RE: Pachter: On-disc DLC is 'just plain greed'By: Zanpakutou posted at May 31, 2012 8:20 pm
Original Article (video talks about it at 3:50 to around 5:50)
This is another article on hating DLC. I just hate paid DLC in general because it always feels like it was something that should have been included in the game rather than released later on for $5 a piece. This article deals specifically with the disc locked type of DLC though. It just feels nice that other people are voicing their disagreements about DLC in general. They need to stop pissing people off with their DLC. It is important to know how to deliver your content and sometimes, DLC is just a terrible idea. DLC is just like paying for fragments of what should have been a complete game.
Disc locked DLC is probably the worst offender of all DLC, even worse than the infamous horse armor from Oblivion or other useless garbage like costumes and palette swaps for your characters. The reason is that disc locked DLC is literally stuff that should have been included with the game when you bought it. Instead, they make you pay $5 to use what should have come with the game. It is at least reasonable when something was not finished by release date and ends up as DLC a few months down the line when it is.
The one thing that I really agree with him is that games are getting shorter and that everything on the disc should be yours when you bought it. I just recently finished the main story of Final Fantasy XIII-2 and got around to doing some of the side quests including 4 of the Paradox Endings and all of the beasts in the Archelyte Steppes. The total amount of time I needed to do this and collect 80 of the game's fragments was only just under 21 hours. The main thing adding hours to that time is grinding for items to up my monsters so I can do post game content. Interface spoilers for DLC are everywhere in that game as well. Many RPGs are barely pushing it to the 20 hour mark and action and FPS games cannot even make it to 10 hours any more. They are just ridiculously short. The billion hours of online content does not count towards the amount of content in your main game because you have to pay for it separately most of the time.
In my opinion, RPGs need to include all their damn side quests upon release and FPS games need to include at least like a dozen maps instead of just 6 or 8. You are just pissing people off more by fragmenting your game. The only reason you need so many millions of copies to be sold is because you waste a crap load of money on advertising and continuously pushing out a game every year so that you can stay in business. DLC was something that was supposed to build on and expand existing games, not cut out essential aspects of a game.
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