a sequel.

 

The problem is that the current generation of consoles seem less like gaming consoles. The motion sensor technology tries to make the game seem like it is for something else when it is still primarily a gaming console. Gamers feel that the consoles are moving too far from what game consoles and are trying to reach out to do other things. The new consoles are definitely an improvement in creating and sharing user generated content and connecting players online with each other, but at the same time they are splitting the gaming community off as another group. The installs and locking content to individual hard drives has made it more difficult for people to interact with one another in an offline situation or even a LAN party. Downloadable Content has become a huge selling point rather than including content on the disc. FPS games now make people pay for new maps and start with a very small map selection. RPGs are making side quests into DLC. Action games are limiting some abilities to DLC. Companies like Capcom say they are trying to do their best to communicate with their consumer base, but their actions say otherwise when they lock characters to make them DLC or just sell huge expensive palette swaps. Either way it just makes them look bad.

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