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List of Class Changes in 2.3
By: betty posted at Oct 08, 2007 2:33 am
- The Restoration talent Intensity will be increased to 10/20/30% mana regeneration.
- Rebirth cooldown will be changed from 30 minutes to 20 minutes.
- Moonkin can cast Remove Curse.
- Tree of Life Form can cast Cure Poison and Abolish Poison.
- Tranquility will receive additional additional benefit from spell damage and healing bonuses.
Hunter
- Serpent Sting, Immolation Trap and Explosive Trap will gain additional damage based on ranged attack power
- Wyvern Sting becoming an instant cast
- Arcane Shot will dispel one magic effect in addition to its normal damage
- Trueshot Aura no longer costs mana to cast and will last until cancelled
Mage
- Ritual of Refreshment will allow players to pick up their own stacks of food and water
- Damage coefficient reduction removed from Improved Fireball and Improved Frostbolt
- Evocation changed to restore 15% of your total mana every 2 seconds
- Arcane Meditation increased to 10/20/30% mana regeneration
- Ice Barrior gains additional benefit from spell damage bonuses
- Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses
- Detect Magic removed, all players will see their target's beneficial effects at all times
Paladin
- Mana cost for Exorcism, Holy Wrath, and Hammer of Wrath lowered
- Vengeance duration increased to 30 seconds
- Improved Seal of Crusader benefits put into base spell, talent benefits replaced with those of Sancitified Crusader
- Sanctified Crusader renamed to Sanctified Seals, which increases chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%
- Crusader Strike cooldown reduced to 6 seconds
- Vindication frequency and duration increased and reduces all attributes by 5/10/15%
- Pursuit of Justice is now 3 ranks and increases movement speed by 5/10/15% and reduces the chance to be hit by spells by 1/2/3%.
Priest
- Pain Suppression changes to be targetable on others, give 40% damage reduction and 5% threat reduction Meditation to increase to 10/20/30% mana regen
- Power Word: Shield to gain additional benefit from spell damage and healing bonuses
- Prayer of Healing, Circle of Healing and Holy Nova (healing effect) will gain additional benefit from damage and healing bonuses
- Priest Racials- Change to Fear Ward and the Addition of Chastise for Dwarf and Draenei priests
- Priest Racials- Change to Elune's Grace to reduce the chance to be hit by melee and ranged attacks by 20% for 15 seconds
- Reduction in Mana Cost for Power Word: Fortitude, Divine Spirit, Prayer of Fortitude, and Prayer of Spirit
Rogue
- Blind is now a physical attackand the reagent requirement removed
- Fleet Footed changed to increase movement speed by 8/15%
- Shadowstep usable at any time, not only while stealthed.
- Threat caused by next Ambush, Garrote or Backstab is reduced by 50% and cooldown increased to 40 seconds
- Dirty Deeds specials cause 20% extra damage against targets that are below 35% health
- Deadly Throw missile speed increased significantly and snare duration increased slightly
- Ruthlessness only affects melee finish moves
- All poisons now last for one hour
Shaman
- Shamanistic Rage will reduce all damage taken by 30% for the duration
- Frost Shock no longer subject to diminishing returns
- Two handed weapons trainable (axes/maces) for Shaman and a new talent elemental focus added
- New relics being added for Shaman, Paladins, and Druids
- Lightning Overload, Mana Spring Totem, Water Shield, Elemental Focus, Lightning Bolt, Lightning Overload, Lightning Mastery
Warlock
- Change to Ritual of Souls which will significantly reduce the time to cast and complete it
- Healing reduction effects will now affect health drain spells and abilities.
- Banish can no longer be cast on targets tapped by other players or groups
Warrior
- All Disarm immunity effects, including the Arms talent Weapon Mastery, will be changed to reduce the duration of Disarm effects.
- Healing reduction effects will now affect health drain spells and abilities.
- Mace Specialization (Arms) now has a reduced chance to occur but will generate 7 rage instead of 6.
- The talent Tactical mastery (Protection) will also provide additional threat for the abilities Mortal Strike and Bloodthirst while in Defensive Stance.
- The talent Devastate (Protection) will combine the effects of Sunder Armor into its effect and it will also be affected by all talents and items that affect Sunder Armor.
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